Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.71/day in the week to Aug 8 → 15.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 1373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muse Dash我是从 Switch 掌机模式和 iOS 通勤端两头扎进去的,后来 PC 端补了 Muse Plus、蹭了 MDMC 和 CustomPlay 的自制铺子,才算把这套双轨音游的里子摸透。Switch 上图的是买断省心,本体带曲库、掌机电视一切换就能打,手感偏松, tv 模式下按两轨敲长音像在客厅里练拳;iOS 端才是真日常,地铁上单手蹭简单曲、睡前躺床上凹 Master,触屏那点弹性比键盘野,可一旦进到多押错位、齿轮连跳、幽灵迟疑拍的段落,手指头立马知道你今天状态在不在。两键音游最骗新人的就是门槛低,老手都清楚,真正分高下的是读谱、是拆短纵、是 Fever 开早开晚那零点几秒的取舍,琳抱着贝斯在耳边催拍子的时候,你手比脑子快才算没白泡这几年。 曲库这块老玩家绕不开计划通和 Muse Plus 的那笔账。计划通早停售了,官方明说老买家不用再掏 Muse Plus,买错等于白送钱;Muse Plus 一次性解掉游戏内近五百首曲包、角色、精灵、欢迎界面和插图,长期玩性价比确实顶,还白送永久 1.5 倍经验 buff。 可跨端购买这桩事最磨人——Steam、eShop、App Store 三家曲包和通行凭证各算各的,谁都不认谁。 我 NS 上买断过一遍、iOS 里又交过一遍曲包钱,后来 PC 端入 Muse Plus,等于同一份曲库在三张账本上各落一次印子。好在没有曲包的平台切换没那么绝,登录移动端绑定账号,等级、打歌成绩、插图这些进度能跟着走,只是花钱买的解锁权不带过去。 这种"数据认人、钱包不认人"的别扭,玩跨端的人迟早得咽下去。 补丁解锁这块得说人话。不是什么玄学破解,官方自己就留了层级:已购曲包登出账号、断网也能继续打,但带防沉迷的 iOS、TapTap、WeGame 端登出就锁你出去;基础包曲目、角色、精灵、插图靠玩家等级一点点解,初始 1 级起手,升级经验 100 点一档往上涨,很多人前期卡在某某角色没解出来,其实是等级没爬到。 再往上就是 PM 补丁、MDMC 的 SongLoader 那套思路——把自定义音频、封面、谱面塞进 UserData\Songs,重启进 Custom 分类加载,想听官方没收的曲子、想打别人做的魔性谱,得走这条野路。 它救的不是新手,是那些把官方弃疗包、肥宅包、联动曲全刮穿了还嫌不够的下饭佬,谱面池一枯,补丁和自制铺子就是续命的。 自制铺子才是喵斯快跑真正长老的地方。MDMC 偏 Mod 和自定义歌曲,装 ModLoader、导谱、改角色皮肤、搓本地曲库,像把游戏拆开重拼一遍;CustomPlay 走的是自制谱社区,本地导入、线上企划、谱面上传器一套齐全,想写谱、想扒 B 站大佬的鬼畜图、想找一首官方永远不会有的人间琵琶谱,都得钻这儿。 老玩家后期基本分成两派:一派死磕官方 Master 和大师谱面凹 ACC、凹 Full Combo,一派泡在自制铺子里跟写谱佬互相喂饭。官方谱再炸也有穷尽,自制铺子那点野生劲儿反倒让这游戏多活了好几茬。TapTap 上有人直说新谱卡手不如 CP 一根、运营路边一条,话糙但戳实话——喵斯快跑的命根子早不是本体内容量,是 PC 端补丁、跨端账号、自制谱社区这三摊泥巴搅出来的生态。 Switch 端玩的是完整和便携,iOS 端玩的是碎片时间里那点节奏惯性,PC 端玩的是补丁解锁和自制铺子把官方边界往外撑。曲包钱各端重交、打歌数据跟着账号漂、判定松紧和光污染骂归骂,可深夜连打几首下来,琳那声呀哩呀哩还在耳蜗里转,手指自动去摸那两枚键。明知道跨端账本算不清、Muse Plus 买完还得防着重复下单、自制谱导入踩一次坑就得重来,可只要鼓点一响,你还是那个在 NS 和 iPhone 之间来回倒腾、宁可多交一遍曲包钱也要把歌打穿的老油条。灯关了,谱面还在眼里滚,这一晚就算没白耗。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, English, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un juego muy adictivo, entretenido y maravilloso :3
15 hours. All achievements. This game is so peak, and really easy to get all achievements on if you're looking to get more games with all achievements
pulento
多多联动😋😋😋
Прикольная игра, но большая часть контента закрыта без DLCшки
피씨로도 모바일로도 꾸준히 즐겼던 겜 조작도 간편하고 재밌음
挺好的
好玩
tem que vender a alma para ser bom nisso, mas é dahora
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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