Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.71/day in the week to Aug 8 → 15.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 1373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you’re primarily a rhythm game player that value complexity and interpretation in charting, Muse Dash might not be for you. Muse Dash is fun, with tons of content, great art, catchy music, and very accessible gameplay. However, I think that the game itself prioritizes quantity and accessibility over charting quality and depth. The biggest issue is the charting, especially on higher difficulties. On Level 10–12 charts, patterns often become rapid two-button alternations that feel like they're primarily there to inflate the difficulty and look impressive to passerby rather than provide an interesting challenge. I prefer more of an interesting musical pattern than simply faster inputs imo. The fixed scroll speed makes this worse for me. Unlike many other rhythm games, Muse Dash doesn't let you adjust note speed to your preference. This isn't merely a preference, players have different reading speeds and visual habits, and being locked to a predetermined scroll speed can make otherwise manageable patterns unnecessarily difficult. Some players focus near the judgment line, while others read farther up the screen or prefer a slower scroll. When the game gives you no way to adjust the speed, it adds a difficulty variable that the player has no control over. But I wouldn’t call Muse Dash a bad rhythm game. It’s a rhythm game built more around accessibility, and a massive amount of content rather than deep charting mechanics. If you prefer rhythm games where charts feel like intricate interpretations of the music, Muse Dash can feel surprisingly shallow once you reach its harder content. Its presentation and accessibility are excellent, but for players who primarily care about sophisticated chart design, those strengths may not be enough to make up for its limitations.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, English, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MUCHAS PERO MUCHAS PERO MUCHAAAS MONITAS CHINAS (QUE RICO)
game has too much sex. makes up for it by making my hand be faster. would recommend.
;)
guwnooooooooooooooooooooooooooooooooooooooooooo
好玩一直玩
購入情報を共有できないのが残念。非常に残念。私の不注意で終わる話だが、非常に不親切な仕様ではないだろうか。
dlc
It's not difficult if you get the rhythm or already know the music.
Fan servis içeriği umrunda değilse tabii müzikleri, oyunun kendisi çok güzel ve eğlenceli bir oyun! Fakat Muse Plus almayın, eski benzer DLC'si(Just as Planned) çok kolay crackleniyor. Umarım ikinci oyunu daha da iyi olur ^w^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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