
Murder Mystery Mayhem AI is a single-player detective game set in a stylish 1920s world of secrets, suspicion, and social intrigue. Talk freely to a colorful cast of cunning suspects, gather clues, uncover motives, and deduce who among them is the killer.
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A murder has been committed, and everyone in the room has something to hide.
Murder Mystery Mayhem is a single-player detective game set in a stylish 1920s world of secrets, suspicion, and social intrigue. Talk freely to a colorful cast of cunning suspects, gather clues, uncover motives, and deduce who among them is the killer.
Interrogate suspects freely by text or voice
Hear guests answer back with spoken dialogue (weekly limits apply)
Approach conversations in your own style
Shift guest moods through the way you speak to them
Unlock hidden clues and secret knowledge
Question a large cast of suspects, each with distinct personalities, quirks, and secrets
Investigate motives, contradictions, and clues at the scene of the crime
Deduce the killer through conversation and evidence
Talk to suspects naturally by typing or using your microphone, and hear them speak for a more immersive back-and-forth. You are free to approach each conversation however you like: calm and methodical, warm and reassuring, confrontational, manipulative, playful, or relentless. Play good cop, bad cop, or invent your own style. Ask about the case, revisit earlier statements, push on weak points, or wander into unexpected topics like you would in a real conversation. The way you handle people is part of the investigation.
Guests react to your approach, and the tone of an interrogation can shift as the conversation unfolds. A suspect who seemed at ease may grow guarded, irritated, or unsettled, while someone under pressure might suddenly let slip something they never meant to share. Getting useful information is not just about asking the right question, but about sensing how each person responds and knowing when to press, when to reassure, and when to change tactics.
Every conversation can lead to new information, hidden knowledge, and cryptic clues that help you piece the case together. Question a large colorful cast of suspects, each with their own personality, quirks, and secrets — from aristocrats and butlers to maids, inventors, officers, and other suspicious guests. Search for the truth across three whimsical pixel art locations: the mansion's Grand Hall, its shadowy Library, and the estate Gardens. Investigate the murder, uncover motives and suspicious behavior, and connect the evidence into a coherent theory of what happened.
On higher difficulties, the case grows even more dangerous. Some guests become openly uncooperative and will not give anything away unless you first pressure them with something incriminating. Others are more likely to lie to you, making it harder to separate false leads from the real trail. Step into the mansion, test your instincts, and see whether you can crack the case when everyone starts fighting back.
Internet connection required during play
Guests can reply with spoken dialogue via text-to-speech (weekly limits apply)
Voice and conversation systems rely on external online services
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
这游戏一开始在界面里改语言的时候,界面语言还是英文,没有变化,所以只能硬着头皮玩。没想到,和玩家互动的时候,玩家的语音变成了中文。一想就能知道是AI即时生成的。不过这也是本作的核心玩法之处。在算法的支持下,同样的案件,背景相同,嫌疑人相同的情况下,受AI支配,每个人回答的线索每一局都不同,这也给游戏的剧情发展方向带来了很大不确定因素。 游戏中每个案件还有不同的线索可以收集,有的证物也是有归属的,甚至有的证物还带有凯撒密码。当然,这些密码你问嫌疑人的话,嫌疑人要么直接拒绝回答,要么打马虎眼,总之是各种踢皮球,没办法只能自己解谜,解谜之后可以在侦探笔记中记录关键信息。之后可以挨个询问嫌疑人,包括动机、不在场证明以及人际关系等等,抽丝剥茧获取真相。 此外游戏好像还支持打字和语音交流,直接中文也没啥问题,不过比较浪费时间,因为嫌疑人只回答和案件有关的问题。并且如果想让嫌疑人认罪,只能选最有决定性的动机与证物,否则很难破解案件。 玩下去感觉还不错,可能也就是游戏体验相对新鲜,当玩过一段时间之后,可能吸引力就没那么大了。并且游戏过高的售价,可能也会让这游戏的受众没有那么多。 [code] No Responsibility Review,只根据个人喜好进行评测:[url=https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
Игра с большим будущим и хороший началом! Смелые 9 из10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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