
Multimirror is a minimal grid-based puzzle game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Czech, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Multimirror[/b] is very repetitive, and not particularly clever. All 50 [i]handcrafted[/i] levels can be brute forced in a minute each.
Alas, does not run at all on Win11 (just closes after launch with no error message)
Multimirror is a lazy minimalist puzzle grid game where you click on dots at the intersections of the grid lines. Clicking a blue dot makes the red dot flip around it. The puzzle is all about how the dots on the grid are laid out... choose where to click carefully because you'll be measured on the number of clicks you make in each of the levels (each of which can be solved in under a minute, this is hardly a challenging game). This might as well be a mobile app or a browser game, and it compares poorly to free browser games and free mobile apps in quality. But it's a paid product. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Multimirror might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Multimirror has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first 10 levels (it's under 1 minute, so less than 10 minutes gameplay), but only around 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 5 percent of players bothered playing the game for longer than 10 minutes (and it drops sharply after that). How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Multimirror has the gamer gouging price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game fails on a puzzle design level. Two basic quality standards I expect out of a puzzle game of this nature are that there are no superfluous parts of a puzzle (provided that misdirection is not the point) and that the requirement for a rank such as three stars is the optimal solution for at least a large percentage of the puzzles if not all of them. This game fails repeatedly on both. A sample puzzle could have 20 dots and claim that three stars is ten moves or less. I just completed it in three moves without even touching three quarters of the grid. This alone tells me that no quality control went into the puzzles themselves. To add insult to injury, twice within the first 15 levels I completed one below the three star rank only to be given two stars, at which point I replayed the puzzle with the same exact solution and was given three stars, so there's a serious bug. Further, the difficulty is schizophrenic even if I limit myself to the three-star guidelines; the game takes three levels to start throwing seemingly random collections of dots at you and then every puzzle looks the same. Finally, the navigation interface is cumbersome. The escape key pulls you completely out of a puzzle back to the level select screen. There is no restart button so the above is the only real way to restart - except that there is a restart button when you complete the level. I do not recommend this game even on sale until these issues have been properly addressed.
Bought at 90% off this is about acceptable, but at full price its quite poor. The game involves leap frogging dots around a grid to get one particular dot to a finishing point. The puzzle idea itself is pretty solid and I could see some interesting things come from it, but this implementation has numerous problems. -The music is repetative and loops after a minute or two, so you get the same song doing the same things over and over to a maddening degree even within the short time it took to complete the game. -Early levels are bugged in that you can finish them in the move limit and not get your three stars. -There is a lack of mechanics, basically dots you can flip over, cant flip over, or that disappear after one flip. You get those mechanics near the start and thats all you get, it seems like this kind of game could have had a lot of other creative mechanics and its a wasted opportunity. -Perhaps one of the reasons for the lack of mechanics is that the level design appears to be almost non-existant, as if the dots were just randomly placed in most cases. -That all plays in to the fact that after a few levels where you have to be careful to get the move limit the limits become almost nonsensically large, again like the design just picked them so no testing would be required. Id take blatently awful paths moving dots around in the shortest jumps possible and still be literally dozens of moves under the 3 star limit. The whole thing feels like a game that the developer got bored of half way through, threw together random levels and pushed it out for whatever money they could get for it. Its a shame, because it had some promise.
Можно не тратить своё время на эту игру. Она очень сырая и при переключении на русский столкнулся с багами отображения. Головоломки сколько-то заставляют задуматься только в начале. Потом же их становится пройти слишком легко (когда на 3 звезды вам дают ~20 шагов, а ты проходишь за 6.
нет
Trash
It's not ♥♥♥♥ it's... just... meh... just meh AF. Not deserving a down but not really a up either but since it works and there is no inbetween option thumb up it is What you see is ALL you get. That's it.
偶尔休闲放松一下也蛮有意思
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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