
Multi Turret Academy is a top-down tank action game with roguelike elements. Select your vehicle from a growing list of historical models, then equip dozens of weapons and upgrades to lead your local tank club to victory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Traditional Chinese, Japanese
Engagement
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
五折的话可以买来消磨两个小时时间,原价还是算了,游戏内容就是反复刷刷刷,但是肉鸽成分太低导致刷几把强度高的想试其它载具就是不同程度没苦硬吃,喜欢吃的话那单说。
真的好玩,蹲个创意工坊
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Hours played at review time, across 143 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以可以
As much fun as one can have with arcade style WW1/2 armor, tons of fun with plenty of replay longevity. Choose the Support Kübelwagen for RC mini-nuke shenanigans and never look back, just beware of backflips and cartwheels with hi-cal main turrets
Игра хорошая, но, как по мне, можно б было сделать и прохождение и подлиннее. Только раскачал свой танк, и уже все, финальный босс. Некоторые навыки и улучшения корпуса просто бесполезны, так что есть всего три показателя на корпус: скорострельность, скорость и редко броня, чтобы сделать из танка конфетку. У экипажа тоже немного полезных навыков. Лично у меня еще игра часто вылетает. Но все равно впечатления приятные
Even though this is an EA title, they have the core gameplay loop figured out already. Fun idea and execution all in all and already very playable. I don't know what their plans are but I hope they do something useful with the tank destroyer and SPG class, which are pretty useless in its current state. Also, there needs to be a LOT more variety in the crew-attributes you pick along the way. Atm. there is not really a meaningful "build" you can do - almost any combination of anything is viable, as long as you manage to get at least one decent enough turret for the last couple missions. For a rogue-lite its really "lite" on the type of effects you can stack and not much synergies between them. But I'm sure they'll figure that out as they move this forward. I already had plenty of fun.
good
我说球闪是神有没有懂得 逆天成长型88炮倒地扮演大陀螺(背背背背起了行囊) 卡尔臼炮小车无限复活刷斯图卡 多就是好! 以及尤利娅我老婆
游戏的体量并不大,刚开始想着在游戏荒的时候拿出来消磨时间就行,结果打着打着上头了。游戏里的载具种类很多,成员技能各有各的特点,刚开始玩会有点折磨但熟练起来了就会体验到割草的快感(前提是各种选择要选到位,同时要有一台好车) 视觉画面:游戏的车辆建模虽然都是Q版形象,但实车的特点基本有所保留,乘员则以2D形象刻画,每个角色拥有属于自己的皮肤,我在游戏前中期不攒假日升级技能反而去买了角色泳装(你这辈子就是被南半球害了)美中不足的可能就是涂装少了点(你这辈子就是被纸片人害了) 音乐音效:游戏的音乐并不多,但考虑到体量这一点情 有可原。大多数火炮的发射音效很“悦耳”(点名喀秋莎)感觉作者在这一块下了不少功夫。缺点:部分情况下会有音量突然变大(夏日活动炮台援军二选一音效)和不明电流声(主要出现在屏幕里载具数量过多的时候),这两点望早点改进 玩法机制:肉鸽是整个游戏的核心玩法,有五个难度两种活动可玩,不同种类的载具在高难度下拥有不同的针对性buff,一定程度上增加了可玩性。但目前游戏玩法略显单薄,boss直到现在也只有3个,希望后续能够拓展更多玩法 优化适配:本作用的是Unity引擎来制作,这也是贯穿我学生时代的引擎了,大部分时候游戏流畅度还不错,但车一多就开始出现卡顿情况,这个情况在更新到beta版本之后更加明显,希望通过后续更新能解决这一问题 上手难度:刚开始会有点折磨,第三人称视角无法固定载具这一点较难适应,但熟练了之后买一台高级别载具再加上合适的buff即使是难度5也能砍瓜切菜般地过,游戏车辆种类多样,有一些特殊车辆还有专属的玩法,如果深入挖掘还是挺有乐趣的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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