
Mr Sun’s Hatbox is a slapstick, roguelite platformer about getting the job done at all costs. Upgrade your HQ, your team, and your tools so you can take on increasingly dangerous (and ridiculous) missions, wearing hats with amazing (or questionable) potential.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
谁贴的类银tag根本没有类银啊(笑)纯血轻量动作肉鸽,暗黑地牢青春版,可能还有点noita。好不容易抽个特质好的员工,辛辛苦苦升级三年试武器把自己炸死了。但不知道为啥玩起来不怎么痛苦只有开怀大笑,太有乐子了。都是一帮神人。
Right, so here's a game about a delivery man who loses a hat. That's it. That's the inciting incident. Somewhere a writer pitched "what if FedEx, but you can die," got a development budget, and nobody in the room stood up and left. Bold. Let's be fair, because I'm nothing if not fair. It is, technically, functional art - and I want to stress the functional part, because nobody could accuse it of being pretty. It's ugly. Charmingly ugly, sure, ugly with a personality, the way a pug is ugly and somehow people still buy them. But the art does its job, which is more than I can say for most of the game. It plays like Spelunky's younger cousin who watched Spelunky do everything first and then did it slightly worse, which, frankly, is most of us. And there's stuff to like, if you squint. Hats are your passive skills, and there are loads of them - so many hats you'll feel like you're managing a small millinery rather than a platformer. Loads of items too. Real player choice, the whole risk/reward dance, permadeath for your gloriously expendable little employees, who you'll grow to love roughly as much as you love a temp's name you've already forgotten. There's even base-building, a roguelite metagame to keep you progressing, which is lovely in theory. In practice. Oh, in practice. The UX is a shambles. Everything piles on top of everything else - capture something, pick something up, try to swap your gear, and the whole core loop grinds to a halt because three objects are having a meeting on the same square. You'll spend more time fighting the inventory than the enemies. It's like trying to change clothes in a phone box that someone's also using to make a call. Slow. Fiddly. The opposite of fun, which I believe is the technical term. And the real problem, the unforgivable one, is that none of it hooked me. Not even a little. Playing it felt like a chore, the digital equivalent of replying to emails. I kept waiting for the moment it grabbed me. It never came. I have been on better deliveries to the wrong address. So. Neutral, officially. It's not broken, it's not offensive, it's competent and ugly and I was bored the entire time. I wouldn't recommend it to myself, and let's not pretend you've got better taste than me - you're reading a hat-box review, mate, so I won't recommend it to you either. It loses its hat at the start. I'd have kept walking.
I tried liking this game, but between enemies randomly deciding they have spotted you from off your screen with normal view, and enemies just deciding that you die now, it's just not fun.
素质极佳的融合了富尔顿回收系统、盗贼遗产风味可变角色能力、XCOM基地/科技管理与任务推进模式的平台潜行/动作游戏,从剧情到游戏流程无厘头拉满。 游戏中期可能会有反复刷资源刷钱的“卡”点,建议建立回收室和物品升级室,在回收室用CE反复检测左栏物品数后修改物品数量,并在物品升级室升级自己用着顺手的远程武器使用次数以快速推进游戏进程。 每周目通关后都将解锁更高难度的新游戏+,增加收租和限天数偷帽条件,地图要素和敌人排布也更加困难,适合自我挑战的玩家。 游戏支持联机,多人游玩可有效降低难度,当然也可以通过房主设置“互伤”选项解锁更有趣的合作体验。
Great unique fun! Artwork and gameplay are great! Lots of upgrades and variety! One more mission!
I have never had so many deaths that were followed by me saying "what the ♥♥♥♥ happened?!" There's a basis for a good game here, but.. too many times have things seemed to be going well and then I'm suddenly dead, losing everything and having no idea why. Fk this game.
This is a stealth roguelike platformer with base building and metaprogression, featuring permadeath for your "operatives" similar to Watch Dogs: Legion on its hardest difficulty, the ability to use a Fulton extraction system like in Metal Gear Solid, and plenty of other mechanics besides. It's hard to think of another game that combines all of these ideas into such a cohesive package. There are a few rough edges in the controls and UI/UX, but you get used to them quickly. Highly recommended.
The game feels bit like Spelunky, but with a somewhat worse gameplay with a plethora of hats and items to swap. Hats are essentially passive skills. +Aesthetics, functional art +Player choice +Risk/reward -> perma death for your very expendable characters +Base building as a roguelite progression / metagame ---UX/UI is messy - things get on each other and the core loop of capturing, picking up, swapping gear etc is completely slowed down with things stacking on top of each other forcing slow gear swap -The game just didn't keep me hooked at all. It felt like a chore to play. = Neutral review, but since I wouldn't recommend such for myself, I wouldn't recommend it to you either.
The "story" can be completed in like 4-5 hours as all you need is 5 crowns and then the final stage. The gameplay is super super fun though and the varying skills and level difficulties keep things interesting... Where the game falls off is newgame+ onward. After you complete the final stage on a regular save, it locks you out and forces you to accept a new game +. So what is newgame+, just makes things harder right??? For some unholy reason they thought that there should be a rent-based system where you have to pay gold every week or it resets your entire progress for the 7 in-game days. Additionally, there are also crown timers so you can't even play at your own pace anymore. Everything feels extremely rushed and just became very unfun.
Recuerdo esas epocas, por allá del 2023-2024, estaba tranquilo viendo mi celular, a lo cual me llega una notificación de un video de TheGamerMaldito, no solía ver sus videos, pero el titulo me llamó la atención y entré, y ahí es cuando conocí este juego, simple pero divertido, tiene una vibra que pocos juegos tienen. En realidad estoy exagerando, es divertido con amigos, pero como ya dije en 2 reseñas, no tengo amigos. Recomendado
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lovely Overseer - Dating Sim | $40.4K | 96 | 85% | $14.99 |
| Insexsity | $40.4K | 96 | 78% | $14.99 |
| Shining Song Starnova: Idol Empire | $40.4K | 96 | 85% | $14.99 |
| Hypnosis Card 2 | $40.4K | 90 | 82% | $12.99 |
| Jester / King | $40.4K | 90 | 94% | $15.99 |
| Stonefly | $40.4K | 127 | 90% | $16.99 |