
Move that Box is a retro arcade action-puzzle game based on logical thinking that also requires reflexes. The game draws handfuls of Sokoban. The player's task is simple - get from point A to point B by moving boxes and solving puzzles. Move, push, throw, and even blow up items to reach the goal.
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About
Move that Box is a retro arcade top-down action-puzzle game based on logical thinking that also requires reflexes. The game draws handfuls of Sokoban. The player's task is simple - get from point A to point B by moving boxes and solving puzzles. Move, push, throw, and even blow up items to reach the goal.
Love of your life has been captured by aliens! She's stranded somewhere inside their mothership!
You must find her! But be careful, as the ship is full of...weird boxes!
Put on an alien suit and push through levels!
Puzzle Style Gameplay - Mix of puzzles that require logical thinking, reflexes, and blowing up stuff!
Bomb System - Bombs that explode destroying 'everything' within one square,
Boxes - various types that can be interacted with - wooden that can be pushed through, metal ones, moveble by bomb explosions, and many more.
Every world has it's unique gameplay style,
Music - Ansimuz
Multiple game modes - With "Story Mode" completed you can try yourself in time and steps challenges,
Collectibles - You can unlock a special skins for your hero!
Retro style game with a touch of modern pixel art.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
It was my first game in that genre because I was always pretty sure it's not my type of entertaiment, but wanted to try and... I stay with my opinion. :D But of course its just me and not the game fault. :) Levels are pretty fun with some clever ideas, certainely more clever than me and thats the main problem. XD But notherless I finished all levels. At first I was frustrated with myself on levels with more pression like boss battles, because I prefer to have more time to think about strategy, but at the end after beating these leves I must say these were the most most entertaining. Also some levels had speedrun potential with forcing "hitting the beat" to avoid enemies (like speedruning levels on Crash Bandicoot series - anyone who attempted to speedruning this game know what I'm talking about) and I would like to see more of them. I think this is good route for this game. Cons - in some places game need more polish like mismatched font in dialog boxes, but maybe its just SteamDeck thing where I played. Tutorials - if dialog box can appear directly on tutorial with applied transparency, it will look a lot better than just black screen with plain text. Not game-braking, just estetic thing. :) Also I was able to glitch my mirrored character in some levels - precise, fast directional tapping sometimes can allow to move your main character, but clone may stay in the same place (in open spaces when there is no walls, so its probably a bug). It allowed me to finish 2 levels, but I don't think it should be allowed this way. :D Overall - if you're a sokoban fan, you should give this game a chance. :)
Super gra. Ciekawe zagadki i wciąga!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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