
Move that Box is a retro arcade action-puzzle game based on logical thinking that also requires reflexes. The game draws handfuls of Sokoban. The player's task is simple - get from point A to point B by moving boxes and solving puzzles. Move, push, throw, and even blow up items to reach the goal.
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About
Move that Box is a retro arcade top-down action-puzzle game based on logical thinking that also requires reflexes. The game draws handfuls of Sokoban. The player's task is simple - get from point A to point B by moving boxes and solving puzzles. Move, push, throw, and even blow up items to reach the goal.
Love of your life has been captured by aliens! She's stranded somewhere inside their mothership!
You must find her! But be careful, as the ship is full of...weird boxes!
Put on an alien suit and push through levels!
Puzzle Style Gameplay - Mix of puzzles that require logical thinking, reflexes, and blowing up stuff!
Bomb System - Bombs that explode destroying 'everything' within one square,
Boxes - various types that can be interacted with - wooden that can be pushed through, metal ones, moveble by bomb explosions, and many more.
Every world has it's unique gameplay style,
Music - Ansimuz
Multiple game modes - With "Story Mode" completed you can try yourself in time and steps challenges,
Collectibles - You can unlock a special skins for your hero!
Retro style game with a touch of modern pixel art.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
About 1.3 hours to 100% the existing achievements. Seems like a good start to early access. I hope there will be more bosses and that future levels will be more challenging.
倉庫番に、当たったらアウトの敵キャラと時間制限はいらないと思いました。ゲーム性がまったく合わない。 ボス戦もあるが、それこそ倉庫番やパズルにボス戦って何ですか。捕まったらアウトの敵から逃げながら、荷物を指示されたポイントへ順番に押していき、違うポイントに乗せてしまうと初めからやり直しというルールですが、敵から逃げるのは煩わしいだけで全然面白くない。 開発元から時間はいくらかかってもゲームオーバーにはならないとコメントをもらいましたが、時間の制限があって、オーバーしてしまうと完ぺきではないのだから、それはもうクリアするべきものなんです。ゲームって完ぺきにやりたいものですから。
Move that Box where essentially there’s only one purpose: moving the boxes to solve puzzles and find a way to the love of your life, who just got kidnapped by aliens. Seems easy? Well, not as easy as you would’ve thought! Since I love pixel games, I decided to try out “Move that Box” supposing it would be an easy, chill game. But boy, oh boy, I cannot count the amount of times when I actually caught myself thinking “how the hell am I supposed to solve that?”. Gameplay itself is very entertaining packed up with ghost, lasers, bombs, and of course an amount of boxes you can’t even imagine. All of that topped with cool pixel art and great animation makes a mix with which you can’t be bored. And if you are a player like me and like to challenge yourself more than just passing levels, there’s a mode where you can play every level separately to perfect your score. Move that Box is a great game that I would recommend to anyone, no matter if you are a beginner or a pro player in this type of games. It’s enjoyable, with a good story line and fantastic features that make you want to play more and more. Simply, it’s a game where you actually have to think [i] outside the box! [/i] (sorry for the pun) I’ll definitely be waiting for more levels and updates!
Вступ до гри дивний. Сама гра нудна, як не знаю що. Рівні, на мою думку, занадто легкі. Дивним рішенням є блокування ходьби. Я не можу утримувати клавішу для ходьби, мушу клацати, розбиваючи клавіатуру. Ця незграбність управління для мене нестерпна.
Def a good game. If you are looking for a chill puzzle game i would warmly recommend this one. Keep up the great work!
Lubię przesuwać skrzynie :D
Move That Box is a top-down puzzle game developed and published by Crashykk Games that builds upon classic box-pushing foundations while introducing a handful of twists designed to keep the experience dynamic. At first glance, it resembles a traditional Sokoban-style logic puzzle: you guide a character through grid-based levels, pushing crates into position to clear a path or unlock progression. However, beneath its simple exterior lies a steadily evolving set of mechanics that blend methodical planning with occasional bursts of quick decision-making. The game frames its progression with a lighthearted sci-fi premise. Your character’s loved one has been abducted by aliens and taken aboard a mysterious ship, and the only way to rescue them is by navigating a series of increasingly complex puzzle chambers. The story is minimal and presented in short text snippets rather than elaborate cutscenes, but it provides just enough context to give purpose to the puzzles. Rather than feeling like isolated logic boards, the levels become stages in a quirky rescue mission, which helps maintain engagement across multiple sessions. Core gameplay revolves around carefully positioning boxes to avoid dead ends and create safe routes forward. Traditional wooden crates behave as expected, but the introduction of additional object types gradually complicates the formula. Metal blocks, explosive boxes, and other interactive elements force players to think beyond straightforward pushing mechanics. Some puzzles require clearing obstacles with well-timed detonations, while others demand precise sequencing to prevent irreversible mistakes. The game often challenges players to anticipate several moves ahead, ensuring that each level becomes a compact logic exercise rather than a trial-and-error grind. In addition to its strategic elements, Move That Box occasionally introduces environmental hazards or time-sensitive segments that demand quicker reactions. These additions prevent the pacing from becoming overly static and inject moments of tension into what might otherwise be purely cerebral gameplay. The balance between slow, thoughtful planning and light action-oriented obstacles gives the game a distinct rhythm. While not overwhelmingly difficult at the outset, the complexity steadily increases, offering satisfying difficulty progression for puzzle enthusiasts. Visually, the game adopts a retro pixel-art style viewed from an overhead perspective. The presentation is clean and readable, with clear distinctions between interactive objects and environmental tiles. The aesthetic leans toward bright, colorful sci-fi themes that complement the alien storyline without distracting from gameplay clarity. Sound effects are simple but effective, reinforcing successful moves and interactions without becoming intrusive. The soundtrack maintains a light arcade atmosphere, supporting extended play sessions without overwhelming focus. Replay value is supported by level performance tracking, including time and step counts that encourage optimization. Players seeking mastery can revisit earlier stages to refine their approach and minimize moves. Unlockable cosmetic elements add small incentives for completionists, while the structured campaign provides a steady stream of new mechanics and configurations to maintain interest. The overall package emphasizes consistency and incremental challenge rather than dramatic innovation. Ultimately, Move That Box succeeds as a polished interpretation of a classic puzzle formula. It does not attempt to radically redefine the genre, but instead refines familiar mechanics with thoughtful variations and steady progression. Its accessible controls, clean design, and layered puzzles make it appealing to players who enjoy logical challenges with a touch of arcade energy. For fans of box-pushing games looking for a modern indie take with added variety, it offers a satisfying and progressively engaging experience. Rating: 6/10
Nice relaxing little puzzle game. Adding boss was a great idea - improvising a solution under pressure from boss provided a lot of fun. And everything with catchy 8-bit music :)
Game was awesome. Cool little game. Great idea with cool execution, fun mechanics. Highly recommended.
This game has good design. It is challenge right from the box. You will be asked to use your brain, or you will not get too far. Doing challenges will require planning and pinpoint execution! Play now, or buy now and box it in for when you have time for a good brain training ;-) This robot-box-pushing game pulls no punches.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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