
Move that Box is a retro arcade action-puzzle game based on logical thinking that also requires reflexes. The game draws handfuls of Sokoban. The player's task is simple - get from point A to point B by moving boxes and solving puzzles. Move, push, throw, and even blow up items to reach the goal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Move that Box is a retro arcade top-down action-puzzle game based on logical thinking that also requires reflexes. The game draws handfuls of Sokoban. The player's task is simple - get from point A to point B by moving boxes and solving puzzles. Move, push, throw, and even blow up items to reach the goal.
Love of your life has been captured by aliens! She's stranded somewhere inside their mothership!
You must find her! But be careful, as the ship is full of...weird boxes!
Put on an alien suit and push through levels!
Puzzle Style Gameplay - Mix of puzzles that require logical thinking, reflexes, and blowing up stuff!
Bomb System - Bombs that explode destroying 'everything' within one square,
Boxes - various types that can be interacted with - wooden that can be pushed through, metal ones, moveble by bomb explosions, and many more.
Every world has it's unique gameplay style,
Music - Ansimuz
Multiple game modes - With "Story Mode" completed you can try yourself in time and steps challenges,
Collectibles - You can unlock a special skins for your hero!
Retro style game with a touch of modern pixel art.
Genres
Engagement
Reviews
倉庫番に、当たったらアウトの敵キャラと時間制限はいらないと思いました。ゲーム性がまったく合わない。 ボス戦もあるが、それこそ倉庫番やパズルにボス戦って何ですか。捕まったらアウトの敵から逃げながら、荷物を指示されたポイントへ順番に押していき、違うポイントに乗せてしまうと初めからやり直しというルールですが、敵から逃げるのは煩わしいだけで全然面白くない。 開発元から時間はいくらかかってもゲームオーバーにはならないとコメントをもらいましたが、時間の制限があって、オーバーしてしまうと完ぺきではないのだから、それはもうクリアするべきものなんです。ゲームって完ぺきにやりたいものですから。
Lubię przesuwać skrzynie :D
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Move that Box! is a puzzle-strategy game that encourages you to think outside the box. You'll have to move boxes around to reach the door which will lead you to the next room, ultimately bringing you closer to the aliens that abducted your wife. The game is simple to grasp and is perfect for anyone, even those who aren't particularly into puzzles. The game has charming retro graphics and the main character himself funnily enough, looks like a crossover between a power ranger and an Among Us character. The gameplay offers a relaxing experience with nice music that makes you feel like you're on a mission, isn't too loud or out of place. Brown boxes are movable and grey boxes aren't movable or destructible, you cannot pull boxes, you can only push boxes. Sometimes the boxes are obstacles that just simply need to be moved, other times they'll need to be pushed into missing floor blocks to fill the space so you can walk over them. Some levels also have bombs with pressure plates and you'll have to think about when to detonate them, there are also ghosts that float through a predetermined path. The greatest thing about my experience playing Move that Box! is that when I'm so incredibly close and realise where I went wrong, I laugh at myself for not figuring it out sooner. The levels themselves are cleverly designed and nothing felt out of place or frustrating to conquer. The cherry on top was the surprise waiting for me at level 20, I spent a good chunk of time here and I have to say, the thought process and patience required for this level was well welcomed, it was a brilliantly designed level that took me multiple attempts and left me feeling incredibly rewarded. I would say that this level was the most impactful and deservingly so, as it is the final level after all (at the time of me writing this review). I highly recommend this game, it was short, sweet and ended on a challenge that left me feeling accomplished.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish
Hours played at review time, across 25 reviews with recorded playtime.
This game has good design. It is challenge right from the box. You will be asked to use your brain, or you will not get too far. Doing challenges will require planning and pinpoint execution! Play now, or buy now and box it in for when you have time for a good brain training ;-) This robot-box-pushing game pulls no punches.
About 1.3 hours to 100% the existing achievements. Seems like a good start to early access. I hope there will be more bosses and that future levels will be more challenging.
Вступ до гри дивний. Сама гра нудна, як не знаю що. Рівні, на мою думку, занадто легкі. Дивним рішенням є блокування ходьби. Я не можу утримувати клавішу для ходьби, мушу клацати, розбиваючи клавіатуру. Ця незграбність управління для мене нестерпна.
Move That Box is a top-down puzzle game developed and published by Crashykk Games that builds upon classic box-pushing foundations while introducing a handful of twists designed to keep the experience dynamic. At first glance, it resembles a traditional Sokoban-style logic puzzle: you guide a character through grid-based levels, pushing crates into position to clear a path or unlock progression. However, beneath its simple exterior lies a steadily evolving set of mechanics that blend methodical planning with occasional bursts of quick decision-making. The game frames its progression with a lighthearted sci-fi premise. Your character’s loved one has been abducted by aliens and taken aboard a mysterious ship, and the only way to rescue them is by navigating a series of increasingly complex puzzle chambers. The story is minimal and presented in short text snippets rather than elaborate cutscenes, but it provides just enough context to give purpose to the puzzles. Rather than feeling like isolated logic boards, the levels become stages in a quirky rescue mission, which helps maintain engagement across multiple sessions. Core gameplay revolves around carefully positioning boxes to avoid dead ends and create safe routes forward. Traditional wooden crates behave as expected, but the introduction of additional object types gradually complicates the formula. Metal blocks, explosive boxes, and other interactive elements force players to think beyond straightforward pushing mechanics. Some puzzles require clearing obstacles with well-timed detonations, while others demand precise sequencing to prevent irreversible mistakes. The game often challenges players to anticipate several moves ahead, ensuring that each level becomes a compact logic exercise rather than a trial-and-error grind. In addition to its strategic elements, Move That Box occasionally introduces environmental hazards or time-sensitive segments that demand quicker reactions. These additions prevent the pacing from becoming overly static and inject moments of tension into what might otherwise be purely cerebral gameplay. The balance between slow, thoughtful planning and light action-oriented obstacles gives the game a distinct rhythm. While not overwhelmingly difficult at the outset, the complexity steadily increases, offering satisfying difficulty progression for puzzle enthusiasts. Visually, the game adopts a retro pixel-art style viewed from an overhead perspective. The presentation is clean and readable, with clear distinctions between interactive objects and environmental tiles. The aesthetic leans toward bright, colorful sci-fi themes that complement the alien storyline without distracting from gameplay clarity. Sound effects are simple but effective, reinforcing successful moves and interactions without becoming intrusive. The soundtrack maintains a light arcade atmosphere, supporting extended play sessions without overwhelming focus. Replay value is supported by level performance tracking, including time and step counts that encourage optimization. Players seeking mastery can revisit earlier stages to refine their approach and minimize moves. Unlockable cosmetic elements add small incentives for completionists, while the structured campaign provides a steady stream of new mechanics and configurations to maintain interest. The overall package emphasizes consistency and incremental challenge rather than dramatic innovation. Ultimately, Move That Box succeeds as a polished interpretation of a classic puzzle formula. It does not attempt to radically redefine the genre, but instead refines familiar mechanics with thoughtful variations and steady progression. Its accessible controls, clean design, and layered puzzles make it appealing to players who enjoy logical challenges with a touch of arcade energy. For fans of box-pushing games looking for a modern indie take with added variety, it offers a satisfying and progressively engaging experience. Rating: 6/10
I am recommending this game because I understand as a small indie developer a single negative review could be very harmful to the game. There is definitely passion put into this game, but this review I am writing should be read carefully for anyone who plans to purchase this game. I played this game on stream and quickly began to feel annoyed with it. The game is unfortunately very obtuse in its design, and also begins to ask way too much out of players way too early. The game lacks any sort of real tutorial on game elements. For example the first bomb you come across is never explained. As a curious player, I walked up to the bomb, pressed the action key, and exploded and died. That was behavior I somewhat expected, though I was curious if you can move the bombs or just ignite the bombs. However, my intuition here was completely wrong. Because the bomb had exploded just after I pressed the action key, I was under the assumption the bomb must be lit using the action key. This is incorrect. There is a pressure plate that ignites the bomb. Fortunately I figured this out fairly quickly. However, what it taught me now is that when a pressure plate is next to a bomb, it will ignite the nearest bomb. So a few levels down the road, I became very irritated when I stepped on a pressure plate and 2 bombs exploded, 1 that was right next to the pressure plate (makes sense) and then one a few tiles away (why???). This makes no sense to me. The problem I see in this design is the puzzle design doesn't want you, the player, to think about it's puzzles. It wants you to know what you are doing, and to perform it quickly. With the timer and step counter at the top, always present with no easy way to retry a level, it feels like a strict teacher standing over your shoulder while you do a test, and then slapping your hand every once in awhile, but not explaining why it slapped your hand. Did you do it wrong? Why did you do it wrong? Who knows. This teacher doesn't care to explain. Maybe this game is fun later, but it's high expectations from the very start of the game, to the lack of explanation, and inconsistent game logic made it nothing but an unfun, frustrating event. I feel sorry for the Dev, because the last thing I want to do is write a review like this, especially for such a small indie game. Unfortunately this is the reality, especially when the game is commercial. This game needs way, way more work, and the dev really should consider what their first time players will experience with this game. If they want to go the "intuitive" design route of game design, then it is absolutely imperative that game logic is consistent and makes sense (for example, what does a pressure plate have to do with a bomb? They aren't connected by a wire, so why would I assume a pressure plate would set off the bomb?). However, I think plainly explaining concepts through a tutorial is a better way to go for this game. Regardless, the dev really needs to consider making sure players understand their game clearly, otherwise I suspect player retention for this game will be low. If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game. https://youtu.be/cfN9D-fIM48
Def a good game. If you are looking for a chill puzzle game i would warmly recommend this one. Keep up the great work!
I don't understand how you can come from Poland and not make a Polish language version of a game. The second issue is catching an error after loading the game. Load the game and you will see that holding down the movement key will make the character walk without stopping every grid. The game is interesting, cool puzzles, but for the lack of a Polish language version and the bug I give a paw down hoping to add a Polish version of the game. Especially since most of the buyers I have the impression are from our country.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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