
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estou um pouco perturbado mas o jogo é maneirão.
muito legal e bem feito, o jogo e curto mas vale o tempo
ezik or*spu evladı olarak oynadığınız oyun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buy
Interesting game. Not so sure about the story, it was okay. They did mix up the gameplay at times and the overall vibe was cool. I would have wished for voice acting. The amount of text could have been cut down, It's not exactly Shakespeare and these types of games love to pad the runtime with text it seems. I would still recommend this over all the backroom clones and anamoly horror games.
What the ♥♥♥♥
Overall it was fine. I enjoyed the first half much more than the second half. I'm on the fence about recommending, but overall I'd say I recommend it. Just don't buy into the hype and think it's more than what it is.
10/10 Absolute Videogame
The game was phenomenal, a 10 in my list. creative story writing and complex characters. tackles sensitive topics and dove deep into a mind of a guilt-ridden person slowly shifting into his own insanity. the visuals and sound was also very well thought of. built up tension in each obstacle and tasks to complete i love both the realism and the sci-fi feel of the whole atmosphere, from the food rehydration machine to the cryogen pods, it showed every aspect of what a good horror indie game should be.
There is only a smidge of 'actual' gameplay to be found in Mouthwashing. It's more akin to an interactive novel with a fixed ending, with your only real purpose being to advance the story to it's conclusion (and to rack your noggin for some of the puzzles). But to that end, I don't feel like the game is a walking sim. The story is well-written, and just as well told. The narrative is subtle at first, but throughout the game you're given the pieces to put the full picture together. And no, even though I'd seen a playthrough of it a few months back, it's impact was not diluted at all. 10/10 story game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.9M | 12.9K | 94% | $19.99 | |
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| $8.9M | 12.2K | 93% | $19.99 |