
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego muy crudo, recomendadísimo!
It was alright. Pretty good ambience, style, and writing. Wish it was longer so I could get attached to the characters because it didnt really elicit much emotion from me in the end. My favorite part was Swansea's monologue at the end. I recomend getting it on sale because its worth experiencing the atmosphere and sound design.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Te crees que esto te llevará a algo, pero cada fracaso te destroza más de lo que estabas antes.
A psychological horror masterpiece 10/10
Listerine gaming
Amazing storytelling and visuals, I need more!
I hate to say it, but I’ve come out of this game feeling pretty disappointed. I wouldn’t say I disliked it. It was trying to do some cool things but it fell flat for me. First the things I liked: The sound design was great at building atmosphere and the more visceral sound effects were really good. The visual design was great, I loved the ps1 aesthetic. The themes it was exploring were important. Now onto my grievances. First and most importantly is the characters. This ultimately, is a character focused game and I feel that the characters felt pretty flat and two dimensional. They felt more like surfaces to explore the themes than actual human beings. Granted, this is a short experience but I finished the game not feeling very connected to any of the characters or really feeling like they were true three dimensional characters trying to survive this situation. This is the biggest problem of the game for me as outside of the characters and sound/visual design there isn’t really much here. The story is serviceable and I liked the location but again, it’s really more of a vehicle to explore the characters which I won’t go over again. The pacing of the story felt a little off to me and seemed to slow down near the end where I was kind of getting a little fatigued. The horror elements leaned more on disturbing than scary which is ok but there were sections that were trying to be scary but they didn’t really affect me YMMV. In terms of gameplay, there basically isn’t any. It’s essentially a walking sim with no choices/consequences which is ok. However, there are a few light “Puzzle” sections if I can even call them that and I don’t think add anything really to the game other than kill the pacing a little bit. The theme’s it was exploring were interesting but I feel like it was a bit heavy handed, especially towards the end. All in all, it's not a bad experience by any means. I just felt a little disappointed, especially given the overwhelmingly positive reviews and relatively high price for the short experience.
함장님........
first off, amazing game, second, fk this game. third, will never play this ever again. i appreciated the atmosphere, the story and the visuals, would recommend. sound design is BONKERS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.9M | 12.9K | 94% | $19.99 | |
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| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |