
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1500 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me gusto mucho la historia y como se desarrolla los hecho y la identidad propia de cada personaje.
Nothing says team bonding quite like severe isolation and a cargo hold full of mouthwash. Cleanest teeth in the galaxy though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know I'm in the minority for the negative review. Is it fair to not like a game because it just isn't for you? This game changes the level while playing it. The mental horror stuff just doesn't work for me.
ALL IN ONE SITTING I WAS GLUED TO THE SCREEN
MELHOR JOGO DA MINHA VIDA, VAI SE FODER JIMMY :)
Mouthwashing is a fantastic short narrative experience that puts the uncomfortable truths about people out in the light in an abstract and artistic way. Mouthwashing delivers the feeling and atmosphere that the developers desired extremely well through the world storytelling, the characters and their interactions, and the careful feed of knowledge to the player. The story keeps you in suspense about what comes next, and the writers did well in building the climax. Even though you follow this small crew on a wrecked space freighter, a very small section of playable map, the world that is painted feels huge, daunting, intimidating. The characters that you follow are unique, their relationships and interactions knit everything together tightly. The quality of this story is definitely worth the price, as like any good story I enjoy I will revisit it. To watch the crew of the Tulpar face themselves, their mistakes, and their inevitable fate. Achievement wise, they aren't too bad to acquire. Some may need a little looking up, but nothing felt tedious to obtain. Roughly 7 hours to 100% the game.
Peak
I belong to the John Carmack school of "stories in games are pointless" but this was fantastic. Once you understand what's going on, the story becomes predictable, but it's done so well the effect is not lost. Despite being a walking simulator, this is an achievement in video game storytelling. Great job, easy recommendation.
Que jogo bom Realmente um game não precisa ser extraordinário, ter gráficos absurdos nem nada disso. Se tiver uma boa história e uma escrita diferenciada já é algo que marca. Esse daqui é exatamente isso, achei a história marcante. Gostei demais. Muito bom simplesmente colocar um jogo, gostar e ir até o final de uma única vez kkk tempos que não fazia isso.
Джимми тупой еблан , а так игра кайф
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89 | 82% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $239.9K | 842 | 88% | $14.99 | |
| — | 0 | — | — | |
| $272K | 1.1K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 13.2K | 87% | $34.99 | |
| $9M | 12.9K | 94% | $19.99 | |
| $9M | 34.8K | 98% | $19.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |