
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've thought that due to the amount of spoiler i got at the time i couldn't play it, my experience would be a lot worst. But knowing the context of the whole game made some of the scenes and dialogue more impactful, especially the moments with Jimmy and Anya. This game's narrative and the way that parallels can be drawn regarding all the topics the game brings directly and indirectly, opens a lot of space for meaningful discussions. That, at least at the time this game exploded on popularity, where not happening a lot, instead a lot of mischaracterization and misinformation was ocurring. Overall, Mouthwashing was a great experience that i would recommend, and will keep playing even after finishing it to get all the badges.
i was gonna save writing my review for when i 100% the game but i kinda forgot anywhore uh game is disturbing in the way a horror game should. colon thumbs underscore up colon
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mouthwashing is one of those games where I'm very glad I played it, but the more tedious sections make me hesitate to revisit or replay it. Worth every penny for any fan of atmospheric/psychological horror games, don't get me wrong. The story is well-paced and well-delivered. The visual aesthetic of the game is solid throughout. At its worst, a couple of the game's puzzles/sections feel a bit out of place and break you out of the frankly excellent sense of immersion the rest of the game can put you into if you let it. The length and momentum are fantastic for streaming, if that's your thing. Might have benefited from voice acting, but there are some sections where I feel the lack of voice acting benefits it.
Nothing could justify just how beautiful and horrific this game was to play. The false sense of order in the story is this: Responsibility. Everyone has responsibilities. Every human development in history was caused not by obligation of higher order, but with our responsibility to maintain proof we existed. We eat, we drink, we laugh and we choose what makes us feel alive. The evidence this game is trying to portray isn't on the matter telling the truth, but a boiling pot of never making sense with yourself. When we look at the bible, the book never depicted what Eve felt when she had eaten the forbidden fruit. Had she felt disgusted? Morally wronged? Rather, did it even matter how she had felt due to the outcome? The game explains the reason why things matter and things don't, and it is the simple fact of responsibility. How boring would Genesis be if Eve admitted to God she had eaten it? Would people really believe the bible without some sort of conflict sprouting out of it? Would God have forgiven her if she did take responsibility? At some point in our lives, we will forget to regret, and start to gratify that false sense of security. It's easier to overestimate yourself, rather than to realistically experience the present. In Mouthwashing, we see that very clearly, how tragedy is caused by that human error of wanting to know everything the world can offer, but never to learn what we already have riddled inside our mind. If you wish to experience helplessness while hoping to learn different perspectives of what life fulfillment really means, then I recommend Mouthwashing.
mouthwashing feels like a whole body experience. for a game that isn't very mechanic heavy, it hooks you in with air of mystery to uncover and thought provoking dialogue. the whole game felt like a dissociative fever dream for me, and some of the underlying themes are hard to grasp in a first playthrough, but it leaves you thinking about every little piece of what you just experienced and what it could all mean. as far as gameplay, the puzzles were super unique and interesting. the game doesn't hold your hand at all, so figuring things out was a little frustrating for me at parts. this game is very dialogue heavy with no voice acting, as a heads up for someone wanting to stream it (i did, and was talking....a lot). overall this game truly earned it's place in being considered an indie horror masterpiece.
Short, engaging, atmospheric and raw to the point.
Excellent game, loved it.
its a cool game but its ♥♥♥♥♥♥♥ with your head
This game has a good and sad story to it and i love it!
10/10 but hard to recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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