
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
E tu? ti prendi le tue responsabilità?
curly chveni dzma
great short game with a easy 100% if you care about those things.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Onde posso começar? sinceramente é o melhor jogo da minha vida, e filtra bem o sentimentalismo, dos personagens, como agem, mesmo sendo um jogo curto, você cria um "carinho" sobre eles, mas desde o começo você com certeza, sabe dizer, quem é os seres ruins e como são representados, sim seres, Curly e Jimmy, Curly não é tão ruim quanto Jimmy mas também resolve agir do seu jeito que não adianta de nada, e prejudica o maior anjo desse jogo, a Anya, que falando sério, é a personagem da minha vida e minha favorita, de falas, cenas, coisas que ela faz, faz ela ser profunda quanto, o estilo desse jogo é unico apesar de ser psx e é modelos lindos, visuais e sons, musicas, posso dizer que na época q o jogo saiu, eu não tinha o dinheiro ou disponibilidade pra jogar, vi quando saiu e até hoje posso dizer q é a minha experiencia favorita em um jogo, como terror psicologico ou ao geral, posso dizer com todo meu coração q amo o jogo de cabo a rabo e me faz sentir todos os tipos de sentimentos mesmo já sabendo e até na primeira vez, jogo impecavel, e dnv anya personagem da minha vida!!!!!!!!!!! 10/10 em tudo.
A phenominal indie, psychological horror game. The concept and the scary bits are incredibly creative and fantastically strange. Each character is unique, nuanced, and complex. (Jimmy sucks though). Overall, this game really makes you think.
mouthwashing is an incredible, jaw-dropping exploration of the devastation instilled by abuse, framed through the eyes of the instigator themself. while playing, i said: "they haven't made words to describe this game," and i think that was precisely how i feel. the use of surreal elements are effectively executed in tandem with the pointed symbolism in order to create an excellently-struck balance between each genre of horror. similarly, the visual style was perfectly chosen and synergises wonderfully with the story. the strong opening establishes a consistent sense of unease in its constant confusion. the characters are well-constructed in an incredibly short amount of time without an overreliance on tropes. i think their mental deterioration is well-done, especially with the use of timeskips. the absence leaves room to imagine what could be happening without slowing the game's pace. however, i do wish we got more time with anya. you can narratively justify her absence; but i would have loved to see more of her. i think the game was the perfect length. i was afraid that it would end in the wrong moment; and it was exactly right instead. just amazing. i was so impressed by this game! <3
Recomendo.
Amazingly unique experience. Waited way too long to try it and ended up finishing it in one session.
justice for swansea and casper (secret lost crew member)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 89 | 82% | Free | |
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| $9M | 12K | 94% | $19.99 | |
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| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 13.4K | 87% | $29.99 |