
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak.
The game taught me to never let go :) /s
-1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ホラーゲームは苦手なので、びくびくしながら進めていたが意外と直接的なホラー要素が少なく遊びやすかった プレイしている途中に、どんどんストーリーがつながっていって後半は鳥肌が立ちっぱなしだった ぜひサクッと遊べるのでプレイしてみてほしい
ЭТИ ГОМИКИ НЕ ПОДЕЛИЛИ ПОСЛЕДНИЙ ПРЕЗЕРВАТИВ НА КОРАБЛЕ ПОСЛЕ КРУШЕНИЯ И ПЕРЕХУЯРИЛИ ДРУГ ДРУГА ♥♥♥♥♥ РЖАКА СМЕШНАЯ КОМЕДИЯ В СТИЛЕ СН ФРАНЦИСКО ГОРОД В СТИЛЕ ПИСКА
Writing this after just finishing the game. Truly an amazing game. The way it's able to be cinematic while using gameplay as story telling elements is really cool. Spoiler example but when [spoiler]you're supposed to walk backwards in the dark halls.[/spoiler] I'm someone who enjoys horror media from afar. If I'm watching a scary movie, I'm far from the screen and the audio is down. Same with let's plays. For games, I sometimes just can't do it. Experience spoiler here? I really appreciate that [spoiler]it kept jumpscares to a minimum. It really sucks when you're just walking around and a random Chupacabra screams really loudly. Jumpscares only really appear in the more interactive portions. No one told me there were jumpscares, but I understood the type of horror that it conveyed pretty early on, which helped me get through knowing there wouldn't be random jumpscares for no reason. Giving Curly his medicine, unending hallways, anxiety inducing sounds, all of it just making you uncomfortable.[/spoiler] I loved it. Another thing I really liked is how little hand holding there is. From the very beginning, little is told as to what you're supposed to do or how, but you intuitively find out how. I'm someone that's kinda dumb when it comes to objectives in games. Like I'll read something, register it, then forget the second I walk away. Thankfully, characters will *sort of* remind you what to do if you interact with them again. Very basic thing to point out, I know. Plenty of games do it. But I appreciated it and it's my review. The only thing that I can criticize is the end segments felt like it dragged on a little but when I say that I really mean only a little. [spoiler]After a couple endless hallways with creepy stuff I kinda got the memo.[/spoiler] Some people might not feel that way though, which I get. Overall, play this!
"Why do you think Pony Express put a lock on the medical room door but not in the sleeping quarters?" Despite not being the scariest, Mouthwashing is with 100% certainty the most terrifying game I have ever played. No aliens, monsters, viruses or zombies. Just a delusional, narcissistic man and other men either ignoring or covering up the evil deeds of their friends until it is too late. Absolute masterpiece.
比起”玩恐怖游戏“更像是花了两个小时看了一部文艺片 情绪上的感受很像高中时玩过的the static speaks my name: 氛围塑造不错,可惜游戏性不足 不过话说回来又要氛围塑造又要游戏性还是碎片叙事那不就是寂静岭起源了(笑 甚至画质都差不多 至少对上电波了
I don't know what to say. It was weird, it was crude, it was intense. I am happy for most of it.
9/10 - So cute
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 89 | 82% | Free | |
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| $239.7K | 842 | 88% | $14.99 | |
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| $275.6K | 1.1K | 84% | $8.99 |
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| $8.9M | 13.2K | 88% | $34.99 | |
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| $9M | 12K | 94% | $19.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 13.4K | 95% | $19.99 |