
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing story telling and amazing plot twists.
나한텐 이게임이 미연시고 두근두근 문예부다
[i]Mouthwashing is a first-person adventure game, focusing on claustrophobia and drama, told in non-chronological order. It has received a lot of praise for its storytelling by youtubers, which is what drew me in in the first place.[/i] [h1]Flows[/h1] [list][*]PSX graphics look good. You understand what you are looking at without it losing its uncanny, dream-like feel. [*]A small claustrophobic environment (the whole available station is like 4 rooms and a corridor). [*]Drama between the crew-mates as supplies dwindle and tensions rise. The spaceship is disabled, and no rescue can be seen on the horizon. [*]Believable, fun personalities for most of the cast. You have the alcoholic grizzled engineer, the hyperactive hopeful Japanese teenager, the hemophobic doctor Anya, the co-pilot and the character you play in the "future" timeline, Jimmy, and the pilot/captain, Curly. [*]Uncovering the mystery of what happened and the reason you have a mutilated, burnt half-corpse with you in the crew is kinda interesting...[/list] [h1]Flaws[/h1] [list][*]...Uuuntil half-way into the story when the whole twist is revealed, and then you have to spend the rest of your time in what is essentially a drama class, facing your materialized guilt. [*]I HATE the trope of the monsters being in your head. (Honestly I blame [i]The Babadook[/i] for it, even though the trope precedes it. It's a storytelling device designed exclusively to please critics for finding "deeper meanings" or encouraging analysis videos.) Thanks, so I replace existential dread and survival instinct with thinking the protagonist is retarded. [*]The story is not exactly Shakespearean for a game so focused on its story. Spoilers: [spoiler]Jimmy banged Anya (I mean, it's a lone young woman on a spaceship with 4 dudes for a whole year, the fact that she "only" banged Jimmy is a miracle by itself, what was HR thinking? Edit: I keep hearing from other reviewers that it is implied Jimmy forced himself on Anya. That is not the impression I got at all.), and got her pregnant. Then when she told him she was pregnant, coinciding with the news that the company they work for is shutting down, Jimmy decided the best course of action was to crush the spaceship into an asteroid and get all 5 of them killed. The crush instead just disabled the station and Curly, who was trying to fix their course, leaving them stranded. Jimmy lied about Curly making them crush instead. [i]Bruh.[/i][/spoiler] [*]Spoilers: [spoiler][i]Mouthwashing[/i] that the game is named after, is the name of the cargo they are carrying, which is literally just that. The game does make a point of it being pointless, but the metaphor does not really land with the horror vibes they had going for it.[/spoiler] [*]The non-chronological order of the story actually works against it, since you know the characters are not in any immediate danger, even if the situation is dreadful. With the time-jumps, you know for a fact that they survive at the very least for months. [*]A LOT more could have been done with the puzzles and the exploration. I get wanting to put story first, but the PSX kind of graphics Mouthwashing employs evoke gameplay-intensive experiences/approaches, of which Mouthwashing has very little of. It's basically a glorified walking simulator. Frankly the game might have benefited from not being a game at all, but rather just a youtube horror series, or some similarly formatted video form. [*]Some of the achievements are completely absurd (we're talking "intentionally die 10 times in a single section" kind of absurd. Great, I love playing video games to fail at them. TEN TIMES.).[/list] [b]Thumbs down. Mouthwashing is a visually impressive waste of 2.5 hours and 13 euros that is better left to youtube analysts for you to listen to while playing actual games.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
akılsağlığını kaybet larpı ★★★★★
Creepy in all the right ways. Very well done. One section is annoying as the feedback and how to solve is unclear. Overall, phenomenal and thought provoking play
I love this game very much 10/10 amazing and grateful I played it
Un juegaso
the constant attempt of someone to convince himself that he's the hero was the real horror the story slowly reveals how that person twists reality and avoids taking responsibility for his actions, making the game much more disturbing than a typical psychological horror experience My experience was truly fantastic
The best story game of all time imo, Everything is lowk so good. RIP my dawg Daisuke :(
This game is Fantastic One of my favorite indie games to date. Don't sleep on this and go in BLIND
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 13.2K | 88% | $34.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89 | 82% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $239.7K | 842 | 88% | $14.99 | |
| — | 0 | — | — | |
| $275.6K | 1.1K | 84% | $8.99 |