
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy weno el juego final parecido al soma mi juego favorito, recomendado :V
:)
walking simulator
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5 tipos de envío de paquetes espaciales se quedan varados en el espacio,todo se va a la mierda y solo hay enjuague bucal ....de lo mejor de terror psicologico y metaforas perturbadoras.
(NO SPOILER AHEAD) THIS IS A NEUTRAL REVIEW - Mouthwash is walking sim with 'rubber reality' elements (jacob's ladder, much of Lynch filmography) + a delivery straight out 'memento'. Sound like a dream to me. BUT: a) a few things that don't feel right: three sequences are essentially puzzles and autosolve after 3 tries but take you away from the immersion of what is meant purely narrative. b) a LOT is implied in the game, but without voice acting, it's REALLY hard to figure out what's what - especially given the 'rubber reality' premise of the game. c) honestly after 2hours everything is said and done (unless you never watch TV before) and the sequences start to feel longuish. I'm not going to thumb this down over it though, because the effort is good - and i think their next game will solve all this.
R E S P O N S A B I L I T Y
This is not a fun game. This is not meant to be a fun game. This is a short, sharp, deeply upsetting descent into denial, guilt, and the horrifying things people talk themselves into when survival is on the line, delivered with some of the most unsettling visual direction I've seen in years. This is a game about a doomed cargo ship, a doomed crew, and a captain making increasingly catastrophic decisions in a nonlinear timeline that jumps around specifically to maximize the amount of dread I feel at any given moment. I spent the first hour thinking I understood what kind of story I was in. I did not. I had to watch a Youtube breakdown to get all the mules in a row. That is the point, and it is deeply effective, and I resent how effective it is.
ну да, больновато было
Имбо
JUGALO NO SEAS TROLL
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.9M | 12.9K | 94% | $19.99 | |
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| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |