
Welcome to Mount Wingsuit, where the thrill of hurtling down a mountain side in immersive VR with fast-paced arcade style gameplay will keep you in the zone for hours at a time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Been playing it using HTC VIVE and it is pure fun!![/h1] [b]GAMEPLAY!!![/b] You have 2 lines to choose for each DropPoint, and each line can be passed using the red rings (bigger) and the yellow rings (smaller). Yellow rings will provide the "Perfection" objetives and will grant more points that the basic ones. Some of those lines are really original and crazy ones!! like passing under bridges, holes, giant donuts, avoiding trees and many other surprises... Besides that the creative part are the added bonuses and hidden things. Those make you think..hmmm can I pass over there? let's see!! and that is where the wacky things will happen. And that's not all, let me tell you that I found the RECORD THE PRO MODE, incredible!! You have to follow another PRO Wingsuit like if you were recording it....without going to far to loose him or pass it to miss the record. And you have another SURVIVAL MODE where you cannot see things at least when they are too close...and there is too much wind...really hard and creative. UPDATE 12/09/2016: Let me tell you that I keep finding several hidden surprises and really great ways to fly over the same droppoints and that is why I cannot stop playing. Sometimes I just fly for the pure pleasure of trying crazy things. Really the game has a long life and long replay value. So far you will have 20 DropPoints in the game to unlock gradually. Each DropPoint will provde you 2 main Line Courses (with normal and perfection level on each), then you will have also the RECORD THE PRO MODE and the SURVIVAL MODE on each too and also several minor objetives, and 3 basic SCORE objetives too. Survival Mode is another way to play, when you enable it, the weather will change completly, you won´t see so far because of dense fog, and the wind conditions are really strong. In that way, you have to reach the end safely...and is going to be reaaally difficult and exciting to play. Love the Idea....I think it was an original approach. GREAT GAMEPLAY!! 9/10 Here is one example video: https://www.youtube.com/watch?v=oAaNjLIM6KA [b]CONTROLS:[/b] You can control the Wingsuit direction with your head!!! I enabled that option and it works good, and I mean that sometimes if you watch to much to your R/L you are going to screw your flying :P Besides that you use the gamepad and is not difficult to start but it has a normal learning curve to start creating wild maneuvers and flips in the air...the result in VR is....WOOOOOOOOOOOOW. However, I do agree that if developers may add optional VIVE controllers support to simulate the hands it could be amazing if they pull the right control scheme. 7/10 [b]VR EXPERIENCE:[/b] Initially I thought it was not as extreme...but after playing more and more, I realized that the initial Wingsuits maybe are slows to give the player an easy introduction. Later as you gradually unlock new Wingsuits the game starts to push your boundaries and the speed gets really intense. Also you will start trying so much crazy thing that the VR EXPERIENCE will make you mad at some narrow points or stunts. Cardiac Experience: 8.5/10 --------------------------------- OVERALL SCORE: 8.5/10 Can't stop playing it ----------------------------------- [b]Additional notes[/b] (for all those who want details) PERFORMANCE: I've enabled all details to "Very High" and 2xAA with RenderTarget set to 1.2. I'm using and I7 + 980ti + 16gb Ram on Windows 10 and it plays PERFECT. If I raise RenderTarget to 1.3...I can see a very little stuttering if I turn my head (something you don't want in these games at all) There is certain room for Improvements here... I'm asking the developers to improve the DEATHS of the character because there is so much fun here (Dark souls players...come here!!! you will enjoy this game too :P), 3rd person view, VIVE CONTROLLERS support, etc. But the game today at 1.0, works as advertised correctly. [b]0 Motion Sickness from my side[/b]....and I'm doing crazy turns out there ...ohhh yeah. BONUS: Some special moments in the game: https://www.youtube.com/watch?v=_z8T6MLGQqk
the movement system is unclear to understand in first place and you don't have fun to find out how to improve your skills because you die within 5 seconds. you start of reading through 10 pages of movment description.. without any 3D tutorial :( this is VR guys. use it ! when you do your first jump you die almost immediately because you don't have enough time to figure out the controls until you splash onto the rocks this game really needs a movement tutorial where you just fall / fly in a endless mode, where it SHOWS OFF a person next to you how to manouver, and you have to repeat the movements step by step. I really tried getting used to the controls by restarting over and over again. no success. no fun. just permanent rock splashing :( I can't recommend this game unless it gets a proper INTERACTIVE tutorial
It's a great idea, and I would honestly love the game to pieces if it weren't for how inconsistent the controls were. One round, I'll have about a 30 degree difference between going up and going down, which is normal. You'd usually see a someone using a wingsuit have his arms around his thighs or so like that. Then there are the random times, mid flight mind you, where my controls will suddenly require me to swing my arms almost 180 degrees to change from up to down or vice versa, and it's really annoying during my attempts at perfect runs, basically making them entirely impossible.
OMFG. i have it, i played it, i'm so good at it. this game feels perfect. perfect in physics, perfect in aerodynamics and perfect in regards of speed. oh, i forgot, perfect sound design, too. unbelievable, what you you can do in this game, so much stuff. be the cam-wingsuiter who films the pro, fly through tubes, find hidden stuff, play a replay of your flight done with ground-cameras and so on. you need an xbox-controller for this game. an original one! the cheap china copies dont have the needed resolution on the sticks which you'll need in this game. this is one of the best 3 vr experiences i ever had (one of the other 2 being lunar flight btw). vr is made for experiences like this. this game will keep me very busy! outstanding work, devs! ps.: multiplayer and online leaderboards would be great.
started out not too impressed, i didnt experience ANY motion sickness (most likely due to my experience now with VR) but ive since come to be really happy with my purchase! the wingsuiting is actually pretty fun. when you get the hang of it , its like the wing suiting in JUST CAUSE 3 only in VR. who wouldnt want that? the collectables havent been a thing ive tried yet, i mainly went to finish courses, but i did notice theres a bit of 'pick the right wingsuit for the job" type thing going on as one suit i picked couldnt finish the course, no matter what i did or how well i flew. thats cool ,forcing players to know the strenghts and weaknesses of the suits. OVERALL- i enjoyed the game and itll be one of my mainstays! GREAT JOB DEVS!! ALSO! little pro tip! the wingsuit follows your head when steering, that in conjunction with yawning should get you better turns. the roll button has to be held ALL THE WAY THROUGH THE TURN! landing on the pile of boxes DOESNT require opening the chute! you can just "dive" in!
FIrst up, a bit of a warning. This one has a learning curve to it, especially if you're using the Vive controllers. Expect to spend your first thirty minutes or so smashing into cliffs and trying to make sense of what the hell is going on. The controls need a very subtle touch, and figuring out exactly how to hold them is a bit of a trial-and-error process right now. Do NOT give up. Once it "clicks" it is amazing. I have no idea what "real" wingsuit flying is like, but this feels spectacular. I found myself frequently holding my breath during close-shave passes with cliffsides and narrow gaps. Going from my first fumbling attempts at flight to screaming through concrete pipes at high speed without fear feels amazing. I've only explored the first two drop sites, and I'm already hooked.
The controllers in this game is terrible. Also, sometimes the camera angel changes, making it terrible to even make the jump. The idea is nice but it's certainly not worth a 12$. At its current it's best worth 2$.
I've got this to play on my HTC vive after a friend recommended it to me. I've got to say that I love it. I set up a fan in front of me and the immersion is great. It took a few attempts to get the hang of it but it is quite intuitive with the vive motion controllers and feels very natural now. Well worth the £10.99
Playing with HTC Vive: 1. This is the game you are looking for. 2. Do not rage quit and ask for a refund, that just means that you a) haven't logged enough time with the Vive and/or b) you haven't spent enough time getting a feel for this game -- practice more before you miss out on this game!!! 3. Bravo to the devs for making the controls so intuitive -- once you get it, you will get it. Like those wierd "3D" posters from (ahem) 25 years ago... 4. For Noobs -- I have found that sitting in my chair, resting my elbows on my knees as a starting position works well, and use your wrists for most motion. It is about feel, and VERY important to look ahead (like a race car driver looks ahead into the furthest turn they can see, your body will react intuitively as long as you LOOK where you WANT to go. More practice! 5. It really is awesome! Looking forward to more content, better graphics (as time progresses), and multiplayer COOP would be the cat's meow. MEOW! Cheers!
[h1]Played on Oculus Rift. Bought in bundle[/h1] Immposible to control with touch controlers 1/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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