
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buen juego entretenido te el sistema de combate me gusta y el diseño de la chica es memorable
All in all, its a worthwhile experience, visually the game is quite nice, the enviroments are really beautiful and it lives up to the title of Megastructure. And the movement and combat are really enjoyable, WHEN they work. The game is rough around the edges and could use a bit more polish, but overall its a short but enjoyable experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 648 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
это реально плохо
I'll be with you until the end, P. 10/10. If you love Mirror's Edge, you have to try this game, its great!
Bought it after seeing the feet scene. Honestly A great platformer shadow of colossus mix. Its so well written and the grandeur is insane.
ябыей...
You take Shadow of the Colossus, give it one of the greatest 3D platforming systems you can play, one of the greatest environmental settings for you to use said system in, incredibly well thought out level and mechanical design and then top it all off with one of the coolest art directions I've ever seen for a game and you get Motorslice. 10/10 all around, absolutely fantastic game. To get the "lesser" stuff out of the way first, this game doesn't really have a huge overarching narrative for us to latch onto. We're drip fed stuff about the world over the course of the game via optional cutscenes and environmental storytelling, but other than that we aren't given much. I adore the way they go about it though, it fits for the game and its vibe so perfectly, even if there isn't much. It's incredibly immersive. Onto the more obvious stuff now. Mechanically, the game feels weighty but not in a bad way. P controls in a way that may feel surprisingly sluggish at first, but as you climb you really get a feel for how she works. The level design is such that it compliments her playstyle perfectly, and a few quality of life features here and there such as tracking to certain platforms or interactables mid jump help keep things flowy. Orbs are a fun collectible too, scattered here and there throughout the structure and requiring you to use your brain to get to some of the awkward ones. There isn't always a set way to grab them either, helping break up the linearity with a bit of spice. The gameplay 100% won't be for everyone and I understand that completely, it just happens that I personally really like how it controls. When you get into a groove weaving traps, grabbing orbs and clearing platforming puzzles only to look back to see how far you've come is incredibly rewarding. On that note, I don't think I can give it enough props for it's presentation alone. The way this game presents itself is unlike anything I've seen from any other game. Despite being a fairly linear game progression wise (it's not like you can climb the megastructure as you please, there's a pretty set path), the entire megastructure feels so insanely cohesive the entire way through. Nine times out of ten when you're climbing, you can look down and see somewhere you explored three hours ago, and behind that somewhere you explored six hours ago. There are no loading screens on the way up, nothing to break your stride as you go and nothing to ruin your immersion the entire way through. Even the little break cutscenes that you can sit through are entirely optional. Art style wise, the game does not slouch in the slightest. It gives off some early PS1-2 esque vibes with some Mirror's Edge influence here and there. The design of the megastructure evokes HEAVY Blame! vibes which is something I highly respect, all while paying homage to Ueda's games via presentation, albeit in this unique brutalist setting. The way the environments become part of the level design via the colours that draw your eye to important interactables, the way the areas are so massive without becoming cluttered and how cohesive and explorable the structure is just ticks all of the boxes for me. The soundtrack on top of this adds so much to this game too, so much so that it's hard to explain in any other way than it just ties the entire vibe together so cleanly. You have to experience it yourself in game, it's something else. Boss design is where the Shadow of the Colossus vibes really shine for me. They're all huge for one, but you fight them by climbing them and taking out weak points in much the same way as you do in SOTC. Even beating them leaves them as a dust covered husk in much the same way, letting you see the aftermath of the fight from anywhere in the map. No boss is particularly challenging, but they're not pushovers either. They can take a fair amount of puzzle solving to deal with sometimes, but other than that they're not too bad. What they lack in difficulty they make up for in spades with presentation, but you'll have to play it yourself to see it. While I praise the game, it's definitely not without it's flaws. On top of my massive skill issue, P doesn't always move like you'd expect her to. Jumping can at times generate too much momentum for tight platforming, and it can be fairly difficult to judge what heights will kill you and what ones will not. Orbs too, there are 250 of them but in terms of variation there are really only two types: normal and timed. More variety could have made finding them even more fun, such as one that could move on its own or even run away from you. In terms of bugs, the game is actually very polished, only occasionally messing with your momentum or camera here and there. In terms of cutscenes...yeah I can't really defend this one. I like P as a character but jesus christ not like this. In some of the cutscenes she's sexualised for no reason and Orbie's dialogue options in response are either being a huge pervert or being an actual ♥♥♥♥♥♥♥. I didn't like having P's feet and tits shoved into the camera at all. The dialogue can feel kinda clunky sometimes too. Dunno if that one's on purpose or not, but that's an issue that I personally have and as I mentioned earlier, Orbie just can't find it in him to respond like a normal person. It's a shame cuz the cutscenes that I enjoy are done so well, and the worldbuilding and story being told through them are interesting to me, it's just that 90% of them involve some gross pervy ♥♥♥♥ and you can never actually get to know P beyond being gross or mean to her. Also the flashlight sucks major balls sometimes. All in all, this game was an absolutely stellar experience from start to finish. Reaching the top and watching the ending had me begging for more. I really hope we see more of Motorslice soon.
not optimized and has a lot of bugs. The gameplay is repetitive and the fight parts (the most fun thing in the game) are really short. I would not recommend spending 20 bucks for this videogame. And too much fanservice for gooners, I thought this was more professional.,
i have a lot to say so im gonna break to down into sections buyt ehre the TL;DR its good but everything good has at least one downside that made the game at times frustarting. Visually: it's very very well done. greys, and drowns really complement the brutalist architeture that the game goes with and all the organe really helps guide the path. Although i think there needed to be more orange marks because on occasion you'll just be left alone with a bunch of grey buildings and told to fgiure it out. On top o fthis the dark areas can be quite a hassle as I found the flashlight to be not enough in a lot of cases and had to wall hug in a lot of cases. Audio: the music is sparce but striking and the voice acting is amazing, Gianni and Kira are two of the all time goats of VA. Combat: comabt is really tight and highly volitaile. you die in one hit and have a somehwaht demanding parry, but most enmies also die in one hit and combat is not a huge focus. there are section where it is require but you never have to kill more thana a handful of enmies at once and teh focus is really on the platforming. Platforming: the platforming in extermly precise in what it wants to do, while jumping feels good and has a lot of momenutm that momentum will die of after a few meter and you'll drop like a rock, although in many but not all cases a jump attack can help correct jumps. Generally speaking the basic jumping is really solid and fun but once you start throwing in wall climibing it has the same issues taht assassins creed has had since conception where soometimes instead of jumping where you want you'll find your character begin flung from the wall into instatn death, It is a percision platfromer but there defintily needed to be more work done in the momenutm slowing down. As mentioned in the visuals section there were times where it became frustrating to figure out the path forward but there were a good two dozens times where i found out with a little elbow greace you can actully skip entire sections and its really not that hard if you just look around and that feels amazing Bosses: 6/8 the boss are fantastic and very reminiscet of shadow of teh colossus where theyre more a platforming puzzle taht you need to figure out and they are so much fun. the other two bosses were incredibly frustrating and based on negative reviews boss 4 & 6 the got many people to quit. Four asks you to do thing a spefic way and needs to jump on and off the boss in ways the game just isnt really suited for and i found boss 6 to be unintuitive as you have to parrry it even though it doesnt have the games parry indiator and the hint provided is "use the fans to flip it". The fans do not flip the boss, parrying it does and then you can use the fans to climb on it after it gets back up. Achivemnts: the game is actully extermly easy to 100% if you simply look at the ahcivments excpet for teh chapter finishes, beaat the game, collecting 30 orbs and parrying a disc and getting two kills with it all the extra achivemnts can be done in the first chapter and most of them I was able to do in the first sort of zone. breaks: Breaks in the game are spots you can rest and get little dailouges wiht the characters "p" and you. Some of them are really really good, telling you bits and pieces about the games world, the chacarter of P or even having P just be silly and cute. Now P is clearly desgined to be cute and a little sexy, she does have a very well model ass however I found that most of the breaks are focused on these werid sexualiztions of this character. Having her take off her shoes cause theres sand in them then getting several shots of her feet, having her bend over in a very ass out kind of way, having her lying next to you or watching her sleep. Lots of just unessacry shots or these anime esque tropes of "cute" sexulaztion like wahtching her sleep. This is only worsened by the dailouge taht you (the orb camrea that follows P around) either being kind of heartless or an absoulte head over heels creep begging her to marry you, look at you or just delcaring you lover her over and over and she will reposnd diffently based of thses choices, even though she herself says she cant uinderstand you. there also sevearl achivemnt that encorfe this sexulaztion such as "tusndere". Now there are a few i do like, one near the end of teh gmae has her commenting about how hot it is (given you in a gaint concrete structure in the middle of a desert this at least has some kind of logic to it) which she then unzips her jmup suit and you get to see her very broing plain whtie bra. However for teh msot part I found them extermly werid and off putting and for multiple chapters i either skippied them entirely or jsut mostly.
This was a fantastic game, the core platforming feels really good, as you go through the game consistently adds new mechanics and it uses combat rooms just rarely enough to break up the core gameplay without becoming tedious. One of the best games I've played this year.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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