
Get Into the Mash! And Get into the 3D Cartoon Madness, 12 different cars and drivers in a fast, varied, style and weapons, lots of weapons!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
It is an emulated PSOne game.
They sold me ROM with PS1 emulator in it and it actually play well and DS4/Dualsense input also works fine Overall it's a decent and underrated racing game
Poorly emulated PSX game from 1997, no real fullscreen, no choice of resolution, just software rendering, only digital controls, three savestates. Not recommended.
Not a remaster but a very nice adaptation for modern hardware. The game works fine with a controller. You get a fair amount of settings to adjust beyond the original game's sound and language. There are a lot of fun racers to choose between. I personally prefer the gangster. It's a very smooth emulation or recreation for modern pcs. The game is hard. The game is best enjoyed in multiplayer. But also great in single-player. There is a fair amount of tracks but you can't access all of them easily. But I would wait for sale. I'm not gonna lie nostalgia hits hard but I am gonna rate this game 9/10. For a wacky racing game from 1997.
Motor Mash is an ancient Sony Playstation game from 1997. It's a whopping 27 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try profit from abandonware. Motor Mash is just another rejected 2D arcade racing game, not a particularly popular genre to begin with, so failing badly at it was an impressive feat. You may be wondering why a crap rejected 1990's Playstation game belongs on Steam and the answer is, you're right, it doesn't. This is another abandonware cash grab by Piko Interactive, who swindle their hands onto old abandoned/broken/dead games then try to swindle Steam gamers into paying them for someone else's old abandoned game. Ethical? Nope. Gameplay is mediocre in this Mario Kart ripoff, lacking many of the features that made games like Mario Kart popular. The top down view instead of rear splitscreen proved unpopular, as well as the lacklustre graphics... I mean it was probably amazing for console gamers to see 3D graphics, where PC gamers had been enjoying them for at least a decade, but I guess that's progress. Consoles have consistently lagged 10 years behind PC since... so what value can be ascribed to a failed console game this old being dumped on Steam as a cash grab? None, of course! From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The game only displays in 4:3 pillarboxed aspect ratio, due to the age of the game, it predates the 16:9 widescreen gaming standard established back in 2006. It's possible they're marketing this towards people using an old CRT they found in a dumpster, or this game is being specifically marketed towards people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. It's obviously not going to look right on a modern 16:9 gaming display. Another defect in the game caused by the console-peasant-centric design is the intolerably bad camera controls. There's no effective mouselook, and control of the viewing angles is deliberately outside of reasonable control from the user. This defect springs from the limitations of inferior console peasant children's toy gamepads, but on PC we don't have this limitation due to KB+M controls... however, the developer deliberately chose to arrogantly foist this handicap onto PC gamers. Out of spite, or laziness, it's unclear, regardless, once more console peasants and console devs have made gaming worse for everyone. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Motor Mash is relatively expensive for an abandonware nostalgia gouge, at $11 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. Even when it was new, this was never a triple-A game. This is the kind of game that went almost directly from the warehouse into the cheap bargain bins at the front of the shop. Now, on Steam, without any modernisation? This is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
A crude racing game that clearly stands as a cautionary tale of what not to do in development and publishing. I remember having more fun on [i]Super R.C. Pro-Am[/i] which was around since 1991, so the concept was not new by the time [i]Motor Mash[/i] was released in 1997, leaving it as a poor entry to a developed genre. As an early console port, it lacks mouse input and button hints. Pressing ESC shows a menu (with mouse input) where you can reach the input settings, but doesn't explain what the buttons do. The manual shows what the buttons do on a PS1 controller, but not keyboard controls. I felt like I was translating hieroglyphics to figure out the controls, and wrote a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886429135]guide[/url] for it. You can't see far ahead of the car, so you rely on memory of the tracks, but it's not really fun enough to keep driving round again and again to build that memory. The disorienting camera angles compound the issue, alongside the crude controls that jank the car several degrees, making the narrow bridges and bottlenecks frustratingly difficult to line up. The AI opponents either seem to get stuck on the map so you leave them behind, or their car just sometimes moves faster than yours so they drive past you. You can fall through the map and spawn inside another car (which sends you flying). Knockout races are won or lost depending on one of the cars moving off-screen, which feels awkward because the area that the screen shows is so small. The tournament makes little sense as it works on a credit system rather than a score system. There's a "Beat The Clock" gamemode which is just time trial. The League mode has the more traditional style of motor race, and Practice Race is the way to start a single race. The characters feel like they were thrown together (much like the rest of the game) which include unimaginative drivers such as Expolra, Gangsta, Soldja, Builda, and Diva (given pointless (stereotypical) faces). The tracks also lack identity, featuring just 45 degree or 90 degree turns (making them difficult to differentiate from eachother as you try to remember the next one coming up) with maybe some trees slapped around here and there (which you can get stuck on). The text just looking like Comic Sans gives it a school project vibe. The game works, but why would someone want to pay for it? I'm shocked at the high number of developers for this game. It feels low-budget. This is probably the worst professionally developed racing game I've tried. Two comparable games from that era ([i]Micro Machines V3[/i] and [i]Ignition[/i]) were far better. Ignition had better music, better track design with greater detail and character (having memorable corners that curve with more increments, and fairer dangers), better driving physics, better visibility, a higher framerate, a tidier menu, more intuitive controls (and finer steering), and better collision and driving physics. The system limitations of the PlayStation didn't hold [i]GTA 2[/i] and [i]Driver[/i] back from being developed into fun driving games. To suggest this is worth £7.19 is laughable. If in doubt, just give the menu music track a listen on YouTube, and imagine subjecting yourself to having that playing on loop. The YouTube uploads of menu music tend to be cherished, but that one only had one comment, and it was the (uncredited) composer himself. The game is so unbearable that I doubt anyone on Steam has clocked more than 3 hours on it. There's certain publishers that I associate with quality, and Ocean is not one of them; they should have refused to ship this one, or support the devs to improve it because the standard of gameplay is insufficient.
It's very much of its time. Only get it if you have found memories
Back in the days this was an awesome game. Something simular as the "Mashed" series on Xbox and Playstation. It was all good fun then but as it is now this game has aged like bad wine. I can't possibly recommend an old game that is not timeless. Go play something else instead. NOT RECOMMENDED! (anymore...)
https://youtu.be/z7-xSko3rTw Nearly 30 years later it's impossible to tell what passed as a high enough quality game to support a PC port of a PS1 top down racing game.
Motor Mash è un gioco in stile 3D cartoon uscito nel 1997 e che a livello di varietà soprattutto varietà combinata ad uno studio piccolo come era al tempo L'ocean software è incredibilmente pieno di robe e super divertente. Ho amato lo stile grafico e le varie cutscene fatte in quel modo acceso e spento allo stesso tempo. Mi immagino quanto altro sarebbe stato divertente a quei tempi. Consiglio
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