
Mothmen 1966 is a 'Pixel Pulp' - a visual novel fusing exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics - set amongst the strange occurrences of the Leonid meteor shower of 1966.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short narrative game in which you take some decisions that doesnt matter at all. It also has some puzzles. The estetic of this series totally cautivated me. Gave me some Tales of the Crypt vibes, so Im gonna head for the other games this devs have. Totally worth at discount as it is a very short adventure.
Brilliantly atmospheric and fun little story with some stellar pixel art and easy enough achievements...apart from that solitaire one, that can go ♥♥♥♥ itself.
クリアまで1時間程度。 途中のミニゲームがちょっとめんどくさいところもありますが、とにかく雰囲気やアートワークが良いので👍️
Nice
Great story and the way to deliver it. But is the solitary even possible?
Interactive comic, if that's your jam. It certainly is mine.
buy this only if its on sale, zero character development, too unsolved rabbit holes at the end, bad bgm, good concept . good visuals and great atmosphere building. i dont suggest buying this for the full price
画风独特,剧情也挺有趣的低俗小说主题文字冒险游戏,没中文。 游戏不只是带特效的漫画,时不时就有难度不高也不低的小解谜,还有各种死亡结局。 剧情挺不错的,本以为只是普通的神秘生物题材,结果后期直接各种神棍阴谋论大乱斗,要素过多。虽然出乎预期,但是如此放肆的低俗小说感确实有够独特,充斥着当年撒旦恐慌与民科横行的古早味:悬疑,刺激又有些戏谑。
game good
fun, short novella that gives off choose your own adventure vibes. Found myself more determined to beat the impossible solitaire and will be playing that as my new card game for idle time! nice work on the story.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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