
An alchemical automation game of ever-changing logistical puzzles across six Elemental planes. Each Element transforms how you generate power, move resources, and defend your factory. Cultivate your own garden of possibility with dozens of uniquely shaped structures in this hex-grid sandbox.
Modeled estimate, not a reported figure. How we estimate →
About
MoteMancer is a fantasy automation game set across six overlapping Elemental planes. Design elegant systems on a Hex Grid, combining ingredients, structures, and magic to reshape the world through alchemical insight.
Grow Mana Roots and Mana Leaves to collect power from the sun. Weave Streamways to move ingredients across your base. Each Element offers unique mechanics, and each plane brings its own puzzle pieces to the table. Combine Elements for powerful, synergistic effects.
Infuse ingredients to uncover their hidden potential. Unlock new tools through experimentation where every combination is a chance to discover something unexpected.
Learn spells to Nudge structures, Levitate across terrain, or use Daycaller to control the sun itself. Magic isn't just power, it's part of the puzzle.
Six overlapping Elemental planes, procedurally generated and seamlessly traversable in real time.
Automation on a Hex Grid, with dozens of unique structures that reward clever positioning and planning.
Ingredient-based research, enabling multiple simultaneous lines of discovery.
Element-specific tools and power systems, encouraging distinct solutions for each plane.
Entropy, a creeping adversary that tears through the fabric of reality and tests the resilience of your systems.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Spanish - Latin America* +3 more
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在一众工厂类游戏中算是非常接近异星工厂得了,架构类似的同时走上了另一条道 不同于常规的方格,这个游戏建造格是六角,加之建筑之间过渡不是很明显,导致上手的时候很难分的清建筑边界,缺少快捷键更是让人痛苦面具 电力方面可以参考玄冥星的热管,六边形会让强迫症非常折磨,花的占地面积又太大 物流有石板和流道,石板是单边带,类似戴森球和幸福工厂;流道就和工厂的一样是双边带,但是分流器是一分三 地下带没法调整间距,让本就混沌的工厂雪上加霜,也算是切实体会到炼金的混沌了 正在推进三个晶粹,看了科技树感觉真的很像是打断了腿,摆产线怎么放怎么难受,一看科技能量物流二合一,地下电线全要攀科技,有种异形工厂的美
I can see myself sink many more Hours into this Game. If you like Factorio you will probably like this game aswell. The Hexagonal style gives the whole Puzzle of Automation games a nice twist. The Music is phenomenal and fits every elemental plane very well. I think Artstyle is lovely, very fitting with every elemental Plane At currently 50 Hours i "think" i'm slightly over halfway done, but i also slowed myself done by just sitting back and enjoying the music while pondering. There is certainly room to megabase and optimize the hell out of Productionlines, Lategame Research adds Structures that make you want to redesign everything from scratch, and when you journey to another plane you will always face a different challenge. Cant wait for the full release of this Game.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Industrious plane-shifting alchemical wizard is a fun take on factory games, finding solutions to neatly fit production chains together on a hex grid with a fairly wide variety of interesting rules and quirks makes this game stand out from many other titles in the genre. The whimsical, (apparently) hand-drawn art for each structure and shader effects in both the UI and world are lovely. If there's one thing that irks me after playing for a little while, it's almost everything to do with infusion altars. Research inputs change constantly as you traverse the branch and means you're constantly tearing them down or tediously cleaning them out, kills the momentum every time and is usually what drives me to end a given session.
Love it.
注意:游戏内的简体中文标记为“英文”,但是翻译存在部分缺失,建议直接使用英文游玩(也许繁体中文没有这样的问题,我不确定)。我意识到这一点是切到英文之后无意间发现风-水之间的一项传送带科技是可以建筑在裂隙上(即无视地形)的,但是简中的翻译完全漏掉了这句话。另外这游戏是不是回头要改中文名啊,游戏内标题画面的公告甚至不叫自己默特术士——不如说怎么能直接把mote音译成默特!哪有这种事! 很好玩,现在打到一周目endgame阶段,看开发记录里似乎通关一次之后可以有新内容,不过我还没玩到。 基于六大元素的科技和发展方式很有意思,而且考虑了元素之间的对立后,每个位面实际上只能使用五种元素的建筑,这就给产线规划带来了极大地变化和设计空间。叠加上全新的六边形地格,可以做出很多有意思的产线。 其他中文评价中提到的问题大多存在解决办法(也有些是在这半年的更新中解决的),有蓝图,有埋地电线,也有其他类型的发电传电方案、有大规模快速拔草、有基础的自动保存、建筑可以自动压掉铺的路等(没错这里没提到的问题就确实还存在) 比较可惜的是游戏的优化似乎略差,考虑到多个位面需要同时处理也可以理解。UI设计有时有些困惑,比如土-火之间的一项磁石科技可以推动箱子来实现大量物品物流,但是这一建筑有六个可以接受箱子的位点,每个位点的具体配置(比如箱子满时发送)是需要单独选中设定的,我因为一直没有意识到需要手选需要控制的位点而迟迟无法正常使用这一建筑。虽然有飞行魔法和加速魔法,玩家的行动力终究还是有点差,不太支持长途跋涉,不过游戏内有传送门建筑我还没科研出来,也许其实很好用。 总的来讲现在已经足够有趣,未来更是可期,等通关一次或许会追加评测吧。
Works well as the obvious "magic-themed factorio on a hex grid" that it is. Has a bunch of things were it makes you look at things in unusual ways compared to other factory games, with more "interesting" building shapes, some restrictive power options, etc. The plane unlocks and restrictions generally work pretty well in making things feel at least somewhat different when you redo things on a new plane.
нуууу такое себе факторио намного приятнее тут же ждет макаронная фабрика из конвеиров просто тупо из за того что горизонт в ровную линию ложится а вертикаль как змея и это очень не удобно вывод 6 гранная сетка не очень для таких игр в факторке 4 гранная и всё удобно понятно
Roguelite Factorio with radial symmetry.
很好玩,六大位面各有特色,又相互影响,建筑群又不同。 希望能增加更多的远程传输手段,地图几乎无限大,但是缺乏长距离运输手段,后期很困恼 另外不同位面之间互通的手段也能增加就好了。
Thinking in hexagons really makes my brain itch.
Players by region
Where this game's players are, estimated from review languages.
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