
An alchemical automation game of ever-changing logistical puzzles across six Elemental planes. Each Element transforms how you generate power, move resources, and defend your factory. Cultivate your own garden of possibility with dozens of uniquely shaped structures in this hex-grid sandbox.
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About
MoteMancer is a fantasy automation game set across six overlapping Elemental planes. Design elegant systems on a Hex Grid, combining ingredients, structures, and magic to reshape the world through alchemical insight.
Grow Mana Roots and Mana Leaves to collect power from the sun. Weave Streamways to move ingredients across your base. Each Element offers unique mechanics, and each plane brings its own puzzle pieces to the table. Combine Elements for powerful, synergistic effects.
Infuse ingredients to uncover their hidden potential. Unlock new tools through experimentation where every combination is a chance to discover something unexpected.
Learn spells to Nudge structures, Levitate across terrain, or use Daycaller to control the sun itself. Magic isn't just power, it's part of the puzzle.
Six overlapping Elemental planes, procedurally generated and seamlessly traversable in real time.
Automation on a Hex Grid, with dozens of unique structures that reward clever positioning and planning.
Ingredient-based research, enabling multiple simultaneous lines of discovery.
Element-specific tools and power systems, encouraging distinct solutions for each plane.
Entropy, a creeping adversary that tears through the fabric of reality and tests the resilience of your systems.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Spanish - Latin America* +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is in a nice state at this point. It has some varied tools from plane to plane, although it is possible to use the same tools you favorite tools almost everywhere if you wish, since they are usually denied on only one or two plane at most with default rules. Using the hexagonal grids is not intuitive, as the first instinct would be to make straight horizontal or diagonal lines, so it might seem to be an odd choice of grid. However it allows some alternative designs when going for hexagonal modules, making the factory more organic. I haven't explored much of it but it might even lead different planes to have different looks due to their unique logistical and power infrastructures. For what concerns pacing, the research system centered around providing various items to progress incentivizes box crafting a bit too much at times. This especially because numbers for the first researches are smaller and might require a specific item for one research and nothing more until you get that element mastery. I ended up rushing to the end before accessing all researches or the infinites as automating dozens of different items felt too time consuming. Since the game is early access, performance is not yet there. Some optimization rolled out recently which reduced the performance impact of multiple planes but I was still experiencing some degree of stutter or reduced FPS when zooming out or going through planes. I also encountered some bugs during gameplay. A few were minor graphical glitches, like misplaced spell effects, item icons popping out of nowhere and sparks from different planes showing through. A few others were affecting functionality as well but nothing game breaking.
This is quite a unique and interesting take on the factory automation genre. I have thoroughly enjoyed my time with it so far! If you love automation, and factory building, it's kind of like a logistics puzzle, but with elements that are pertinent to what you're collecting. Overall this is awesome, and I am super excited to see where the developers go with this one... it can only be one way... up!
Hex-grid magic Factorio I really like the art. The audio is also non-offensive which is surprisingly rare for me. Dev is responsive on the discord. Modding enabled. The different element branches are all interesting. With different building sets for each. The research is actually awesome in an unintended way. I can set up one thing to be researching, And with the branching research paths, start setting up an assembly line for another So I'm making progress while making progress. And that feels great! Yeah, I really like this one!
freakin great game for all factorio lovers!!
I tend to enjoy factory builders, and puzzle games. This game is both. Every element has its own style for how buildings are shaped, creating interesting puzzles where you need to work around the chasms spread across each plane, but also with the shape of each building, especially since unlike most games the grid here is hexagonal. Devs are very active in discord and respond to bugs/suggestions/questions, and I genuinely love the design of the worldbuilding. Elements opposing each other can't be built on the other one's plane (think fire vs water), but also don't tend to fit quite right together on planes where they can both be built further selling the concept of them not working together.
Phenomenal logistics game with a very unique art style and flavor. I've put a fairly silly amount of hours into Factorio (Over 1k at this point) and this is the only other logistics game that really holds my interest. Dev is very active, posting regular updates and thoughts on game design and the passion presented there really shows in the end product. Can't recommend enough.
It's good fun. Portals, hexagonal grid and constant breaks in terrain make it dificult to build factorio sized sprawling factories, but that's what makes it fun, challenges that are diferent from other games.
Works well as the obvious "magic-themed factorio on a hex grid" that it is. Has a bunch of things were it makes you look at things in unusual ways compared to other factory games, with more "interesting" building shapes, some restrictive power options, etc. The plane unlocks and restrictions generally work pretty well in making things feel at least somewhat different when you redo things on a new plane.
This game has a dedicated dev, plentiful updates, beautifully painted artwork, a gorgeous living world, and a solid premise. The puzzling nature of production lines and layouts is revamped by the hex-grid format, and the diversity of options for problem-solving to create the next reagent is delightful. Instead of brute-forcing solutions by throwing endless numbers of resource into a void, you're challenged to thoughtfully lay out a logistics solution that will slowly bear fruit, whilst you work on growing your next objective. If you like 2D factory builders, try this game (demo was full of content when I tried it). Worth it at full price even in EA, and definitely worth it if it's on sale. tl;dr: Magic Factorio - but a hexgrid! Worth every penny.
Love it.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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