
Defend your dungeon against a bunch of impolite humans in this humorous tower/lane defense game. Summon monsters, change tactics on the fly & skip funny dialogue to defeat waves and waves of the most generic heroes mankind has ever seen!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked that rather being the humans defending, its the monsters for a change. It does have its faults, with the Wizards having long switch times, but overall its still awesome.
It's...fine. It does a better job at keeping you on your toes difficulty-wise compared to pvz1 but the gameplay loop gets old rather quickly, which the game seems to know since it at the very least doesn't overstay its welcome. There's very creative concepts thrown into the mix, such as turning your main resource gathering units into temporary weak attackers or just the general mechanic of switching between tactics, but i feel like a lot of it ends up falling into lock & key design, but tbf i'd say pvz1's lock & key was much more blatant, so i can't complain much here. I would still recommend it overall, just don't expect something that will rock your world.
Real short tower defense game with funny dialogue, good visuals, and unique sound effects. Only gripe is that survival mode is really RNG so getting the achievements associated with them takes awhile.
I loved the original Plants vs. Zombies, so when I saw this game on Reddit a while back, I decided to wishlist it and someday give it a go. And well, I finally bought it, played it... and what a treat! I really enjoyed this game, and even got all the achievements. The gameplay is pretty solid: A PvZ style tower defense where you accumulate a resource (dread) to place defenders (monsters) over five lanes. However, this game introduces a pretty interesting mechanic where you can change [i]tactics[/i] for the monsters on each lane. Pretty good addition! However, I do wish there was some kind of "detonator" monster in this game, like the Cherry and Jalapeño in PvZ. I also wanted to mention that at first I was getting frustrated since the game seemed to be particularly difficult... but it turns out, I was the one making it difficult by making way more gems than necessary. One column of gems (five gems) is usually enough, and then you have way more space available to place monsters. After sticking to only one column of gems per stage, the game became WAAAAY more manageable, and I beat it soon after. I also enjoyed the aesthetic of the game, the art, and the silly dialogue. The music was ok, and some sound effects were... let's say, interesting. I'm pretty sure some of the sound effects were just the dev making sounds on his microphone lol. So, if you like Plants vs. Zombies, and/or Tower Defense games in general, then I totally recommend you give Mostly Intense Monster Defense a try, but only on sale with a 50%+ discount due to how short it is.
Fun little clone of Plants vs. Zombies. It tries to do its own thing by having this tactics wheel mechanic, where you can change the way the units attack, but ultimately, it's just a simple game that tries to mimic what PvZ did better. The only thing in favor for it is that the dev actually tried to make it have some challenge in the story mode, which works in most levels, but ends up just being endless enemy spam in others, leading to some very frustrating levels in between the average difficulty ones. Fun time waster, worth a buy if it's on sale.
Скучно. Оформил возврат.
yes
This is a great indie version of a popular game. It's well-written and fun to play. The first trophy is great. Even not on sale the price is extremely reasonable. 10/10.
A well made tower defense. Visuals are nice, sounds effects are enjoyable and the dialogue is funny. The tactic wheel is probably the most unique mechanic I've seen in a game like this and it's something I hope to see in some way in the future, it has a lot of potential. As many have pointed out before, the Dark Mage is a bit weak compared to just putting down more Skeletons, and the lack of insta kills besides the Iron Maiden can make things a bit unmanageable if your defense falls, but these aren't enough to make the game bad or anything. It's a nice short experience and I would recommend it to anyone who likes tower defense games, or at least liked PvZ.
Para ser el primero en reseñar este juego en español me gustaría decir un par de cosas. me gusto bastante el pixel art y la mecánica de la rueda para cambiar el ataque de las tropas, lo que te obliga a cambiar de tactícas a cada rato, pero el problema seria el siguiente, y es su dificultad artificial. Porque durante todo el juego es siempre lo mismo no te da el tiempo suficiente de armar tus defensas y que te manda muchos enemigos de golpe, sumado que no hay mucho contenido solo el modo historia y el modo supervivencia infinito, el cual me parece mal implementado ya que dependes más de la suerte que de tu habilidad ya que siempre te spawnea los enemigos más fuertes desde el principio sin poder antes planear tus defensas adecuadamente.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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