
Quill is back—and she’s being hunted. To stand a chance, Quill will need a true partner by her side—and we hope that partner is you. Moss: Book II is an action-adventure puzzle game and award-winning sequel (The Game Awards "Best VR/AR Game") to Moss.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 29 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 8.17/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 780reviews | 99% | — | $313K |
| $9.99−50% | 2.3Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Polecane
10/10 Game Its a big upgrade to the first game story wise and gameplay / other things nothing else to say 10/10 hoping to get a 3rd game or a dlc about Sahima
A great adventure game in VR. Graphics are top notch. There is combat, but overall it is a fairly chill experience. The Moss series is a must play IMO. Very polished, I never had any issues running the game. You help guide the main character through varying areas with simple but satisfying puzzles with a good story. Definitely play the first game before this one.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese* +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game may not be long, but it is gold. The puzzles are nice. The environment is fantastic. The combat is a little simple, and the story is great. I don't regret playing this one bit.
One of the best vr games around.
still critical bug in last chapter
Loved the first Moss and this was an upgrade in every way. The way the new weapons and moves were integrated is great. A bit beefier length wise than the first as well. A satisfying (and a little melancholy) conclusion to the story.
Good sequel. They sure wring a lot of emotion out of this little mouse character. Less specifically linear than part 1, meaning you will be backtracking for completion, but it won't be too far out of the way. The little secret pages were made visually easier to spot, which is nice, but not so much that they're trivial to find. Gives a level-by-level breakdown of where they are, as well as the magic sparkles, which helps a lot. Controls are still a bit iffy to me, thumbstick direction takes into account head direction but not hand direction, which again means you have to keep your hand straight or be keeping track of the angles in your head. Following the head direction is bothersome too, because if you're running along an edge and glance over to the other side of the area you're liable to fall off. Would love to see options for mixing and matching world/head/controller rotation. Took about 5 hours to beat the game, another hour and a half to get the collectibles and most achievements. While the game overall is well done, thematically it feels like a middle chapter, introducing new characters and aspects of the world, but then closes out more like an abrupt ending. It felt like there was a longer arc being set up through the first game and most of this game, and while the ending is technically "open" in some ways the arc itself seems to have concluded. I'd understand the studio not wanting to spend all their time making 4-5 "books" of the same game, but that's what it felt like would be happening, and I was into the idea! Alas. Anyway, would recommend.
This is a superb follow on to Moss 1 VR. The developers did an unbelievable job keeping the great parts of Moss 1, enhancing them and creating new matter in the same genre that continues to hold your interest and experience the fun of Moss 1. If you even remotely liked the first edition, you are going to love this follow on product. If you played the first one, you NEED to get this one too! This version adds another mouse character and multiple weapons for use by both mice. In case my review for Moss 1 is not available, I copied it below for your convenience: Moss is a great VR game. The diorama like lands that you go through are clear, colorful, mood setting and appropriate. The play is intuitive with you playing the part of a “reader” who helps a little mouse named Quill battle to save her uncle and land. An innovative inclusion by the developers is that Quill often helps you out with gestures and sounds to determine your next direction or action. I used the Valve Index “knuckles” VR controllers and they were very responsive during the game. I accessed the game through my PC and Steam with the Vive Pro 2 headset. The game downloaded and played without any crashes or freezes. The commands are easy to learn with no noticeable time lag. The only MINOR problem was getting the shooting crabs to fire in the right direction. This is a great story that kept my interest throughout. The boss challenges are intense but due to the programmed save check points, they are not extremely frustrating. Once you figure out their weaknesses, they can be defeated. Buy this game and you won’t be disappointed!
Una obra de arte maravillosa
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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