
A murder mystery where you are the main suspect! An ambassador on a peace mission has been killed on board the Clawville Express. Time progresses as you sniff out clues, eavesdrop on conversations, and interrogate passengers. Can you solve the case before the train reaches the last station? Or else.
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About
A story-rich, conversation-heavy investigative visual novel with point & click elements where you play as Moses & Plato, two clueless detectives embroiled in a wild case while traveling on the famous luxury train, the Clawville Express. When the client you are supposed to protect, an ambassador on a peace mission, is murdered, you become the main suspect!
Be the slyest fox detective and find a killer in a race against time. Time progresses as you sniff out clues, eavesdrop on conversations, and interrogate passengers. Can you solve the case before the train reaches the last station? If not, war can break out between the two biggest powers of the Wilderness!
Investigate - Put your detective skills to the test. Utilize your conspiracy board and connect the suspects while collecting all the clues from them.
Use your animal senses - Use your senses of smell, sight, and hearing, and of course your fox cunning, to uncover the secrets of the passengers.
Interrogate the suspects - 12 travelers are waiting to meet you, and you know very well that they all hold secrets. Can you figure them out?
Explore the train and uncover mysteries - Discover a train full of secrets and mysteries. Each cabin hides something, as do their inhabitants.
Race against the clock - Time is not on your side! Certain actions can take up valuable time, so it’s worth thinking twice about who you talk to and when.
Premium English voice acting - Features a cast of legendary voice actors that brings the world of Wilderness to life.

"Ladies and gentlemen, all aboard!"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Plato is so handsome. Cunnia and the Baron rule.
A welcomed return to the Chicken Police Universe. Moses & Plato are tasked to make sure a convoy of diplomates goes off without a hitch. But, surprisingly, there is a hitch. There's been a murder, and Moses and Plato have to solve it to prevent the possible outbreak of a war. Last train to Clawville is a point and click adventure game, that leans more so into the narrative and story then combining random items to make progress. Into the red was a surprise at how much I enjoyed it. Into the Hive was okay, but certain story things didn't work for me. And Zapp's Diner is a short holdover between games. I felt like Clawville ascended to same heights I felt in Into the Red. The characters are the real stars. There are several standouts, but everyone does a solid job and feel fleshed out. Some are really fun. Other's are terrible. I had a blast talking with everyone. The story worked for me, unfolding as we talked with passengers and paced well. This integration of the interrogations has been my favorite. By talking with characters, you learn backstories and thus can bring up those moments as proof of their inconsistencies versus trying to guess which statements reflected a certain mood. Or pattern. The voice actors were solid, though there are a few spots that aren't voiced. Mostly there are side conversations, which I would have preferred voiced but not massive that they aren't. However, there is an emotional speech, in which one of the characters is voiced but the other is not and it's a bit of a let down in terms of the stakes for that scene. You also will not get all the conversations in one playthrough. There are times when you are limited in the number of questioning you can do, which I guess is to sort of instill urgency and maybe some achievement hunting. They also went away from the almost flash-game real looking animals with human hands to animated characters. It still has it's own sense of style. There are items for a very limited interactions and and some small puzzles but you aren't going to fail figuring out who did what. There is also a pushpin board to help you keep track of relationships. This didn't have much use for me, but could be helpful for people to keep track of how people are tied together. I think fans of the original Chicken Police are enjoys of chill narrative driven games will enjoy this game.
Мне очень понравилась эта детективная игра, очень красивая и проработанная графика, вызывает восхищение. Классная история, было очень интересно играть, я прошла игру до конца. Понравились взаимоотношения между детективами и остальными персонажами как они раскрывали себя по мере прохождения игры. Так же понравились мини игры которые присутствуют в игре, мне кажется карточную игру можно выпускать отдельно и продавать как самостоятельную игру. Очень рекомендую поиграть в эту игру всем кто любит детективные истории в стиле Эркюль Пуаро.
(クリア後追記) チキン・ポリスシリーズ同様、シナリオに関しては正直「なんでそうなる?」とツッコミを入れたくなる場面も多いです。 推理や矛盾の無いストーリーを求めている方にはひょっとしたら向かないかもしれませんが、わたしはクロービル近辺を舞台にしたこのシリーズは“キャラクター同士の掛け合いや魅力を楽しむためのシリーズ”だと思っているので、その点に関しては今回も大満足でした。 ぜひ続編を作って欲しいシリーズのひとつです。楽しかった! --- まだ未クリアですが、体験版を遊んで以来ずっと楽しみにしていました。 チキン・ポリスシリーズのファンです。 今回は実写では無いので雰囲気どうかなぁと思っていたのですが、かなり良い感じ。 調べられるところが多く、バディ同士の掛け合いの面白さも健在です。 尋問はチキン・ポリスシリーズより分かり易く、やりやすかったように感じました。 チキン・ポリスシリーズとは世界観が共通なだけなので、この作品単体でも遊べます。 ……が、同じキャラクターが登場している事もあるため他作品未プレイで、気になった方はぜひ。 (一応、作品内での時間軸は Chicken Police - Paint it RED! → Zipp's Café と Moses & Plato - Last Train to Clawville(本作)→ Chicken Police: Into the HIVE! の順となっています。モーゼスはZipp's Café と Into the HIVE! に登場)
La mia recensione positiva, è un "appena positivo" in realtà. Il gioco è pieno di pro e contro. Belli i disegni, buone le musiche, molto buono il doppiaggio. Sul fronte tecnico non c'è nulla da criticare. Un grosso grosso problema è il pacing. Il gioco parte veloce subito con evento grosso ed impattante. Di lì, il gameplay preme sul pedale del freno con due piedi e la massima forza possibile affossando la velocità della progressione al punto che ci vuole un sacco di tempo anche solo per terminare il prologo. C'è una mole di dialoghi enorme e mi domando perché. Se pensiamo di inserire nel gioco così tanto testo, abbiamo bisogno di dare un senso a quel testo. Una grossissima parte di esso è di caratterizzazione e background ma la lore di questo prodotto, ereditata da Chicken Police, non è così interessante da catturare il giocatore così tanto vista la quantità insostenibile di dialoghi di poco rilievo. Fra l'altro, credo che gli animali antropomorfi abbiano raggiunto da un po' il livello di saturazione nell'offerta. Moses & Plato è anche afflitto da un problema di identità. L'investigazione è molto blanda e semi-automatica, con dinamiche prevalentemente da visual novel. Di punto in bianco, però, il gioco butta nel mezzo enigmi vecchio stile, meccanici: aprire una scatola con bizzarre combinazioni di meccanismi oppure creare una pozione seguendo una ricetta che è letteralmente la versione fantasy dell'enigma dei biscotti di Still Life. L'impatto che hanno questi puzzle sul pacing è devastante. L'enigma della pozione è addirittura servito in un momento concitato in cui dobbiamo rincorrere una persona: il gioco non solo ci abbuffa di una nuova lenta conversazione, ma poi ci piazza di fronte a questo tedioso, scontato e per nulla appassionante puzzle. Incomprensibile. Anche altre cose come l'inventario sottosfruttato, una sezione per individuare le relazioni e i sensi sviluppati del protagonista, sembrano buttati nel calderone senza un piano per valorizzarli. Non voglio bocciare il gioco perché è molto easy-going e può interessare a chi cerca un'esperienza rilassata e non complicata. Il punto è che di giochi così ce ne sono a bizzeffe ed anche alle produzioni indie bisogna chiedere di più. Ormai non va più bene buttare lì un gioco con bei disegni ed una lore di buffi personaggi antropomorfi. E fra l'altro mi sembra che la risposta commerciale verso questi progetti sia molto cambiata. Bisogna andare oltre: le nostre librerie sono piene di un backlog infinito in giornate dal tempo limitato. Per corteggiare il nostro tempo deve servire più ambizione. Caruccio non va più bene.
Well acted, with some pretty locations.
Красивый визуал, хорошая озвучка, харизматичные персонажи, немного вялый сюжет. Разрабы играют с жанрами (у них помимо классических квестов еще пошаговая тактика (!) в разработке) и расширяют свой репертуар одновременно раскрывая и углубляя лор своей "Дикой Природы", что безусловно очень хорошо. Жду новых игр и желаю всяческих успехов.
SPOILERS for into the HIVE!: [spoiler] Marty MacChicken died and the Chicken police were no more [/spoiler] The best team to be is Moses and Plato! I've played both Chicken Police games and Zipp's Cafe and this game is equally great! 10/10 [spoiler] RIP Marty MacChicken. You're flying high now O7 [/spoiler]
The game itself it's fine, but there are a couple of mechanics that are barely used (like presenting items to witnesses) or the card game, that has one single opponent. Now, when it comes to the mystery, it broke a couple of the classic rules for solvable mysteries (I won't specify which ones as to avoid spoilers) which made it so that you must make a couple wild suppositions to solve it on your own. It could've been a bit better, specially because a couple characters feel underutilized too, not being neither red herrings nor accomplices nor relevant witnesses. But it was a good time in general, would play a sequel.
I cannot recommend this game enough. From start to finish, I simply wanted to learn more. More about The Wilderness and its inhabitants, more about our dear detectives. This game did not disappoint in this, giving us so much information that I had to go back and read up on the events of the world, the histories of these countries and the wars they have fought. Each place left an impression and made me want to explore more. But most of all, I truly wanted to know more about our detectives. Moses and Plato play off of each other so well, but have their own charm that enables the pair of them to feel they could work on their own. Now I'm curious about how they met, how we got to this point. Moses has been counting the days from the start, and it would be a disservice to leave us not knowing what day 1 was like. The gameplay itself, while basic, actually made me feel like I was genuinely trying to solve this mystery. I want more. I can hope for more. Hell, I'll write more myself if I have to. The World of Wilderness is truly something special, and deserves to flourish. I will be playing this again and again, adding this to my short list of yearly replays.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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