
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19Kreviews | 79% | — | $38.6M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Após quase 10 horas de teste na Beta, estou muito satisfeito com a experiência. O jogo se destaca pelo visual, combate, variedade de armas e cascas, além de um design geral impecável. Outro ponto forte foi a excelente otimização no meu PC.
For me its the best Souls game since Elden Ring A few irritations like the lock on system I just cant get to feel consistent when dealing with multiple enemies....clashing with objects and screwing up the camera angle but the game looks gorgeous and plays very fluidly and the combat is great once you get further into the game...The sense of exploration is top notch....The sound effects and gore are brilliant along with the true feeling of hitting something hard....Just taking my time with it enjoying the ride
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Latest in each market: best RU #33, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've only played a couple of hours, so this review might change if they somehow manage to screw the game up, though I hope not. So far, I've been nothing but pleasantly surprised. I never played the first game, but this one looked interesting enough for me to give it a try. As I progress, it's done nothing but get better and better. Combat is extremely satisfying and rewarding, though it requires pacing and patience to learn. Messing up means almost certain death, even with normal enemies, but that is why when it all clicks together it's extremely addicting. Graphics and the art direction are also highlights here, think H.R. Giger meets Elden Ring. This is exactly the type of game that I love: brutal, dark, engaging. If any of the devs ever read this, please don't cave in to people complaining about the difficulty. We don't need another souls-like that forgives mistakes and makes it mind-numbingly boring to play through. If you do want to make the game easier, add a difficulty select option, but please don't nerf the game. You've got something truly special here and I'm completely hooked.
demo觉得数值给的太慷慨,正式版给怪物一顿BUFF,那好歹给人也BUFF一下,特别是一个魂类,杂兵就不说了,很多精英比BOSS还离谱,跳脸三连红光的,攻击速度快到残影的,基本上第一下躲不开躯壳就没了,没了躯壳约等于重开,躯壳设定没问题,但是你好歹给本体加点战斗力吧,打满躯壳进度起来发现还是那么一丢血,那你这打满100%的意义是啥?还有斗兽场,好歹是给个复活点在附近。建议所有的地下城区域都给1到2个复活点,这个难度下死了掉魂而且一些奇怪的BUG,有个地方坐下之后直接卡到山下去了,起来就死,死了掉的魂直接跑另一个进不去的区域。而且确实闪避没什么用处,起码现在开来没什么大用,为了难而难属实没什么意义。除非超级高手或者受虐倾向,否则暂时不推荐。
Steam is once again a circus full of clowns. I’ll never understand these stupid mthrfkrs who order a meal with ‘SPICY!’ written all over it and then complain that it’s too hot… Sure, the difficulty level has been cranked up a bit compared to the beta/demo, but that’s actually done the game a world of good. Now you at least have to keep one eye open whilst playing. For players who want even more of a challenge, you can activate ‘Night Mode’ a little bit later in the game, which means most enemies will give you a Schelle (German for “Slap”) that smack you out of your shell (See the pun?) in one hit, but the standard game is far less difficult than other titles in the genre. But now for the review: This game gets so much right! The controls are very responsive and lag/delay-free, with precise movements for both your character and the other “things” in the game, and very few clipping during attacks. The game offers a huge variety of ways to play and a wide range of enemies, at least up to the point I’ve played so far. The world (till now) is structured a bit like a labyrint, which I personally like, because I don’t get lost after just three turns, unlike some others here. There’s plenty to see, and everything feels beautifully ‘epic’ in scale and gruesome in its storytelling. The enemies range from comical (Bahhh!) to terrifying, so you really feel the urge to beat them up. What’s a bit unusual,but suits my laziness down to the ground is that, unlike in other Soulsgames, you don’t increase your attributes, but simply level up and adapt your playstyle using the ‘Shell’. each of which has its own unique characteristics and can also be upgraded using points. I’d particularly like to give a special mention to Proxima here… you know why, I don’t need to say any more… So, I’m really excited! Thanks for this Game :)
круто
軀殼選:葛拉格 武器選:斧子&匕首 露石選:瑪格達萊娜的紀念品、裁決者之珍、二元石 直接變成無雙遊戲嘎嘎亂殺,有夠爽
Horrível Genérico Dificuldade completamente sem sentido e quebrada Jogo horrível
Первый соулслайк в который я играю (играл только в вуконг) и игра мне понравилась. Да, много смертей, горящий пердак и все такое, но блин - как же это круто. Игра красочная, сюжет понятный, много разных улучшений и тому подобное. Графика на высоте, оптимизация хорошая. Можете смело покупать и играть. Кому нравится жанр, думаю те будут в восторге. Есть ряд нюансов, которые должны пофиксить в скором времени. Нюансы: 1) Почему-то иногда не срабатывает геймпад в светочах, меню крафта и в подобных местах 2) Концентрирование камеры на враге работает плохо. Переводит после смерти врага то на ближайшего, то на дальнего врага и приходится выключать и наводиться повторно 3) Часто умираю от позиционирования камеры на враге если драка на открытой местности - по итогу я падаю со скалы, а валюта (мрак) остается внизу, а не сверху как должна быть 4) Баги боссов. По каким-то причинам пару раз улетал в космос из-за парирования и применялся какой-то супер удар. Один босс вовсе ударил своей тычкой скалу и умер от нее... Иногда тычки боссов срабатывают как-то не корректно: при идеальном уклонении тычка все равно проходит. А иногда вовсе стоишь на месте и враг не может по тебе попасть впритык. Багов больше пока не видел. Надеюсь их вовсе и не будет. Игра крутая, мне нравится, хоть и пердак горит плотно с неё. Наверное так и должно быть в соулслайк игре))) Игре ставлю 9 горящих пердаков из 10
MS1 who? Honestly, I didn't finish the OG. I didn't play it for even more than hour because I just could not jive with the movement. I apologize to the devs for underestimating their ball knowledge because this game is just complete and utter peak so far. Hell, hardly even made it out of the starting area; but the movement, optimization and visuals are immaculate to a degree we rarely see upon release these days (hell, it's not even officially out yet!). I'm hitting 4k Resolution running through my 55" QLED TV on High settings without a single hiccup or crash. That's a ♥♥♥♥♥♥♥ victory if you ask me, especially compared to my experience attempting the same settings with Nioh 3. Bravo, I absolutely can't wait to see what's in store for the rest of the game.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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