
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пойдет
...UX 1/10
I was very surprised to see this game had such a small niche, and dying community. With the largest peak recently only being 2,600 players! I was in awe at with how much attention to detailed and amazing it is. But after my experience, I am not surprised anymore. Worst community I've ever experienced. The population has shrunk to a peak of 1,500 as of writing this review. I predict it will continue to shrink.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾騙錢遊戲 排隊掉線超大型雞肋地圖 出新地圖掉線再也連不上
if you are a new player dont even start and pls let this game die slowly so everyone who played it long enough will have wasted their time. cause u do sht there cause u get killed even whenn naked. so dont start just trust bad community
This is what I want every MMO to be like in the future!
W game
BEST MMO AT THE MOMENT!!
WORLD OF TARKOVSCAPE
The games like.. alright, I guess? This is one of those games where your opinion on it can dynamically change based on the circumstances of it all. They finally added a North American server. That is a huge plus in my eyes. The game market was always more pointed towards a North American / South American market anyway. Yes, there are a ton of EU players but nowhere near the amount from NA or SA. The PvP and the time sink is a straight up addiction. Not in a good way either. One moment you'll be frustrated dying on the verge of quitting and that itching feeling in the back of your mind pulls you in to 'keep going'. This is the first positive review I've left on this game. If you're wondering 'first?' it's because the game used to limit you to one character slot, then two; and now you have three. So people have used multiple accounts to bypass this intentional design that was clearly flawed from the beginning. The PvE in the game is boring. No sugar coating it. You hit something till it dies. Humanoid mobs tend to be more interesting because they abide by the swing direction / parry system, and while animal-types do too (to some extent) their animations can be anywhere on the spectrum of brain dead easy to read to outright impossible. Still think pets shouldn't be so strong in PvP for this very reason. The PvP is why most people play. That, and the politics. Though the politics is really just boiled down to ♥♥♥♥ slinging personal details of other players. Doxxing is a huge issue. Star Vault doesn't enforce much against it. You will be unironically told to the ignore the player responsible. Guild choices are slim since zergs tend to ruin much of what you can do, and because they are terrified of being seen as 'losing' they will ally into massive groups essentially breaking down any potential of conflicts. Crafting is basic and just spamming a bunch of ♥♥♥♥ to hit max level in the material and crafting type. They used to have a training button you could tick where you can just spam craft something indefinitely without worry of it filling up your bags. Because currently as you spam craft stuff your bags get full, and you then have to drop it all or delete it all to continue. Same progression types can be seen in skills like Mounted Archery and Archery sub skills where the skills level literally from 'hit thing x amount of times over and over'. It sounds good on paper where you get better over time as you do something until you realize people are ahead of the curve and if you don't min-max your skills you will be at a huge disadvantage. So why am I leaving a positive review? Unsure. The game is the best it has been, I guess? This isn't really a recommendation to play the game but me finally being convinced the game is 'worth' buying and playing, so long as you understand this is unironically one of the most unhinged playerbases in existence and requires a certain kind of mindset to even begin approaching. Dont play solo. Make your own guild. Dont join giant zergs and alliances. *EDIT* Nah, I take it back. This game is cooked. New continent drops. No patch. Tons of bugs. Dungeons are empty and half of them are unfinished or don't function correctly. Crafting and leveling up skills takes longer for no obvious reason. Everyone is allied and or in a giant zerg. Relics are zerg content. Dungeons are zerg content. You basically either have to suck everyone's ♥♥♥♥ or play the game on ultra hard mode by fighting 25 people + their pets with 4 players. You randomly get stuck in a swimming animation walking in 6 inches of water, causing you to get stuck. Balance is just a complete mess. If you don't play a certain way to counter everything, one playstyle will make your entire gameplay loop miserable. Mages in water simply will not die unless you yourself are a mage. Pet hitboxes are completely broken. People put a pet on you, then just run inside their pet because you can't hit them and the pet kills you (you cant block their abilities!). People spam report you for the most minor of things to get you muted, even though this game has a serious doxxing issue that goes unresolved. Pretty sure a majority of the players cheat in some fashion because the game is so jank it doesn't make sense otherwise. Crazy part is I could keep going, but holy ♥♥♥♥ this game just can't do anything right. I swear it's an experiment to test a players patience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 533 | 65% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.3M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 40.3K | 92% | $14.99 |