
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You either love it or hate it, for sure the second if you are in doubt.
Одна из самых интересных боёвок в ММО, но отсутствие таргет системы отпугивает пиво,ведь надо самому руками наводится чётко в модельку перса)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommandé mais à pas à tout le monde, ça doit être le mmo le plus chronophage et exigeant que je connaisse mais en même temps il est le parfait terrain de jeu pour ceux qui aiment l'aventure et le hasard des rencontres. Le jeu n'est pas beaucoup peuplé (env. 600/jour actifs), mais c'est une communauté très solide et c'est facile de finir par connaître tout le monde au moins de vue haha Le jeu propose régulièrement des sondages sur certains aspects quality of life et autres qui visent à faciliter sa prise en main ou même à améliorer les systèmes déjà présents comme le fait de voir son personnage sur la carte ou sur la durée d'attente entre 2 raids de forteresse pvp. D'aileurs pour ce qui est de la carte, je trouve dommage qu'on se voit directement comme ça sans rien faire, ducoup je pense qu'un système de points de repères visuels visibles sur la carte serait plus en accord avec l'esprit du jeu, ou alors donner la possibilité au joueur de marquer lui-même ses repères à la Elden Ring, ça ajouterait même un aspect plus ludique à l'exploration de la map et permettrait de l'apprendre de manière plus consistante. La créa de personnage est ultra importante et plutôt bien faite (même si j'ai une aversion totale pour l'apparence des yeux de quasi toutes les races sauf les humains) pour les builds comme le poids du corps ou la taille, ainsi que la race et l'ascendance parentale qui vont modifier les stats dynamiquement. Ils ont aussi fait un système de personnage préconstruit pour permettre de jouer un perso viable sans se prendre la tête, même si ce n'est pas aussi optimisé qu'un perso custom. Le gameplay lui est très proche d'un Mordhau avec 4 directions d'attaques et de défense (gauche, droite, par-dessus ou estoc et pareil en défense pour chaque type de coups), un système de parade et contre-attaque, dégâts ciblés autant sur son ennemi qui prendra plus cher à la tête ou sur les parties nues qu'avec son arme (si on tape de trop proche, on met un coup de pommeau au lieu d'un coup de lame,...). Le système de progression est très organique : vous devez apprendre les compétences en les pratiquant ou en lisant des bouquins et c'est valable pour absolument tout (combat à pieds, archerie, combat monté avec magie/arc/lances, crafts, dressage, coups spéciaux,...). Tout ça est accompagné d'un système d'arbre de passifs avec les clades (en gros votre héritage de race) et les maîtrises qui aiguiseront votre personnage de plus en plus en fonction du build. La magie fonctionne avec des consommables et un bouquin de recueil de sorts que vous devez acheter et intégrer dedans pour les utiliser, un peu fastidieux à gérer au début et certaines écoles de magie sont ultra chères à pratiquer. Et enfin l'aspect social et j'y inclut absolument tout, du pvp au tchat de proximité, en passant par les guildes, c'est le coeur du jeu et c'est là que vous allez vivre des choses mémorables, des rencontres, des raids de guilde à 60 contre 100 (c'est ce que j'ai vécu il y a 1 an et j'était du côté des moins nombreux), le système d'alliances entre guildes, tout est vraiment fait pour que vous soyez acteur de votre seconde vie sur le jeu. Sans parler des convois de marchandises pour acheminer les items en masse d'un point A à un point B pour juste changer d'endroit de stockage. C'est ultra stimulant et très plaisant à vivre (sauf si vous vous faites zerg en plein milieu et qu'on arrive à vous désarçonner évidemment...). Voilà tout ce que je peux dire, je n'ai pas mentionné le tuto qui est devenu très complet depuis la dernière fois que j'ai joué et permet de vraiment se préparer correctement avant d'aller s'y filer sur Nave ! Prenez votre temps et restez-y autant de temps qu'il le faut et ne soyez pas étonnés que vos premières 20 à 30h se déroulent là bas haha Surtout si vous voulez la cape du tuto qui vous demandera pas mal de farm et de sociabilité pour aller aux boss en groupe et looter les items pour dégoter cette fameuse cape. ATTENTION : c'est un jeu à 15 balles par mois après le premier mois offert à l'achat du jeu donc prévoyez-le dans votre budget si vous voulez vous y investir !
Magic, battle pets, mounted archery all in a massive open world full of danger! There is no story line so your character development is the main focus along with exploring and fighting other players. Everything is crafted by players and can be sold on the market so if you do not want to engage in the boring side of gathering then you can always buy it instead. Some places are more contested then others so if you feel like you can make no progress because of PvP then have the sense to try out other areas of the map. To new players I recommend joining a guild fast and leaving the starting towns because they are ironically the hardest places to survive.
Мёртвая дура, а так хотелось пожить в этой бочке
自從改為訂閱月廢置這遊戲就沒人了 畢竟把玩家當盤子,要月費就一開始說明白不是等你買了EA付了費,後面變成付月費。 Ever since they switched to a monthly subscription, the game has basically died. If you’re going to charge a monthly fee, you should make that clear from the start — not wait until people have already bought Early Access and paid, then suddenly turn it into a subscription.
After the first 30 hours of gameplay, I can say it had been many years since I liked a game this much... It’s not the typical MMORPG, nor the typical survival game... Here, after an adventure in a camp or in a dungeon, you can return to the city and store your belongings. I think the bad reviews come from past times when everything was much harsher... Now, new players have a fairly long grace period... around 200 hours, where if someone kills or robs them, they receive a penalty and become targets for city guards and other players. At the beginning, you also start on an island where you learn all the basics of the game, and you are protected there! After that, you can begin your adventure in a huge and expansive world... There is no fast travel! The immersion is incredible, and I really enjoyed it, it hooked me completely! There are people in the city willing to help you and even invite you to their guild... Everything in the game is earned through effort!! There is no pay-to-win!! There is a variety of mounts and wild animals that you can tame and turn into your own mount! I know I’ve only played 30 hours, but so far the experience has been that of a great and well-crafted game—give it a chance!! I support the monthly subscription, because it helps the company avoid filling the game with ads or trying to sell cosmetics or advantages!! Everything in the game is made by players, and that’s what I liked the most! So far, no player has tried to rob or kill me on the road, everyone seems to mind their own business, either in groups or solo. The enemies at the beginning are difficult, but once you understand your character and race, you can gain the upper hand and develop strategies to defeat them more easily. Without a doubt, it’s best to make friends with veteran players in the city—they will likely help you and even join you on adventures! In the end, this is a PvP game—over time people will gear up and start fighting, and why not? You can dedicate yourself to whatever you want in the game!
Unfortunately, this is currently the best MMO available in its genre. It’s challenging, unforgiving, and can be laggy during large-scale battles in certain nodes (from 70x70 to 300x300, depends on the node), but it also offers one of the most realistic and immersive experiences you can find. At the moment, it really has no direct competitors. MO2 continues to receive active development and updates. Many of the negative reviews stem from long‑standing issues that the developers have struggled to address over time (mostly territory control system and nodes issues). The player base is mostly adults in the 25–35 age range. Some players can be very intense or overly competitive, which may create a toxic atmosphere at times. A very vibrant community (even too much so). Lots of drama both online and offline lol. The choice of playstyles is so vast that it even turns off many newcomers, it's too indirect (need to use brains). But if you're tired of dull, linear grinding games, this is the place for you. If you don’t aim to achieve absolutely everything, the game isn’t as time-consuming as it seems. You typically only need two characters: one for PvP and one for PvE. You train and fight with your PvP character, while your PvE character focuses on crafting, transport, and taming. Daily tasks and wayshrines make leveling much easier and more time‑efficient. The best way to start is to join a guild with experienced players, this will save you a huge amount of time and effort. After a month or two, you’ll know the game well enough to choose your own path and play however you want. And don’t worry too much about your first build or leveling. You’ll probably end up rerolling a few times anyway. Just pick one of the recommended builds from the MO2 Discord community, preferably something that doesn’t rely on expensive trinkets or high mastery levels. Some builds are strong even with minimal investment, so you can start playing effectively without sinking a lot of resources into your character. Subscriptions have at least halved the game's population, but it's a necessary step, otherwise, the game would have been reduced to donations and paid skins. Plus, it's a natural filter that makes the game's audience predominantly adult. MO2 is 100% worth trying. You won't find anything else like it.
Super dope hardcore game. Total sandbox you can do anything you want. Great voip system. Whether you like crafting or MURDER this is your game.
me likey
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 533 | 65% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
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| $11.3M | 39.1K | 97% | $12.99 | |
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| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 40.3K | 92% | $14.99 |