
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you hate yourself, its a pretty decent game.
I’ve played just about every MMO released in the last two decades, from RuneScape and World of Warcraft to EVE Online and New World, and nothing even comes close to Mortal Online 2. This game isn’t just another MMO; it’s a living, breathing world where every victory, mistake, and death actually matters. The first thing that sets MO2 apart is its full-loot, first-person combat. Every swing, block, and parry is player-controlled with no tab targeting or “press 1–2–3 to win.” Whether you’re dueling on foot, mounted on a warhorse, or ambushing caravans in the wilderness, the skill ceiling is enormous. It rewards practice and punishes carelessness in the most satisfying way possible. The world itself is jaw-droppingly immersive. There’s no minimap, no quest markers, and no hand-holding, just you, your knowledge, and your instincts. That’s what makes exploration thrilling. Every mountain and forest hides danger and opportunity, and when you finally master survival in Myrland, it feels earned. The crafting and economy systems could stand alone as full games. Every weapon, piece of armor, or potion is made by players using materials gathered in the world. You feel the value of items because you know the cost of gathering them. Add that to the player-driven housing, guild wars, and sieges, and you’ve got an ecosystem that no theme park MMO can replicate. Mortal Online 2 isn’t for everyone. It’s demanding, brutal, and sometimes unforgiving, but that’s exactly why it’s brilliant. It doesn’t try to please everyone; it dares to create a real, dangerous sandbox for those who crave genuine freedom. Once you adapt, other MMOs feel shallow by comparison. If you’re looking for a game that respects your time, skill, and intelligence, look no further. Mortal Online 2 isn’t just the best game I’ve ever played. It’s the closest thing to living in a true fantasy world.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the game, but I honestly can't recommend it because of the login queues. It blows my mind how you can only allow ~1700 people into your subscription based MMO at a time. You have 3 different continents between Haven, Myrland and Sarducaa, yet everyone has to sit in the same insanely long queue to get into any of those 3... even though Sarducaa is the only overcrowded one. Missing out on a huge opportunity for this game's longevity and obviously losing a lot of money and potential subs to what should be a non-issue. Either increase server capacity, make instances, or have separate queues for each continent that only kick in after character select. How did they not see this coming? Other than that, the game itself is awesome and I wish I had tried it sooner.
Game would be sick if they could fix their queue system, but they've taken the stance of doing nothing and waiting. Queue takes an hour, crashes happen pretty often and no grace period. 80% of your time played will be in queue.
imagine having the capability of free will and deciding to play this
How can I explain this. The game is hardcore, it explains about 30% in the tutorial and the rest you need to watch youtube vids for. Its completely unique in that its FP realistic full loot PVP game and looks great. Its incredibly in depth with combat mechanics and crafting tho NPC AI is pretty basic and buggy at times which is an area needing work. As a yellow(noob) I am rarely killed which is great but be prepared to die and lose your loot, its a part of the charm and part of the pain. Gold and materials are easily acquired at least. Skill ceiling is very high for foot combat. I recommend people try the game but its not for everyone. Reminds me of FP Gloria Victis but even less forgiving.
You can tell where the game is by looking at the number of players per day. The Game is extremely buggy. Something as simple as dismounting will place your mount either in the sky or underground. I have randomly died without warning, losing everything that I worked for hours on end. I'm usually forgiving and understanding about bugs in a game. However, this game requires a lot of time spent gathering resources, gaining gold. To instantly lose that due to game mechanics/bugs is not ideal. The reason I decided to uninstall: Prior to purchasing a house, I asked the "Help" channel for guidance. I was simply told to just purchase a deed, and place the structure. Which I did. The next day I gathered supplies and equipment to bring to the location, only to find it destroyed. You are unable to rebuild the home once destroyed. Apparently, you are supposed to gather resources and build the home for more hit points. If knowing that I would have been fine. Unfortunately I was not informed of this, and there are no guides. I basically spent hours upon hours of wasted time. I would not recommend the game, even if it was free to play.
This is by far my favorite MMO ever. It offers a very unique take on a genre that is plagued by generic theme parks. . There's tons of freedom with so much to do. It's a territory control game, a pvp game, a potion making simulator, and even (as I play it with my lovely house) animal crossing with murder. Beware though, the game at some point will make you salty because the whole game is a pvp zone and you can get killed basically anywhere (though some places are definitely safer than others); that's why there are so many bad reviews from players who have hundreds if not thousands of hours in game (and are still playing). Seriously check it out if you're in love with the idea of an mmo but feel like the genre has become stale and trite
love it.. hardcore no other game out there like it... its hard not easy doesnt hold your hand.. not for everyone..
Si se pudiera pagar la suscripción con la moneda del juego, entonces todo seria perfecto.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 79.1K | 78% | $7.49 | |
| $11.3M | 10.9K | 92% | $24.99 | |
| $11.3M | 17K | 88% | $29.99 | |
| $11.2M | 11.1K | 90% | $24.99 | |
| $11.3M | 4.1K | 73% | $59.99 | |
| $11.2M | 10.4K | 78% | $29.99 |