
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я обычный игрок, я просто хочу играть и получать удовольствие, но первый час я просто не мог зайти в игру постоянно сервер вылетает, а потом я просто выйти не мог, обидел малышей из гильдий ....
Игра закончена, идея была хороша но Хендри оказался упертым ослом и все уничтожил. Вы не сможете играть в игру соло это факт, даже если вы отбитый хардплей, на первые 1000 нет Новичек не сможет натйи группу, все крупные ру гилдии разбежались, даже рмт хлопци ушли Рынок фабернум и медули пуст, на площади нет тренеровок, там пусто, в остальных городах вообще нет никого. Подземелье и средние споты убивают элементализмом с недосягамых для монстров точек, новичков туда не пустят и близко, все еще мечтающие о старом рмт хлопци вас не подпустят
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game would be sick if they could fix their queue system, but they've taken the stance of doing nothing and waiting. Queue takes an hour, crashes happen pretty often and no grace period. 80% of your time played will be in queue.
I’ve played just about every MMO released in the last two decades, from RuneScape and World of Warcraft to EVE Online and New World, and nothing even comes close to Mortal Online 2. This game isn’t just another MMO; it’s a living, breathing world where every victory, mistake, and death actually matters. The first thing that sets MO2 apart is its full-loot, first-person combat. Every swing, block, and parry is player-controlled with no tab targeting or “press 1–2–3 to win.” Whether you’re dueling on foot, mounted on a warhorse, or ambushing caravans in the wilderness, the skill ceiling is enormous. It rewards practice and punishes carelessness in the most satisfying way possible. The world itself is jaw-droppingly immersive. There’s no minimap, no quest markers, and no hand-holding, just you, your knowledge, and your instincts. That’s what makes exploration thrilling. Every mountain and forest hides danger and opportunity, and when you finally master survival in Myrland, it feels earned. The crafting and economy systems could stand alone as full games. Every weapon, piece of armor, or potion is made by players using materials gathered in the world. You feel the value of items because you know the cost of gathering them. Add that to the player-driven housing, guild wars, and sieges, and you’ve got an ecosystem that no theme park MMO can replicate. Mortal Online 2 isn’t for everyone. It’s demanding, brutal, and sometimes unforgiving, but that’s exactly why it’s brilliant. It doesn’t try to please everyone; it dares to create a real, dangerous sandbox for those who crave genuine freedom. Once you adapt, other MMOs feel shallow by comparison. If you’re looking for a game that respects your time, skill, and intelligence, look no further. Mortal Online 2 isn’t just the best game I’ve ever played. It’s the closest thing to living in a true fantasy world.
This is such a bad game for so many reasons. Horrible user interface controls and gumps. Needlessly complex skills system. PVM combat that requires you to have hair trigger reflexes to have a chance at fighting and not dying -- and playing with any sort of latency equals a quick death. Completely non-intuitive learning curve. (Most videos I have had to watch to play the game usually start with "so I have had a lot of people ask me about...".) There's a lot of good ideas in this game but it is executed so poorly that I just don't see any furture for it. I highly do not recommend -- there's so many better game out there. Even a 30+ year old game like Ultima Online still plays better than this.
Unable to play game as devs refuse to upgrade servers resulting in hour long waits to get in to server.
сырая игра, купи игру, а потом через год подписку врубили, черти!
How can I explain this. The game is hardcore, it explains about 30% in the tutorial and the rest you need to watch youtube vids for. Its completely unique in that its FP realistic full loot PVP game and looks great. Its incredibly in depth with combat mechanics and crafting tho NPC AI is pretty basic and buggy at times which is an area needing work. As a yellow(noob) I am rarely killed which is great but be prepared to die and lose your loot, its a part of the charm and part of the pain. Gold and materials are easily acquired at least. Skill ceiling is very high for foot combat. I recommend people try the game but its not for everyone. Reminds me of FP Gloria Victis but even less forgiving.
Сделать хороший звук- нет Сделать механику вскрывания замочных скважин , которой сто лет - да. Гордиться подобным позором в наше время - никчемно. Сделать караваны Тогматонов - потом их выключить. Все метеоры и бандиты только для крупных ги. Петы тупорылые , ровно как их создатели, боты сделать по механике : вижу->настигаю->бью, в начале 2000 годов боты были умней. Но хенрик сделал вскрывание сундуков, вопрос, кто будет вскрывать их? Модераторы игры? Похоже , что у разработчиков совсем нет ни идей, ни IQ Make good sound - no. Make the mechanics of lock-picking, which is a hundred years old - yes. To be proud of such disgrace nowadays is worthless. Make Togmaton caravans - then disable them. All meteors and bandits are only for large guilds. Pets are dumb, just like their creators, bots are made according to mechanics: see -> chase -> hit; in the early 2000s, bots were smarter. But Henric made chest opening; the question is, who will open them? Game moderators? It seems that the developers have neither ideas nor IQ at all.
J'ai pas bien compris le jeu je pense, j'ai l'habitude des jeux qui ne prennent pas par la main mais la tout mon temps de jeu n'a été que de la rando sans aucune indication ou but. Pas envie de le relancé surtout qu'il faut repayer un ♥♥♥ derrière ... En sachant que le peu de temps auquel j'y ai jouer, il fallait prié pour que le serveur fonctionne. Je met rarement de mauvaise éval mais c'est une de mes pires expérience vidéoludique.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 79.1K | 78% | $7.49 | |
| $11.3M | 10.9K | 92% | $24.99 | |
| $11.3M | 17K | 88% | $29.99 | |
| $11.2M | 11.1K | 90% | $24.99 | |
| $11.3M | 4.1K | 73% | $59.99 | |
| $11.2M | 10.4K | 78% | $29.99 |