
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a scam
This is one of the only games I have ever not recommended. Although I have plenty of hours and the game has so much potential. Do not buy the game if you are new.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game and potential CEO and team let the game down and don't fulfil it's potential with next to no communication with the community. They dropped one of the biggest patch in the games history and then went on holiday without a patch for 8 weeks to let the game rot. Lots of accounts got messed up and they refuse to fix the problems caused by this neglect. Population is dying and massive changes would need to happen to turn the game around for more people to start paying AAA box price and then also having to pay a subscription to play.
For me the positives are: - Beautiful world. - Unique and interesting crafting - Dungeons and Dragons style character build with tons of skills and limited points that result in many unique builds tweaked for specific play styles. - Interesting combat - Immersive af. (1st person, area voice chat, good looking) - Builds can require you to get all sorts of items from different parts of the world having you travel and go on quests and adventures on your own or with friends, which is a great way to give players purpose and opportunities for quests without an artificial quest giver. As for the negatives: - There's some jank. (Very tolerable imo) - Little PVP guardrails - Toxic community overal who loves griefing. I got mixed feelings about this one. On the one hand it's easily the best MMORPG I've played. It is truly an RPG with a lot of freedom in the way you build your character and interact with the world and other players. It's a sandbox, no quest lines just locations, bosses, random chests, dungeons, cities, players and territory control. The world is yours to explore, harvest, fight, master etc. On the other hand it's a grief fest and getting pk'ed and relieved of your belongings as often as in this game it's just not fun. It's not even gear fear as you can get a new decent gear set for 75g (around 20 - 30m of sea weed farming). It's just that at some point it just becomes a nuissance, losing pets, stuff you farmed, place where you were on the map, etc. At the end of the day the game would benefit from PKs having harsher or longer penalties for PKing. Or maybe having a server where there are rotating PK zones, or even a server where PK penalties are much harsher, or even zones where PK isn't penalized and zones where it's heavily penalized. Without safe-ish areas where new players can get on their feet, make friends and thrive, most will leave. SteamCharts speaks for itself. In short, I love the game, but it doesn't respect my time. And it's not even the game's fault, it's the current player base really who have nothing better to do than kill anybody they come accross, which is a shame because other than that Mortal Online 2 is an amazing title. PS: I did find some people who were cool, and helped me out, even doing some hunts with them. But eventually everybody leaves the game due to the same thing. They just keep getting PK'ed an unreasonable amount of times and go away. Also 15€\month is a bit steep.
Do NOT buy. I really wanted to get back into this, heard about the NA server thought it would be a good time to try again. But, the problems started with just trying to login, 356 minute que to just login! 3 days later I try again with a 201 minute que to login. That is about all I need to know. Who produces a game that can only allow 3000ish? players to be logged in. This company.
Devs need to listen to the players more. The changes made to the standing with provinces are VERY poor. I now have to farm 15x tasks before i can kill a single player with criminal actions, god forbid there are two people that i kill. I don't complain much when it comes to this game even though there are a lot of things done poorly. THIS is a bad change and worth complaining about.
Don't waste your time.
Uh, nope.
90% grind, 9% PvP, 1% Fair Fights.
I cannot, in good faith recommend the game in its current state. Perhaps with better leadership, community support, pricing practices, optimizations, gameplay balance, more/new content, new player systems, this game will be able to capitalize on the brilliant macro design choices that the game was designed around.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 |