
Three operatives return to their abandoned boarding school to hunt a sinister fugitive. As old traumas awaken and paranoia takes hold, will they survive their own fears?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Three lifelong friends. One daring mission. No way out.
Elite operatives Mira, Goran, and Sarka have been through everything together. But when their latest mission takes them back to The School—the abandoned boarding school where they grew up—they realize that some scars never fade.
In Morse Academy, a short (~1 hour) psychological visual novel, help the team track down a fugitive who preys on fear, leaving behind messages that twist the mind and warp reality. As they track it deeper into the decaying halls, childhood memories resurface, distorted and wrong. The school is watching. The walls are closing in. And worst of all—something is hunting them.
Fear makes people change. Or maybe, it just shows who they really are.
The team’s trust begins to fracture as old grudges, buried betrayals, and long-repressed trauma claw their way back to the surface. Every decision you make pushes them further toward paranoia, suspicion… the corners of the mind nobody dares to explore. Will they stand together, or will fear drive them to destroy each other?
Four endings. Four fates.
The mission was to capture the fugitive. But in the end, what will be more terrifying—the thing they’re hunting, or truths they uncover about themselves?
Key Features:
- A character-driven psychological horror visual novel about trust, repression, and paranoia.
- 30 minutes to 1 hour worth of gameplay.
- Constantly updating map, the only thing keeping you from being lost forever.
- Multiple consequential choices, in the fractured team dynamic, your choices determine what happens to the team.
- Four endings, each revealing a different, disturbing truth.
- Haunting, grunge-inspired art style that brings the decay and dread of The School to life.
- Atmospheric and dark soundtrack.
The School remembers what they did. And soon, they will too.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, German, Polish, Traditional Chinese +1 more
Engagement
Reviews
I have no idea what was going on, but I think I enjoyed the vibes. Also liked the call backs to MINE MEMORY. (also, much like mine memory, this one gave me weird freezing issues when I clicked through too fast on my second playthrough in an attempt to get the other endings. i think it might just be the engine having an issue with my pc, but figured it was worth noting in case anyone else has the same problem.)
[b]Morse Academy[/b] — это просто потрясная новелла, которую уже даже инди-шизой не назовёшь. История местами [b]ощущается, как сон в детстве при температуре,[/b] что делает её только лучше. Не отнёс бы её ни к обычному, ни к психологическому хоррорам, так как игра совсем не напрягает, за исключением, возможно, моментов с яркой графикой. [b]Очень вкусная атмосфера,[/b] нет ни одного "стоячего" или скучного фона, неплохой саундтрек. Единственный минус, который можно отметить — машинный перевод на русский, но тут везёт обладателям английского. Скорее всего, в русском переводе некоторые моменты могут быть непонятны или неточны. Изначально столкнулся с тем, что ачивки просто не получались. Сегодня написал на почту разработчикам, и, к моему удивлению, они всё пофиксили за два часа буквально. Так что я VAINSANE руки целовал.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
Interesting!!you can play this on steamdeck
неплохо
As someone who argued about Percy Jackson a lot during high school lunches, this conflict seemed tame to me.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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