
Three operatives return to their abandoned boarding school to hunt a sinister fugitive. As old traumas awaken and paranoia takes hold, will they survive their own fears?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three lifelong friends. One daring mission. No way out.
Elite operatives Mira, Goran, and Sarka have been through everything together. But when their latest mission takes them back to The School—the abandoned boarding school where they grew up—they realize that some scars never fade.
In Morse Academy, a short (~1 hour) psychological visual novel, help the team track down a fugitive who preys on fear, leaving behind messages that twist the mind and warp reality. As they track it deeper into the decaying halls, childhood memories resurface, distorted and wrong. The school is watching. The walls are closing in. And worst of all—something is hunting them.
Fear makes people change. Or maybe, it just shows who they really are.
The team’s trust begins to fracture as old grudges, buried betrayals, and long-repressed trauma claw their way back to the surface. Every decision you make pushes them further toward paranoia, suspicion… the corners of the mind nobody dares to explore. Will they stand together, or will fear drive them to destroy each other?
Four endings. Four fates.
The mission was to capture the fugitive. But in the end, what will be more terrifying—the thing they’re hunting, or truths they uncover about themselves?
Key Features:
- A character-driven psychological horror visual novel about trust, repression, and paranoia.
- 30 minutes to 1 hour worth of gameplay.
- Constantly updating map, the only thing keeping you from being lost forever.
- Multiple consequential choices, in the fractured team dynamic, your choices determine what happens to the team.
- Four endings, each revealing a different, disturbing truth.
- Haunting, grunge-inspired art style that brings the decay and dread of The School to life.
- Atmospheric and dark soundtrack.
The School remembers what they did. And soon, they will too.
Engagement
Reviews
хорошая хоррор новелла за свои деньги
Moving backgrounds, sprites changes with different faces, excellent music, an amazing storyline, a relatable story if you're into the "supernatural" side of things honestly, it's a 10/10 for me just wish I could have added one more ending. You'll know what I mean if you finish all thee endings. You should finish all the endings before you understand.
Çizimler ve ana hikaye gayet çekici olsa da sonu bence çok yarım kalmış her sonda yine akılda çok soru bırakıyor ve bence hiç biri tam olarak oyuncuyu tatmin etmiyor böylesine çekici bir hikayenin biraz eksik ve yetersiz kalmış sonlardan dolayı vasat bir oyunun parçası olması bence biraz üzücü açıkçası 10/6
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, German, Polish, Traditional Chinese +1 more
Hours played at review time, across 36 reviews with recorded playtime.
[b]"let's not talk about misery."[/b] 🖤🖤🖤 🟩 good aesthetic style 🔷 nice and moody 🔴 weak story [b]vibes:[/b] eerie [b]loops:[/b] short visual novel with some different endings [b]states:[/b] finished, 100%, all endings [b]ramblings:[/b] i rather liked the previous game 'mine memory' and this is at least visually very reminiscent of it. the visual style here is definitely more developed and one of its strong points. i enjoyed the mood, the sound, it's a good aesthetic package. but the story is sort of, eh. it's all very unexplained and contextless, and that's fine when it's some things but it felt like that for everything. i expected some of the whatever to be cleared up at least a little bit by the end, but nothing really was? things just kinda happened and then it ended. [b]verdicts:[/b] mixed opinion on this, just on the edge. i enjoyed it because i kinda like this sort of vague style over substance stuff, but its a pretty rough piece. while the story left me with very little feeling, the atmosphere was kind of good still. i can imagine this working much better if it had been more visual and less novel. [b]scores:[/b] 👁️ out of ❓ on 📟 https://steamcommunity.com/sharedfiles/filedetails/?id=3796934316
Опять в трейлере показали половину иГры. Текст, как обычно в таких новеллах, пропустили через ГуГл перевоДчик и от тоГо сюжет кажется ещё шизовее. Но чёрт возьми, как же иГрушка стильно выГлядит. Все эти плавающие фоны, чёрно-красная палитра, монстры. Ещё и скримеры присутствуют. Остаётся только оДин вопрос: почему все буквы "Г" и "Д" написаны КАПСОМ?
Like it, also artstyle's cool
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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