
All Lost Souls Update: final class, weapon variants, crits and fumbles. A desperate attempt to endure the coming Apocalypse in a cursed, unjust dark fantasy world, made only to appease a vain god. Combat is brutal, choices are lethal, and survival is a temporary insult to fate. A flail to the face.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With the introduction of the Occult Herbmaster we added the last playable class of the game and got a little closer to version 1.0. New weapon variants will dramatically change the gameplay and how you plan your adventures. Critical and Fumble outcomes in situations, the Friend or Foe random encounters: all the new content in this update focuses on action, luck, misery and death.
Every choice must be weighed; react in time or face a violent end. And when weapons are not enough, turn to dozens of items to curse, confuse, and drive your enemies into despair.
Gather a party of wretched antiheroes and try to stall the Apocalypse before they betray you and strip you of what little you have. You can’t win. You can only survive.
Built from a large pool of handcrafted situations and quests, constantly rearranged by a semi-procedural system. Enemies, drops, and stats are randomized. Expect no patterns. Expect no mercy.
Mesmerizing art-punk graphic style
A wretched world doomed by an unavoidable apocalypse
A brutal, haunting doom metal soundtrack
Multiple classes, each radically different in strategy, strengths, and approach
Weird creatures as companions for your cursed walkers
4 Main Quests
60 Situations
10 Short Quests
4 Heretic Quests
Arcane Catastrophes
ARPG elements. Light on mechanics, heavy on everything else
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An amazingly faithful adaptation to a TTRPG I've been playing for years. It seems like every step forward has given the game more depth and replayabliity without compromising on the unforgiving nature of Mörk Borg. The game could have easily been brutal for brutals sake and im glad its not. I of course have run into a couple bugs here and there too. A few simple achievements I should have gotten never showed up, and the game will crash just about every other time I minimize the screen for something. I understand how these are bigger issues for folks but they dont take me out of it really. The devs are really responsive to feedback and the game is only getting better for it. The difference in performance between this and the Beta alone is huge already. I'll start worrying about deeper performance issues if they persist past the full release. As for now, I'm just enjoying my time in the Dying World.
I really want to like this game. I love the TTRPG and the setting and how it looks. But I can't recommend it. It's hard, but in the wrong way: It's not challenging, it's punishing. One mistake pretty much means you have to start all over again. And since there's (mostly) one main quest (with randomized elements), that means playing the first few segments of the game over and over and over and over and over and over... and it just takes. so. long. to. do. *anything* (looking at you, unskippable cut scenes). It really takes the fun out of it. Here's hoping the balancing gets reworked in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very fun, tough and amazing to look at, but... I've had countless crashes with many completely preventing me from playing on my save games. once this is fixed then this will be a positive review.
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_actor: Unable to find instance for object index -4 at gml_Script_routineCombat@anon@212311@Actor@ActorFunctions ############################################################################################ gml_Script_routineCombat@anon@212311@Actor@ActorFunctions (line -1) gml_Script_checkInputIdleAuto@anon@83978@Actor@ActorFunctions gml_Script_updateIdle@anon@85921@Actor@ActorFunctions gml_Script_updateIdle@anon@1571@TameDog@TameDogFunctions gml_Script_update@anon@56922@Actor@ActorFunctions gml_Object_obj_actor_Step_0
Epic.
The core experience is fun, unforgiving, and brimming with atmosphere. It is a great adaptation of the TTRPG, and this also means it is not for everyone; the devs actively encourage people to edit files and tune the experience to players' own preferences. This is a core aspect of the TTRPG as well, but it also means that more "casual" (to use an overused term) players may struggle. Be aware that at the time of review, it is still in very early access, so many aspects of the game are inaccessible and buggy. But good things come to those who wait, and as it stands this game has a lot of potential. I love games that are atmosphere first, and I don't mind dying over and over again, so be aware that this ain't comparable to a AAA experience. But it's metal, it's punk, and it's proper MÖRK BORG. Oh, and the soundtrack is actually, *properly* sludge and doom metal. Too often have I been promised a metal soundtrack and fell headfirst into the realm of fantasy choirs and power strings. Not this f*cking time.
Trying to eat a piece of fat after a fight against two undead scumbags, my game crashes and i lose my progress. Pretty sure this is not intended, but it feels very Mörk Borg that a piece of meat ends the world. Aside from that, i have not ran into any issues performance wise and i am still having fun- as of yet.
Captures everything I love about Mork Borg and jams it into a beautiful metroidvania style game, and it's as brutal as the source material. 10/10 will enjoy the Dying Lands this way!
They've done a killer job of implementing the flail-to-the-face vibes of the TTRPG, so if you loved that, you will love this. "Rules light, heavy everything else"
Oh yeah.. its MÖRK BORG alright. This definitely feels good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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