
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
지금 하는건 비추임. 진짜 비추임. 어떻게 나올지는 모르겠지만 익숙한 돈독 오른느낌이 강함
f2p is cooked ngl
Recent unfriendly changes to end game, lack of communication, and massive HP inflation to the point not even most whales can clear. If you are fine with sinking a few hundred to a few thousand dollars into a character for it to be unusable due to a "bugfix" and still be unable to clear the obscene difficulties of the end game (where all of the pull currency rewards are, so F2P players get nothing because they can't clear) then go ahead. Otherwise, stay away
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 716 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I used to love this game... (Look at my hours—I actually still do love the game). I also normally NEVER review games... But, the Devs keep making VERY anti-consumer choices and then gave massive numbers creep to the only repeatable game mode that matters (see other reviews for more info). I've also spent so much money on this game to support the DEVs... However... Now, I cannot in good conscience recommend this game to anyone anymore. Unless you want to join as a purely Free to Play until either the game Ends of Service or fixes the problems.
i started a month ago started 2.5 . recent patch of 2.6. hear me out that i spent quite some money because i did enjoy it in 2.5 i think it wasn't too horrible. even older units gave value, story was meh, but the combat wasn't braindead it was the fun kind of challenge. sure. i was happy with that. THEN immediately on 2.6 patch came out. then suddenly the units i pulled for had absolutely LOW value, weak on the updated endgame. like WHY? why inflate game modes, change rules, cover nerfs as 'bug fixes'? i spent a good sum of money. that's on me sure. but immediately pulling the rug on players? I pulled for mouchette, i pulled for glotan because that's what's offered on the time i started and suddenly they're absolutely weaker on the updated endgame? that doesn't sound reasonable. so forgive me. DO NOT PLAY THIS game the dev had to say "it's for the good for overall balancing". devs couldn't just let players have fun. WELL THE "BALANCE" MADE MY ACCOUNT SEVERELY WEAKER. THAT'S WHAT HAPPENED. prime example of when the devs start focusing on money and completely forgetting the enjoyment of players
B.I.A.V. does not know what they are doing to their own game. Absolute nosedive of management.
new engame is very unfriendly to f2p and beginnners. all the new realms are unbalanced and unfun. idk what else to say, this is like watching your favorite youtuber turn into slop, none of these changes will benifit the game long term. eos for the 4th time soon i guess.
융식된 유저입니다
Very disappointed in 2.6, even after dev "addressed" the issue. What's stopping them from doing this again in the future? Definitely lost my trust.
太好玩了,累计活动抽283次,就中5个,歪8次,比原神都6.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.1K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |