
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
English, PT-BR abaixo While I loved playing the game at first, the current state of the game causes me concern for its future. - Shop update with the intention to make purchases better ended up increasing the cost of important progression materials, difficulting the economy for new players. - Nerf disguised as a bugfix for an interaction between character and equipment that existed since the character was launched over a year ago and openly known as BiS for all the community, right after both went through a rerun one after the other, giving it a even more scummy look. - Changes to affinity systems that demand a insane amount of time investment for a cosmetic that is barely noticeable and could easily be something better with 5 minutes on Photoshop. - Changes to endgame content that power creeps 90% of the roster with insane damage and HP bloat enemies, while gate keeping pull rewards on difficulties for whales that even they can't easily clear. This changes also reduced the rewards that F2P/starting accounts can get on that mode, severely delaying progression for those accounts as unique materials are gatekept for higher difficulties that need those materials to be cleared. - Lack of communication for the things above. Ever since the update dropped the devs have been silent ignoring the community criticism about the changes that shouldn't have made past QA. In any other circumstances I would have song praises for this game. But due to the current state and the fear of what might happen if this and many other issues aren't addressed, I leave this negative review until things get better. PT-BR: Embora eu tenha adorado jogar o jogo no início, o estado atual dele me preocupa em relação ao seu futuro. - Uma atualização da loja, que visava melhorar a experiência de compra, acabou aumentando o custo de materiais importantes para a progressão, prejudicando a economia para novos jogadores. - Um *nerf* disfarçado de correção de *bug* afetou uma interação entre personagem e equipamento que existia desde o lançamento do personagem, há mais de um ano, e era amplamente reconhecida pela comunidade como a melhor opção (*BiS*). Isso ocorreu logo após ambos terem retornado em *banners* consecutivos, o que tornou a atitude ainda mais questionável. - Alterações nos sistemas de afinidade exigem um investimento de tempo absurdo para obter um item cosmético quase imperceptível — algo que poderia ter sido facilmente criado em 5 minutos no Photoshop. - Mudanças no conteúdo de *endgame* tornaram obsoletos 90% dos personagens do elenco devido a inimigos com dano excessivo e vida inflada, ao mesmo tempo em que restringiram as recompensas de invocação a níveis de dificuldade tão elevados que nem mesmo os *whales* (jogadores que gastam muito dinheiro) conseguem superar facilmente. Essas mudanças também reduziram as recompensas acessíveis a jogadores *F2P* (que não gastam dinheiro) e contas iniciantes, atrasando drasticamente a progressão, já que materiais exclusivos ficam restritos a dificuldades elevadas que, ironicamente, exigem justamente esses materiais para serem vencidas. - Falta de comunicação sobre os pontos mencionados. Desde a atualização, os desenvolvedores mantêm silêncio, ignorando as críticas da comunidade a respeito de mudanças que jamais deveriam ter passado pelo controle de qualidade (*QA*). Em qualquer outra situação, eu estaria elogiando muito este jogo. No entanto, devido ao estado atual e ao receio do que pode acontecer se esses e outros problemas não forem resolvidos, deixo esta avaliação negativa até que a situação melhore.
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 716 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rework 2.6 Get it right on 2.7 The playerbase is the greatest treasure a game can have God Bless
May the Silver Key guide you to the blind idiot god, greedy and mindless. It's kinda weird to write this review, because I rarely do that, and also because on Google Play I left a review that was basically "5/5, I hope more people will play it." And that's kinda still true — I really do want everybody to play through the first arc and enjoy the experience. I really doubt any new player can enjoy it, though. In my first year the game genuinely seemed very generous; I could play most of the content and enjoy it. Except for the hardest difficulty, reserved for whales and for those who've played the longest and are okay replaying a single battle tens of times. That was fine by me. Now it's not. Because of number inflation. Because of more new characters that you need at least at E3 with their wheels. Yes, I think you can play as intended, "with no overexaltation etc." It's still hundreds and thousands of cores. And 100 cores are worth basically nothing because of the inflation you caused, "dear" developers. For newbies and F2P players it definitely won't be enough. I see it as you're going to bury my favorite game — a game with an interesting challenge (a month ago it was interesting!), with a cool story (one that, if it didn't make me cry, left me devastated), with cool characters. So what I'm saying is not that I don't love the game, not that I won't play it, or even that I won't pay anymore. It's that We saved Morimens. I was among them. And I *won't* do it again. I'll be sad for the game and cruelly happy for the developers when it goes to hell
A game with excellent art and story- but it seems like the developers are keen on ruining it for the sake of 'easy' cash.
the new update ruined a lot.
Game continuously put out patch after another that is player-antagonistic and frequently, they go back on their words. This has reached a fever pitch with the new D-Tide change, which is the most braindead change I've seen. They literally just multiplied the numbers to the mobs without considering existing mechanics of the game which made most of the premium units obsolete in higher difficulties as well as pretty much every single team comp/strat, while not adding any new gameplay mechanisms to make it different from previous version. In addition, it became mandatory to purchase the premium tier "monthly" pass, as the endgame content has become turn resetting over and over again and praying for RNG, sucking the life out of the content as it became an extremely tedious time sink. This is especially harmful to new players as the game previous encouraged well thought out horizontal team building and strategy, but over night it became a heavy vertical investment game. This killed one of the biggest strength of the game, as Morimens used to be a game that allowed to make team and units that you like work as long as you put thought, effort and investment into it, but now it has become just like any other predatory gacha out there that forces you to be a "meta slave" robbing player choice and agency. On top of that, they also changed the shop more expensive and less accessible to newer players who lack the resources. This is on top of all the creeping patches after patches that steered the game to more P2W direction. Best part is they were selling units that would have been top tier in the previous version of the game, while knowing that they will become obsolete once they made these changes leading up to the patch day. Yet the only thing they provided for this huge transition was non-premium unit reset tokens. Following the obvious backlash, they continued to make excuses to justify themselves by using niche case examples and with a half-assed "apology" gave 100 temporary pulls. Keep in mind that this game is an extremely dupe heavy game that requires 16 dupess to fully max a unit, 8 dupes to unlock stronger version of the ultimate, and 4 dupes just to unlock abilities that makes the unit whole. With 30 pull 50/50 half ceiling and hard ceiling at 3 SSR pull, you literally get 1 guaranteed dupe with 90 pulls. Yet they made many units, including ones they were selling literally weeks leading upto the patch, obsolete while spitting in players faces by only providing non-premium unit resets when these have even less value now since non-premium units cannot even be considered with very few exceptions in the current version, when the previous version allowed you to make most of them work in endgame contents. I can no longer promote this game in good conscience seeing the user-antagonistic direction the devs have been taking since the last anni. Shame to see the horrendous state this game is in now compared to just months ago in 2 year anniv.
I hate to say it, but I just don't recommend this game, not anymore. Other reviewers outline various concerns about it, and if you go through the negative reviews around my post time, you'll see why. however, the main reason I can't recommend this game is because this has been a slow creeping pattern of concerns that simply come down to a design i can't agree upon. Despite the game having a good story, art, and music, the gameplay design and monetization are shifting in ways I can't recommend. The developers seem shaky about their movements too. I've never played a game of this kind where i was so unexcited for new content or changes across such a long period. A common concern is the other version of the game and how it's handled, and that's crept into this version over time with things like divine realms (one of the ways characters affect others in their own type) getting constant mention. the sudden batch of negative reviews is just one of the most recent times it's gotten enough to have people speak against recommending since it affects how people have perceived the game and their progression. They took a solid endgame system altered it to a less scaled version causing concern to players at all tiers. All they had to do was add harder modes, not rework the whole thing. the covenant binding changes (what id call this games armor equivalent) also swiped at something i enjoyed about the games design considering team scope It feels like to me the games going in a bad direction and there's no real way around it. Since they've shifted the pvp to balancing only, and the PVE's become what it has, there's more than enough concerns on top of my personal time with the game being more and more disappointing, to just say while there's definitely reasons to play this, Id say it's not worth it.
This game is ♥♥♥♥♥♥♥ awesome, the gameplay is really cool, the artstyle and the character designs are really unique and also cool as ♥♥♥♥, the story is...extremely interesting if you're into the Cthulhu Mythos, but it's very badly translated. So, why is this a negative review? Because in the single month i've played, i've seen as the game has gotten worse for no reason, and instead of any sort of fixes, the developer's response has been "ah, gomen oomf chan" and silence. I was previously excited to take part in the endgame mode because it looked very neat and challenging, the literal next day after i first finished it, they decide to make it harder for whales, except, instead of adding extra difficulties for them; they make *less* difficulties but make all of them *a lot harder*, like *you need to have 4 extremely whaled out dudes that are also extremely meta to even think about clearing this* hard. This is also the only one of these games i've played where they actively nerf characters, and i now understand why people rarely do it! They also made a JP server where they implemented god-awful changes for no reason that also make the game more whale-focused, and they're slowly bringing them to the global server, so that's awesome too. This game is awesome and i really wish it could shine, but all my goodwill has been spent in the month or so i've played and i have 0 hope it'll get better with how incompetent the dev team is (specifically the producer, who keeps making god-awful community posts that show he has no idea why he keeps ♥♥♥♥♥♥♥ up).
Game is going full on p2w route and dev keep liying about it. Game is finally eosing soon, it should never be saved only to be doomed by it's own dev
gaem bad now
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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