
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a game that only updates its main story, once in a blue moon. It's VERY reliant on endgame content to keep players around in between months of content drought. And boy did the new update to DTide (the main endgame) just suck out all the fun out of it. HEAVILY inflating the enemy HPs only makes it an absolute grind to go through and is incredibly hostile to F2P players like myself. It's been fun while it lasted, but it seems its time to move on to other games.
Insanely scummy update. Other reviews say it better than I could, so I would recommend going to read those in place of this one, I am just leaving this so the developers can know I am disappointed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 716 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The direction the developers have taken this game in regards to player retention and the endgame are laughable, even going so far as to send you hush money just so that their changes to the end game or lack thereof can be seen as "positive" when it isn't. If you must play this game, play it to experience the story if anything. I'm wiling to change my review if the game receives meaningful changes but.. I am not hopeful.
지금 이글을 보고있다면 절대로 유입되지 말것 2주만에 엔드컨텐츠 인플레가 10배가왔고 기존캐릭터의 대다수가 사용불가상태이며 개발사는 어떠한 해명도 하고있지 않음 풀풀단아니고선 엄두도못내는 스펙이 와버림 지난 융재 5파보스 체력 500만 언더 이번 변경융재 5파보스 체력 4500만이상 체퍼뎀이 아니면 딜넣을수단이 거의 없어진 심각한 상태 외적으로 기존에도 가장기초적인 번역이슈부터 각종찐빠 및 가챠캐릭 너프가 있었으며(보상x) 현재 진행중인 문제사항
遊戲是好遊戲,但只要玩一會兒,就能清晰而明確地預見到此後的氪金之路。 前期免費體驗的越久,後期氪金的壓力就越大。 寧可你做個200RMB的買斷,也比用Steam上架一個氪金手游要好。
If you're going to start, I don't recommend it. There’s a patch that the users have been pushing back against, so I waited for the developers’ response, but the answer I got was incredibly disappointing. They seem to be stubbornly convinced that they’re in the right.
Do NOT spend on this game until the devs reverted all their recent changes, if they don't it'll probably EoS anyway and that money is gone-gone. I used to recommend this game to everyone and got around 10 people to start playing it. Now I wouldn't recommend it to a single soul, the devs have outed themselves as typical gacha devs, you can't play units you want anymore and clear content, they will change/powercreep mechanics to force your spending, and worst of all - they will take in zero of the feedback and completely f over the players who kept them afloat when the game was about to EoS 2 years ago.
Im quite sad to write this review honestly, i love/d this game and spent way more time on mobile than just shown on steam but the direction it has been taking lately is really difficult to support. Late game is getting dragged through the gutter and the Dev's are refusing to listen to constructive feedback. At this point it seems like the game is not getting playtested at all and we are in for a very tough ride. As someone who even went out of their comfort zone to produce content on Youtube for this game i cannot recommend getting into it anymore unless you are just here as a Character collector who doesnt really care about a games systems...
The other reviews here say what I would so I will skip that part but I still want to leave a review. I play mostly on mobile, so ignore the hours played pls. This game has made too many bad changes and I can no longer recommend it. Breaks my heart because I really love the characters and the world. But I can no longer play or recommend a game that spits it the face of a community that helped keep it alive.
Can see why this game almost went EoS. Invested on a newly released character only for it to be completely ♥♥♥♥♥♥ over by the update two weeks later. HP inflation is a bit too rough even for a gacha game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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