
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
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About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot tell you just how much i love this game. I almost passed over it two years ago when I first saw it, and I am so glad I didn't. In the beginning it was lacking in human translators, character background story/side story, among other things, but that was because the Studio was deeply in the red, and they wanted to deliver a satisfying finish to the story before they laid the project down. So they had to cut *everything* that was unrelated to the main story. They even stated that they had to squish three arcs' worth of story into three chapters! After chapter 9 was completed, the point where they planned to lay it to rest, support absolutely exploded because people spread news about the game across several platforms, and thus they were able to continue. If you look closely, if you look at all the characters' designs, look at their 'Archives' tab for each Awakener, seeing the story and the small chats the Awakeners have with the Keeper, you can see just how much love the Studio put in to each and every character. And the art...oh, the art. The fact that they manage to come up with such incredible designs, not only for the characters, but also the backgrounds, and the Wheel of Destinys, with such a small team, truly astounds me. Not only that, the story they have created, the world they've made is so deep, and so interconnected. It drew me in and it will not let me go. They have made rewards easier to get, to make the gacha aspect so much kinder than other gacha games, and increased Awakener ability in combat to make the game easier on more casual players, along with actually making whole chapters easier. The Hard Mode is there for people who want an extra challenge, with adequate rewards there as well. All of this, and the fact that they are getting out of the red, getting to a better financial standing, which, in the end, means even better gameplay, more features and side stories, extra challenges for extra rewards, truly excites me. This game is such a gem. I have loved every second of it, seeing obscure references in some parts of the game to previous parts, making connections in the lore, the combat mechanics, everything. Please, try this game out. And if you love it, and you keep playing and supporting B.I.A.V. Studio, even better.
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Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このゲームタップ早すぎたり戦闘終わった後に確率でフリーズして操作できなくなるんだよね タスクキルして入り直すしかなくてマジでうざいわ 私の端末の問題なのかわかんないけど
放给任何一个不是键帽的运营来做,你游都会是无可置疑的成功 一个夸张的说法来说明键帽到底让你游经历过多少能死几次的灾难性事件 虽说类尖塔二游无可避免的要解决养成和肉鸽的天然矛盾问题 但你游在这一点上处理的还是相当不错的,尽管有着玩家等级这种短时间难以逾越的练度压制,但是越级带来的高难度战斗还是非常考验角色/密契/造物理解的,特别是此游戏独特的钥令机制与上述角色套牌的结合(尽管近期钥令明显更加和角色绑定了)带来了非常独特的体验,玩法上可以说碾压一众打牌二游,你游也是少数同角色在不同玩家手里通过操作打出天差地别的结果的游戏,甚至哪怕同一关通过多次的sl都能找到一个更加刁钻的路线解决,我想这大概才是这种游戏的乐趣所在,比起肉鸽中让人刺激的随机要素更多的是在随机中寻求解法的理解考验 美术也是独具一格的,几乎稳定吸引小众猎奇爱好者虽然并非彻底猎奇但仍然保留大部分艺术气息,而不是纯粹追求猎奇的小众变态心理,有效避免你游涌入各种恶臭圈子的小众哥 最后游戏剧情来说克苏鲁式的表达方式确实某种程度上不利于商业化表达,后续剧情也显然做了一部分妥协,不过问题不大,总体来说你游的玩法驱动已经远远大于剧情驱动了 其实原本这游戏能活到现在也是很让人惊讶吧,但至少玩家们仍然在努力挽救着自己热爱的那个游戏不是吗,所以当时看见小猫的那个兑换码确实感觉有点感动,最后祝你游蒸蒸日上吧
Very fun game. Haven't played too long yet but the general gameplay loop has been very addicting! Artstyle/general visuals are amazing as well.
玩过的最好玩的二游,没有之一
In my opinion it's one of the better card game styled gacha games out there. The art is amazing and the story in a little dark maybe for some people, but it's interesting. The strategies aren't too hard to figure out and overall just a fun game to play. Would recommend this to people without a doubt.
ts game fye bro
Rather good gamplay taking inspiration from slay the spire. art can look like midjourny at times but thats just because of the style
There is a good story buried in the mire of bad AI translation but you'd be able to understand it. Good music par with artwork and a card battle game like slay the spire or Chaos Zero Nightmare. Its free, give it a try
Amazing story, lots of content to do, gacha is super generous, devs are really nice and actively communicate, very unique and beautiful character designs and art
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.