
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Since recent D-tide change the balance went somewhere else... When the Devs introdused AA(+12), they promised that content will never require +12 characters(lie). And now they are trying to merge JP server with Global. But they promised before that they will never do this(another lie). People are complaining that the “poison” and “counter” comps don't work at all anymore. At the same time, the dev is spinning tales that those poison/counter comps are fine(even though, in reality, no one has ever seen any proof of this). As it stands now, I wouldn't recommend the game to anyone. The developers are liars, and they're trying to pull off the same tactics as Mihoyo. The problem is, they've forgotten that they're nowhere near as good as Mihoyo...
I play on mobile so that's why my hours here are low but I've been playing for over a year. I would not recommend the game in it's current state. The team have shadow nerfed characters with no compensation. Introduced 10 times hp inflation worse than anything Hoyoverse have ever done. Made 80% of the roster unable to clear the endgame all in a single patch. The compensation for this is 100 pulls which will expire in 3 months. This is a game I can no longer support or recommend because anything you do or spend money on will likely become useless in a month. I literally spent money last week on the character they have nerfed under the guise of a bugfix. I'd advise anyone who wants to try this game to not spend any money. Also unfortunately all guides are now wrong as like I said earlier 80% of the characters in the game even ones that were on banner 3 weeks ago are now useless. At least with other gachas those characters would be relevant for at least 3 months. Well in morimens they are now only relevant whilst on banner before they are gutted. The devs need to revert all changes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 719 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
吃这个画风且做好了花钱准备的XP党,随意;冲着游戏性来的,哈哈,你游没有游戏性。 美术骑着策划上班,入坑三年,眼看着美术质量逐步下降,新角色人味儿越来越重非人感越来越弱,明显在自抄,出个老角色的皮肤就当新角色买再让你花大几千块养一次,你游独有的“我知道做什么赚钱所以我选择抢劫”……玩了三年就一个本命角色大绿鸟,普通本养养还行困难和癫狂根本没法打,XP党似的最惨的一次,既然只有画风能卖钱为什么不好好发扬优势?当个动画片做、多出剧情和皮肤比啥也强,肉你爹的鸽呢也配叫肉鸽?除了数值爆炸啥也不会,天天暗改还嘴硬,关卡设计还偷懒。 独一份的牢克画风,做出了独一份的狗屎剧情……
한정 각성체 출시 후 1년 정도 지났는데 버그픽스라는 명목하에 간접너프 후 다른 공지 속에 조그맣게 추가해놓는 치졸함. 그러고나서 기존보다 난이도를 괴상하게 높게잡은 성장재화 파밍처인 융재 출시. 이런 이슈들에 목소리 내는 사람들이 한둘이 아닌데도 못본척 못들은척 묵묵부답인 운영. 융재 개편전엔 디코에서 세심하게 고려해서 난이도 조정할거라고 이빨까던 사람은 이 사단이 났을땐 코빼기도 안비침
このゲームタップ早すぎたり戦闘終わった後に確率でフリーズして操作できなくなるんだよね タスクキルして入り直すしかなくてマジでうざいわ 私の端末の問題なのかわかんないけど
신규 컨텐츠를 게임 2년 이상 한 핵과금들 기준으로 만드는 미친 돈미새들입니다 한 달 동안 100만원 정도 쓴 저는 감히 따라갈 엄두도 못 내겠네요 더 시간 낭비하게 되기 전에 탈출합니다
the game used to be fun until a last dtide change(dtide is the endgame of morimens): prior to release the main dev was gathering feedbck, after which he said the difficulty of the new dtide will be toned down. the chinese and english comunity made the calculations of what that means: the chinese expected 20 million hp bosses(which is extremely hard to do unless you are a whale), the english comunity expected 8-10 millions(that means a double in hp of the bosses and mobs for endgame, compared to old dtide). then the update happened. the hp of the bosses reached 45 millions, which makes it that only 5 characters in the game can clear, and only if they have strong supports and they are whaled out. the bar for new players was raised as well. basically new players are locked out of the mode. the mode that is the only source of materials required to upgrade our characters enough to be able to clear on easiest difficulty. yes, "you need 5 years of experience for your first job". together with these changes the shop got upgraded in order to make important materials harder to acces. the wave of recent negative reviews is because of these changes, that make the game not even pay to win(because not even whales can clear endgame. as i said before, only specific comps can clear. if you don't have the 5 dpses needed it's not going to happen, no matter how much money you spent.), but a poor moneygrab scheme without much thought put into it.
我去,怎么那么好玩,我饭也不吃,觉也不睡,每天两眼一睁就是打开这个忘却前夜,真的太好玩了,好玩到父母不想再管我,亲戚看不起我,但是这能怎么办,我已经深深爱上这个游戏了,别人对我的指点只不过是对我的认可罢了
정말 애정을 가지고 하던 게임이였는데 융재 피뻥 코퍼/픽맨 기습너프 신융재 출시후 갑작스러운 소통절단 등등 여러 사건을 거쳐 정말 애정은 다 떠나가고 겜을 계속해야할까라는 생각이 들더군요
I have played the games on mobile for hundreds of hours, but in steam, i wanted to give a negative review follow with a 2.6 updates where the dtide is extremely difficult and affinity changes. Im dissapointed and hope they revert the changes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $112.1K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |