
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级无敌逆天的策划,永无止尽的氪金黑洞,今天t0的角色第二天直接变成下水道,堪比火箭速度的数值膨胀。 如果有新人想玩这个游戏,看到这条评测,相信我,快跑。 你肯定听过三国杀的传说对吗,这个游戏策划的脑子甚至不如三国杀策划。 快跑 快跑 快跑
It sucks to see a game I once genuinely enjoyed go downhill this quickly through one anti-consumer decision after another. I won’t go into detail about everything that has happened, since plenty of others have already explained those issues far better than I could. I’d encourage anyone curious to look through the reviews posted since September 1st. Unfortunately, I can’t recommend this game anymore. It’s disappointing to see something I once enjoyed head in this direction.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 719 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I play on mobile so that's why my hours here are low but I've been playing for over a year. I would not recommend the game in it's current state. The team have shadow nerfed characters with no compensation. Introduced 10 times hp inflation worse than anything Hoyoverse have ever done. Made 80% of the roster unable to clear the endgame all in a single patch. The compensation for this is 100 pulls which will expire in 3 months. This is a game I can no longer support or recommend because anything you do or spend money on will likely become useless in a month. I literally spent money last week on the character they have nerfed under the guise of a bugfix. I'd advise anyone who wants to try this game to not spend any money. Also unfortunately all guides are now wrong as like I said earlier 80% of the characters in the game even ones that were on banner 3 weeks ago are now useless. At least with other gachas those characters would be relevant for at least 3 months. Well in morimens they are now only relevant whilst on banner before they are gutted. The devs need to revert all changes.
Pretty messed up what they did to d-tide. Also uncool to arbitrarily nerf one of my favorite awakeners under the pretense of a bug fix. I've been playing the game for over a year and I would usually emphatically recommend it but this kind of thing sets a very scary precedent
The patch 2.6 is a miserable experience, and the radio silence from the devs is very concerning. If you were thinking of trying this game, do yourself a favor and stay away.
このゲームタップ早すぎたり戦闘終わった後に確率でフリーズして操作できなくなるんだよね タスクキルして入り直すしかなくてマジでうざいわ 私の端末の問題なのかわかんないけど
我去,怎么那么好玩,我饭也不吃,觉也不睡,每天两眼一睁就是打开这个忘却前夜,真的太好玩了,好玩到父母不想再管我,亲戚看不起我,但是这能怎么办,我已经深深爱上这个游戏了,别人对我的指点只不过是对我的认可罢了
the game used to be fun until a last dtide change(dtide is the endgame of morimens): prior to release the main dev was gathering feedbck, after which he said the difficulty of the new dtide will be toned down. the chinese and english comunity made the calculations of what that means: the chinese expected 20 million hp bosses(which is extremely hard to do unless you are a whale), the english comunity expected 8-10 millions(that means a double in hp of the bosses and mobs for endgame, compared to old dtide). then the update happened. the hp of the bosses reached 45 millions, which makes it that only 5 characters in the game can clear, and only if they have strong supports and they are whaled out. the bar for new players was raised as well. basically new players are locked out of the mode. the mode that is the only source of materials required to upgrade our characters enough to be able to clear on easiest difficulty. yes, "you need 5 years of experience for your first job". together with these changes the shop got upgraded in order to make important materials harder to acces. the wave of recent negative reviews is because of these changes, that make the game not even pay to win(because not even whales can clear endgame. as i said before, only specific comps can clear. if you don't have the 5 dpses needed it's not going to happen, no matter how much money you spent.), but a poor moneygrab scheme without much thought put into it.
Devs got veeery greedy. To the point even whales on CN complain and quit. So while game itself nice. And I would say stroy is worth playing. I would advise against any spending in the game. If you trying it out. I would say treat it as filer game.
신규 컨텐츠를 게임 2년 이상 한 핵과금들 기준으로 만드는 미친 돈미새들입니다 한 달 동안 100만원 정도 쓴 저는 감히 따라갈 엄두도 못 내겠네요 더 시간 낭비하게 되기 전에 탈출합니다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $112.3K | 244 | 84% | $13.99 | |
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| $0 | 295 | 81% | Free | |
| $112.1K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |