
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Early access is a weird beast. Some games are worth the ramp up. Some games feel disingenuous with their reasoning for Early Access. Morbid Metal feels reminiscent of Hades II early access: a lot of the core foundation is there in a short, punchy experience. The gameplay and movement systems are fun, and some of the early game skills like Leak are a bit overpowered, though I personally find that a good thing in a game where you can control the difficulty level. With more time, I'm hopeful for more biomes and enemy types and a development journey similar to games like Gunfire Reborn that continue to iterate on a solid foundation. As a roguelite game, replaying the same areas and bosses is part of the intrinsic agreement with the genre, how we interact with those bosses and areas is where the bread and butter is and I'm looking forward to more of it.
战斗爽,只是关卡是不是有点少啊,第二关打完就没了。。。希望作者多更新一下,流程真的短小精悍。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vou voltar depois que platinar para comentar mais mas segue o que eu percebi do jogo. Jogo com uma gameplay mt boa, frenética e com personagens com variaçôes de habilidades, com um jeito de upar habilidades e skills passivas fáceis (apenas jogando e matando os 2 bosses que tem) sendo bem divertido para jogar e vale a pena comprar
This is one of the most fun roguelikes to just pick up and play. It shoves achievements at you to keep the dopamine receptors firing, as if the combat itself didn't do that plenty well. Highly recommend it even in early access.
Después de varias horas puedo decir que Morbid Metal tiene una base espectacular. El sistema de combate es, sin duda, su mayor fortaleza: rápido, fluido, responsivo y muy divertido. Poder alternar entre personajes en tiempo real añade mucha profundidad y hace que los combates se sientan dinámicos de principio a fin. Visualmente también está a un nivel muy alto. Los diseños de los personajes, las animaciones, los efectos y la ambientación tienen muchísima calidad. Además, la optimización ha sido excelente en mi experiencia, algo que siempre se agradece. Mi única crítica importante es la cantidad de contenido. Se termina relativamente rápido y uno se queda con ganas de seguir jugando. El núcleo jugable es tan bueno que pide a gritos más biomas, más enemigos, más jefes, más armas, habilidades y desafíos para aprovechar todo su potencial. Aun así, considero que el juego va por un camino excelente. Si los desarrolladores continúan apoyándolo con actualizaciones y nuevo contenido, tiene todo para convertirse en uno de los mejores roguelites de acción del mercado. Muy recomendado. Tiene una jugabilidad adictiva, un combate sobresaliente y un enorme potencial. Lo único que le falta es más contenido para estar a la altura de todo lo demás.
#ระบบต่อสู้โคตรมันส์# แต่ไม่ชอบระบบเก็บสกิล เก็บpointเลย กว่าจะผ่านแต่ละด่าน พอเรื่มยากขึ้นๆก็ต้องตายต้องกลับไปเริ่มใหม่ตั้งแต่ต้น ตั้งแต่ด่านแรกเลย ตายแล้วก็กลับมาอัพpoint อัพสกิล วนอยู่แบบเนี้ยมันทำให้น่าเบื่อมากกกกกกกกกกกกกกกกกกกกกกก #(ระบบ วนลูปไม่ชอบเลยเกลียดมากๆ)#
The gameplay is fun and interesting but I do not like that i don't heal as often as I would like and I wish there was some other way to kill the flying enemies.
Fun & challenging.
Very well done to bad only 2 bosses ☹ Cant wait for more biomes :p
Непоганий рогалик з шустрою бойовкою та карколомною графікою. Поки що досить небагато контенту, втім потенціал видається величезним. Рекомендую наразі залетіти на годинку-п'ять + слідкувати за розвитком на майбутнє
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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