
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fantastic rogue lite. the second boss perpetually flying is a pain but it fits the fun combat niche ive been itching for. 9/10 id recommend it
I had a good time with it . Combat is fluent , fun and feels right . Looks amazing , solid level design ... Honestly i cant think of much else to say except its a real solid experience and i want to see more of it. Keep up the great work .
好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Resumo honesto -> Porradaria, combos insanos e satisfatórios, 1000 de adrenalina, você sempre quer jogar uma ultima iteração. Poderiam fazer mais jogos como este.
fun
三个角色,18个技能,两个boss
All in all, I'm sure there are better games of that style out there. It looks good, plays okay, but there are too many annoying, recurring things for me to keep playing: - Hold ESC to skip cutscenes? Why? Are there interactive cutscenes in the game? So much that you can't use a WASD hand position friendly keybind like, I dunno, SPACEBAR? - Boring upgrades for abilities and a character's core. It was never the white > green > blue > purple upgrades that made a skill feel powerful, it was mostly when you started matching the right passives together. The passives upgrades were 10x more substantial, such as going from 25% to 50% on something really good. - Speaking of matching passives... The game uses fun computer RP wording and upgrades don't hint at what you have. So you could choose un upgrade for, say, the blades your default E shoots out, AFTER having swapped that skill with one that doesn't shoot blades... Just a little icon on the bottom right of the upgrade's tooltip indicating that character has a skill that does this would do wonders. - Extra mouse buttons don't have proper icons. Namely forward and back, which are more common than not. - Sprinting is tied to holding dash after dashing, meaning you have to dash to sprint. On it's own, it's not too big a deal, but travel interactibles in the world, like grapple spots and jump pads KILL your momentum for some reason and you only have one mid-air dash per jump/grapple... I dunno, it's just weird. The default FOV and general game design in regards to speed leads you to believe that you should "go go go go" fast, non-stop, but the game always fights you in that regard. - Game showers you in useless unimpressive achievements for the first few hour. This doesn't help when you're giving a ubisoft PUBLISHED game a chance, wishing it's not "too ubisoft," and that's one of the first things you notice. It's just bad taste. For instance, the game calls runs "iterations." So in a roguelike game, you'll do a lot of "iterations." You get an achievement for the first, second and fifth... Dude I barely scratched the game's surface. This ain't 2006 Facebook, I don't need notifications for useless crap in my game. I don't play Ubisoft games, and I was worried. I'm guessing they had a say in a lot of this game cause it's "almost there, but not quite," as most ubisoft games. A shame, really.
fun game, love the controls and the combat. sad thing is: it's published by Ubislop
One of the best roguelike i ever played a lot of fun and crazy combat/ movement just fun to play and hunt the achivements. note: The game is in a early state and lacks content. Ican imagine spending 20 hrs here but after that it could be boring. only 2 biomes, 2 bosses, and just a few changes per run. Whats already nicely worked out is the skilltree, combat system and vibe of the game. Go for it, its worth the 18€ for sure!!
very satisfying after finishing on morbid difficulty, waiting for new biomes/ bosses!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $36.9K | 88 | 91% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $316.3K | 843 | 89% | $11.24 | |
| $443.8K | 1K | 72% | $8.99 | |
| $50K | 119 | 81% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $752K | 644 | 92% | $29.99 | |
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| $752.2K | 1.7K | 89% | $9.09 | |
| $750.1K | 599 | 85% | $29.99 | |
| $752.3K | 2.4K | 96% | $12.99 | |
| $752.7K | 2.4K | 63% | $14.99 |