
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game has good combat and nice exploration
very cool :)
Fast, Fun, Repeat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说优点: 手感巨好,打击感爽的一批; 配音做的不错; 美术风格非常有特色,古典中式风格和未来机械融合。 缺点:构筑深度可以说是浅得逆天,而且完全没有任何平衡。boss,尤其是第二章的boss,出招可以说是完全看不清,过多的特效和满天乱飞的AOE外加boss是浮空状态,可以说如果不刷特定的大爆构筑直接秒的话完全没有游戏体验可言,莫名其妙就会被boss的不明AOE秒掉。每个角色只有个位数种类的buff。角色数量少,怪物数量和关卡少,但这毕竟是EA游戏所以未来可期,只能说底子相当扎实,但如果正式版的深度没有现在的至少五倍的话那根本算不上肉鸽,我看这游戏背后还有个育碧撑着,不知道能不能做好,先好评观望一下
High paced action packed game play, tons of fun! Highly recommended!
В целом интересно,красиво,бодро,но не понятно. На данный момент больше похоже на техно демку. В концепции довольно не плохо и за игрой стоит наблюдать,по ходу ее развития,но сейчас это гринд ради гринда на часов 10 максимум,так как ничего более игра не предлагает.
fantastic rogue lite. the second boss perpetually flying is a pain but it fits the fun combat niche ive been itching for. 9/10 id recommend it
好玩
Resumo honesto -> Porradaria, combos insanos e satisfatórios, 1000 de adrenalina, você sempre quer jogar uma ultima iteração. Poderiam fazer mais jogos como este.
fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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