
Moonlit Nights is a base management game set in a zombie apocalypse world. Form raiding parties and send them out to gather supplies, deal with mysterious visitors, and make difficult choices. How many days can you survive, or can you be freed and return to your normal life? Make your choice wisely.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The term of the former student president, Hikaru, may have ended, but his responsibilities are only just beginning. Following a massive zombie outbreak of unknown origin, your once-safe school has turned into a deadly trap.
As a trustworthy, responsible, and composed leader, the fate of everyone confined within the school walls depends entirely on his every decision—from managing scarce resources to choosing who to sacrifice and who to save.
In this desperate struggle for survival in a lethal new world, the ultimate question remains: Will he prove to be a successful leader, guiding everyone to safety and reigniting a glimmer of hope, or will his poor choices turn the last sanctuary into a mass grave, sealing everyone's demise? The choice is yours.
Stories
With more than +1000 unique story You will have a different experience every time you play.
Mysterious Guests
Special NPCs will come to visit us from time to time, some with good intentions some with bad, its your choice to accept them.
Manage & Survive
Manage the supplies and personnel at your base. Create your group with the characters you want and send them on a raid. Upgrade your facilities and protect yourself from zombie raids.
Multiple Endings
Depending on the choices you make and the people you interact with, you can reach one of several hidden endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Turkish, Simplified Chinese
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
This game got potential, but there's still a lot of improvements needed. The UI can be more intuitive, it's still very clunky and inneficient, and there's no object or icon when dragging from pannel to pannel. Tutorial is dragging as hell, it should be more seamless, maybe just show us tutorial when we're going to new objective. The progression can begin from 1 or 2 rooms and open up more rooms of materials from raids so we can feel the process more in the beginning, in the first hour I already felt like I had everything and there's no motivation to improve my base. I also recommend interactive raids, like turn based combat? It'd be nice if there's animation of characters moving around in every room and survivors coming from outside. VA on dialogs or just mumbling sound effects would be nice too. And last thing, the letters on raid report is too small, the turn page button is also hard to find, maybe use rule of third and make it bigger or easier to spot.
First of all, I would like to thank the development team for their hard work. Since the game is not fully released yet, I'd like to share a few thoughts and suggestions. First, I think the population system needs some improvement. Spending 50 population points only gives me 3 people, and even after upgrading the room, it only increases to 4. Personally, this doesn't feel very balanced. Second, you've mentioned that new regions will be added soon, and I'm looking forward to them. However, even when I carefully select the members I send on missions, I often get neutral outcomes. The frustrating part is that even with a neutral result, one of my team members can end up injured or dead. Recovering from that usually takes at least two in-game days before I can rebuild the team. This either forces me to spend those days doing very little or quickly create another team, which is difficult because of the population limitations I mentioned earlier. I completely understand why regions have recommended skill requirements. However, for example, an INT region may require 70 INT, but unless I reach that exact threshold, my chances of getting a good result don't seem to improve at all. This is frustrating because character growth is largely based on luck. Even when I specifically train INT-focused soldiers, they sometimes still don't have enough INT for those regions. I would prefer a more gradual system where my chances improve based on both the number of soldiers I assign and their individual skill levels, rather than everything depending on reaching a specific breakpoint. As for the garden, I never really found a reason to use it. By the time it became available, the game was either already over or I simply didn't need it. Those are my main thoughts for now. Despite these issues, I believe the game has a lot of potential and will continue to improve. I would still recommend it and wish the development team the best of luck moving forward.
The game has really hooked me. In my longest save, I managed to reach day 46, but my team couldn't handle the "heavy workload" and decided to set themselves free :D. Because of that, I couldn't send enough people on raids and eventually lost due to starvation. I noticed a few bugs, and when I reported them to the development team, they got back to me shortly afterward and said they would look into them. I've also noticed that the game keeps getting better with every update, adding more and more content and improvements. I'm eagerly looking forward to future updates.
Fiyat-performans açısından başarılı. 4-5 saat keyifli vakit geçirmek ve kafa dağıtmak için tercih edilebilir.
I think it's a very engaging and impressive game. I recommend everyone try it; you won't regret it.
По текущей версии, люди очень много едят и пьют, прямо совсем много, немного подправили баланс, но игра всё ещё неиграбельна, когда рейд длится около 4 дней и с него приносят 100 еды и 100 воды, а у тебя за сутки потребляют по 150 того и другого.
Не удобное управление. Может когда доделают будет лучше, но пока не особо советовал бы. Из плюсов цена конечно, так что особо ничего не теряете добавив в коллекцию и поиграв когда уже выйдет полностью.
Oyun ilginç . yapımcının ilk oyunu olduğunu düşünürsek ve daha early acsses dersek ,eklencek hikayeler geliştirmeler ile elimize güzel bir oyun çıkmış olur. yapımcının tavsiyeleri dikkate aldığını ve uygulamaya soktuğunu da bilerek. keşke deneme sürecinde kısa bir hikaye de eklenseydi diyorum . umarım başarılı olursunuz diyerek oyunun final sürümünü bekliyorum
My friend recommended it, I'll definitely play it when I get the chance.
I really enjoyed the game, and it ended up being more engaging than I expected. I especially liked reading the stories in the raid reports; they add a lot of atmosphere to the game. I ran into a few technical issues, but the development team was quick to help and resolve them. Overall, I've had a great time playing and would definitely recommend it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Synth Retro Vapor Wave | $1.8K | 65 | 72% | $0.99 |
| Idle Hamburgers Save the World | $1.8K | 65 | 74% | $0.99 |
| Zoo Cleaner | $1.8K | 72 | 54% | $0.49 |
| Evil Spirits | $1.8K | 60 | 43% | $0.99 |
| Nightmare Puppeteer | $1.8K | 71 | 89% | $0.99 |
| Train Bandit | $1.8K | 90 | 89% | $0.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Satisfactory | $235.6M | 276.7K | 97% | $39.99 |
| Raft | $144M | 376.3K | 93% | $19.99 |
| Schedule I | $101.5M | 309.8K | 98% | $13.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.9K | 65% | $29.99 |
| The Isle | $60.1M | 117.3K | 80% | $19.99 |