
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quick dungeon-looter with nice shop twist. Start is a little slow, but things feel very good once you get your first set of armor and a favorite weapon. Family friendly btw, so that's a plus. I'd say worth the price, but you could wait for a sale if you really want. You probably get 15-25hrs of gametime out of it, and then it has replayability if you want harder difficulty or want to master more weapons.
*이 게임에서 짜증나는점* 게임시스템 : 대각선 공격이 안돼서 살짝 답답함. 도둑 : 매일와서 물건 훔침. 맨날 똑같은 놈들만 오는데도 아무도 안잡아감. 마을에서 내가 말걸면 태연하게 정상적으로 대답함. 비서 : 내가 유물 모아오고, 계산하고, 의뢰처리하고, 협상하고, 도둑잡는동안 아무것도안함. 지가 돌아다니는 동선에 도둑이 다녀야 겨우 잡음. (게임하면서 잡은거 1번봄) 존재 이유를 모르겠음. 꿀팁 : (DLC까지 구매하신분이라면 펫은 독가스 뿌리는 친구로 데려가세요. 보스잡을때 도트템이 지속적으로 들어가서 화력말안됨.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me parece un juegazo. Es breve, pero su precio acompaña. La historia está guay, las distintas mazmorras cambian las mecánicas de combate y te obligan a adaptarte y priorizar a quíen eliminar primero. Los jefes no son complicados, sobre todo si vas bien equipado, por lo que para mancos como yo es perfecto. Merece totalmente la pena.
Controls are so clanky it takes out the fun...
не
本来是冲着地城探险+经营小店去玩的(战斗探索结束交任务卖东西那很有异世界感觉了),结果玩下来...交互和战斗手感差劲就不说了,这按键设置逻辑简直一坨啊,只是想把翻滚绑到A键(手柄)竟引发了一系列奇妙的连锁反应?? ①游戏强制把交互键和菜单确认键捆绑,如果场景交互设为X键则整个游戏的确认键也变为X;②交互键必须和攻击键设为同一个键,否则其它操作会直接把交互行为覆盖掉(比如打开背包设为X,交互/确认键也为X,那想和NPC/宝箱交互就会直接变成打开背包,除攻击外的所有按键都是这样);③但是就算把交互设为攻击键,移动时按下也会变成移动攻击,想要交互必须先精准地走到目标跟前并停下,然后按下攻击;④另有两个菜单操作键,返回键和退出键,返回是返回菜单上一级,退出是直接退出菜单,我就说退出操作也就是多按几下返回的事,多出个按键占位直接把键位设置给毁了;⑤菜单操作搞了个无用的神秘退出键,人物操作反而少了个可用按键(菜单有8个可设置按键把手柄按键占满了,人物操作则只有7个),你但凡把交互键和确认键分开,交互放人物操作逻辑那,确认放菜单逻辑那呢?
不好玩,怎么那么不好玩啊
Ладно, будет положительный, потому что это не плохо. Но ♥♥♥ для кого это? - Вступительная анимация не скипается - Вышел вовремя обучения (кошка нажала на кнопку питания) делай всё заново - Можно ли изменить привязку клавиш? Я ♥♥♥ знает пишут что да но я втыкал в это адовое меню настроек и не смог ♥♥♥♥♥ увидеть как превратить этот ♥♥♥♥♥♥ во что-то играбельное - почему меню адовое а игра неиграбельная без геймпада? Потому что кто вообще ♥♥♥♥♥ додумался сделать на столько не интуитивное пианино ёбаное, одна атака на J другая на K. Нажать на кнопки в меню не на enter а я ♥♥♥ уже не помню на что(♥♥♥ настроишь), на L что-ли. Слава богу хотя бы движения на WASD. - Визуал прикольный - Гейпадеры сосать
I put over 61 hours in the game and I can say I liked it. I'm clearing my steam backlog and started playing this and I'm happy with my choice. This game does take a lot of grinding, so if you hate grinding then I don't recommend.
What's up with the keyboard and mouse controls? They're hard to get used to
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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