
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*이 게임에서 짜증나는점* 게임시스템 : 대각선 공격이 안돼서 살짝 답답함. 도둑 : 매일와서 물건 훔침. 맨날 똑같은 놈들만 오는데도 아무도 안잡아감. 마을에서 내가 말걸면 태연하게 정상적으로 대답함. 비서 : 내가 유물 모아오고, 계산하고, 의뢰처리하고, 협상하고, 도둑잡는동안 아무것도안함. 지가 돌아다니는 동선에 도둑이 다녀야 겨우 잡음. (게임하면서 잡은거 1번봄) 존재 이유를 모르겠음. 꿀팁 : (DLC까지 구매하신분이라면 펫은 독가스 뿌리는 친구로 데려가세요. 보스잡을때 도트템이 지속적으로 들어가서 화력말안됨.)
还行吧,7.5分。模拟经营类肉鸽初玩确实新奇度很高,剧情也还有意思,画风也很喜欢。但是整日上四个关卡和DLC重复度在40%左右且探索过程诅咒物件占格子整体体感有些差扣1分,整体材料交互性全在铁匠那并且每个地牢就是个套模板循环的膨胀感官有点一般扣1分,操作上我个人用着比较难受,尤其是没用枪碰到大史莱姆简直是折磨扣0.5。把DLC一起玩完应该还要四个小时,作为我对steam游戏一块钱一小时的评价标准我可以给个好评。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick dungeon-looter with nice shop twist. Start is a little slow, but things feel very good once you get your first set of armor and a favorite weapon. Family friendly btw, so that's a plus. I'd say worth the price, but you could wait for a sale if you really want. You probably get 15-25hrs of gametime out of it, and then it has replayability if you want harder difficulty or want to master more weapons.
It was fun enough at first, but the gameplay loop was pretty much identical no matter how far you were in the story, so nothing felt rewarding. The story and ending also felt very lacking. If I wanted to hack and slash monsters, there are other games with more varied dungeons and better challenges. If I wanted to manage a shop, there are other games with more in depth systems and progression. Moonlighter doesn't really offer anything unique, special, or particularly well done; everything it does has been done better elsewhere. The art is charming, though.
Downloaded this game to kill some time after my development... It turned out to be a good game, small, causal game for all platform.
Отсутствие нормального управления мышь+клавиатура - огромный минус... The lack of normal mouse and keyboard controls is a huge minus...
This game is charming and captivating. The loop feels great - delve as deep as you can for the best loot, without overdoing it, then spend the day cultivating a little shop and trying to figure out the best value for those items. Little QOL features like tracking items I need for crafting from the dungeon are spectacular, I'm blown away by the quality of this little game and I look forward to seeing what the sequel expands on
Very cool idea that is extremely lazily and shallowly implemented with an extremely repetitive, unbalanced gameplay loop. Was not even worth finishing. The store mechanics are a glorified sell button that takes a long time to execute. The dungeon diving is a very simplistic zelda with extremely shallow roguelite mechanics, where you spend more time managing the embarrassingly tiny inventory than you do actually playing the game and going through rooms. The difficulty feels insanely overlooked due to some enemies being braindead pushovers and some needing extreme precision, reaction and positioning to deal with without dying. Same for room layouts. Same for boss attacks. Especially infuriating to spend so much time inventory managing and prepping potions and staying careful just to get two tapped from full health in less than a second and losing all the inventory you were managing thus far. Gold loses all value quickly, upgrades don't feel really meaningful. Also full of bugs and issues that require a full on restart of the game, while also having no saves mid run. Got the game for free from the steam promotion of Moonlighter 2 and I still feel like it wasn't worth the money. Can only hope moonlighter 2 has some learned lessons.
Ja pierdolę, oczywiście. "Pomysłowi tfurcy" usunąć myszkę i męcz się człowieku, Nie no, ale za to można wam podziękować że daliście w ogóle możliwość zmiany klawiszy. Specjalnie nie będę kupował "pada". Nie potrzebuję takiego wydatku. Gra zapowiadała się fajnie. nie wrócę do niej
不好玩,这是一坨好看的大便。 总共4个换皮门加1个最终boss门,除了第一个门,其他的门玩起来又浪费时间又折磨。 如果很想玩,可以等打骨折价的时候买。 因为只玩第一个门就能体验到其他门的所有内容(换皮内容除外),所以建议打完第一个门的boss就直接卸载游戏,然后去网上找别人的通关视频,可以少浪费一些时间(可能还能2小时内退款)。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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