
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 640ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
чёткая игра, но сейв слетел ♥♥♥♥♥ =)
[h3] 総評 [/h3] 面白いけど底は浅めで、飽きは早い。でも十分に楽しんだのでおすすめ。 気に入らないところが出てくる、また、それが我慢ならないという人がいても理解できる出来ではある。 [h3] ストーリー [/h3] ・本編は薄味。ぽっと出の悪者によって何かよく分からんままはじまり、よく分からんまま終わる。資料を読んで掘り下げても大したことはない。 ・サイドストーリーが3エリアにある。必須会話だけではよく分からないが、道中の資料や、キャラクター紹介を読むと背景まで結構作られていて、割と面白かった。本編がんばれ [h3] 戦闘 [/h3] ・割と好き。バランスが良いかと言うと微妙。良くも悪くも、金を稼ぐための手段で、メインを張れる出来ではない。その割に時間が長いので、辛い人もいるだろう。 ・序盤、中盤に顕著だが、とにかく敵が硬い。また、厄介な場所に陣取って射撃をしてくる害悪ムーブもある。早い段階で敗北リスクも激減してくるので、ヒリきも早々になくなる。 ・ローリングの性能がかなり高いので、これを使って敵の攻撃に飛び込む、くらいのことができないと戦闘に時間が掛かりがち ・武器格差が酷く、圧倒的に強いもの(近接・遠隔ともに1つずつ)、まあ使えるもの(いくつか)、概ねゴミ(他全部)くらいに分けられる。新しい装備への楽しむが薄い。 ・後半、装備が整い、パークの使い方が分かってくると無双ゲーになることも割とある。 [h3] 遺物 [/h3] ・戦闘をこなし、宝箱から遺物を取得。それぞれに特性があり、パズルのように組み合わせて報酬を最大化するシステム ・各エリアごとに別の仕組みを持ち、工夫できて楽しかった。 ・一方で、パズルを楽しめない人にはストレスが大きそう。 [h3] お店 [/h3] ・前作覚えてないけど、こんなもんかなと。店パークがあるのはいいんだけど、殆ど死んでるのは残念 ・チップシステムで、条件を満たすと販売額に加算される。これも少額過ぎて微妙 [h3] 快適さ [/h3] ・店の入りのロードが極端に長い ・ダンジョンのマップ間移動もロードがあるので、テンポは良くない。 ・ダンジョンの遺物取得にも演出があり、テンポが良くない。 ・拠点で、いろいろなお店があるが、地味に遠くてアクセスが面倒になることも [h3] その他 [/h3] ・エンドコンテンツの成長曲線が極端。それまで999品質を工夫して生み出そうとしていたところ、適当にやってたらぶち抜いてしまえるようになる。結果的に遺物パズルシステムが不要になる。 ・一部のない方が良いアップグレードを取ってしまったがために、テンポが悪くなったり、余計なパークが出たりするようになる。停止、キャンセルできないのは不満
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲーム内容だけ見れば佳作くらいの評価、しかしアーリー開始から約1年たって未だに不具合とゲームの不安定性が気になるレベルなのでおすすめできない システムとしてはHADESに寄せたアクションローグライト→報酬で得た遺物という名の商品を持って帰って店で売る→その利益を元手にアップグレードしてまた潜る、の繰り返し 遺物をインベントリ内でパズルして価値を高め自分の店で売るのが楽しさのキモで、それ自体は前作から引き続き面白い 現状の不満点、動作不安定は言うまでもなく、遺物パズルが実質3系統しかないこと ダンジョンもアーリー初期から1つも増えずボス撃破後に稼ぎを続けられるアリーナが追加されただけ [spoiler]メインクリア後に解禁されるスパーク(ドローン)アップグレードの大味すぎるインフレ[/spoiler]
Toujours super efficace, Changement de DA très appréciable, on perd peut être un peu de lisibilité comparé à d'autres jeux du genre mais on apprend vite à lire les patterns des ennemis On apprécie les interactions dans le sac entre les différentes reliques qui varient selon les zones parcourues. Différents gameplay d'armes qui permettent de rafraîchir chaque exploration avec des combinaisons super efficaces à trouver via les bénédictions. De quoi accrocher pendant une grosse vingtaine d'heures jusqu'à la fin du jeu, une quarantaine pour platiner Hâte d'un futur DLC ou d'une suite !
The game is fairly ok but still in a VERY rough spot in my opinion. I've finished ML1 if that matters for this review. And I am 22hours in with one boss defeated which sure isn't a lot. - The greed alert is by far the worst mechanic i've seen in a game in a while it defeats the purpose of vendoring it makes no sense to keep this here it took 3 minutes to figure out the price of every item is 65% of its greed alert threshold this is very upsetting and disapointing. Right now it's the main reason I would not recommend to game to anyone because I might aswell recommend rogue like with a different successful twist or that are centered around combat. I will change this review if the greed alert goes away. (please remind me if I forgot) Lots of details could be improved on : - Still a significant ammount of noticeable bugs, mostly display bugs but also lack of consistency with interactions. (the whiteout on items in the backpack, the fire windmills turning but invisible winds / firesparks etc.. - Neither on the website nor in the game we seem to be able to give feedback anymore so i'm writing here and maybe it'll be seen. - Selecting location takes slightly too long it's petty but I feel it EVERY SINGLE TIME I pick the next location it should be 0.2 or 0.3s faster idk. Just like selecting relics which is fast enough. (Feels different now maybe I was absolutely tripping or this was changed) - Mutually exclusive boons are frustrating. - The semantics for boons are some gear pieces are confusing it needs to be streamlined. (I play in french it might be poor translating job). - Boons could be more numerous and varied but this is on a great path tbh. - I wish we had access to our inventory while selecting boons from some NPC to check our current relics. - The loadings are inconsistent and sometimes stutter a bit, I do not believe it comes from my PC but I will apologize if so. - The deadzone control problems are dealt with in the settings this is ok I guess it's an easy way to do it, if it works it works I guess. - When we get to a cow that needs saving theres a weird waiting to do before being able to get them out I wish we could just R2 them immediately and it would just work. If the room is intended to be dealt with first then put some dark barrier around them or whatever. - I wish we could push mobs off of cliffs to get them on the lowerground and group them with the rest with the bag attack. - I wish propelling stunned mobs with the bag was more consistent too more often than not it doesn't aim where we intended nor at the opposite of our character. It wouldn't require an indicator if it was consistent I think. Shoutout to the gauntlets they're so good. I wish the tethering and little gap closer we get when hitting an ennemy that's slightly out of range would be more consistent though. Also a lot of the area specific boons are worth it which is such a good job really worth noting. In its current state I would not recommend the game because it doesn't fill it's purpose, the vendoring part is ruined and made uninteresting by all the additions and the greed alert. But it's VERY promising and looks like it's going to become a masterpiece if these things are solved, except they should have been solved before 1:0 but I don't know what's behind the scene and what were the challenges and needs met.
모험가들 돈이 얼마나 많은건지 감도안옴
Un jeu passionnant dans lequel on peut se plonger plusieurs heures. Point négatif cependant, on se retrouve vite avec des millions à ne plus savoir quoi en faire mais en manque de ressources de boss ou demi boss, sachant qu’on en récolte un par run ça peut être assez long pour pas grand chose, surtout quand l’amélioration d’un objet nécessite des dizaines de matériaux comme celui-ci. Mais sinon le jeu est incroyable
Great fun with great progression
nice. Перша частина мені подобалася ідейно, але була меганудною - далі ніж 3 години не витримував. Ця частина цікава, геймплей в кращу сторону змінили. З релізом виправили купу проблем. Лайк.
Me ha gustado el juego. Muchos cambios con respecto al 1, el cambio al 3D le ha sentado bien aunque habrá gente que el pixelart del 1 le pueda gustar más, está muy bien hecho. Han mejorado mucho el tema de la tienda, de un vistazo ves el histórico de precios de las reliquias y los bonos por pedestal son interesantes porque te hacen poner ciertas reliquias para conseguir esos bonos. El combate tiene varias armas y en dificultad normal pues es sencillo ganar, creo que me han matado 3 veces en todo lo que he jugado y es más por despiste por no ver la vida que me quedaba. Lo que sí he echado de menos es la banda sonora, la del 1 es excelente y en este me ha parecido bastante plana, no tiene canciones que se te queden como la del pueblo del 1. Lo recomiendo, en general está bien hecho y es muy disfrutable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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