
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 640ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is kinda shallow for a roguelike. Movesets are not great for all weapons
Когда я зашел в эту игру меня встретила прекрасная мелодия, довольно удобное меню и красивая заставка. Зайдя в игру я обратил внимание на какое-то несоответствие цветов с первой частью, игра как-будто не такая красочная, а цвета менее насыщенные, особенно зеленый. Главные минусы этой игры по моему мнению: 1) Если мне нужна вылазка за товарами для продажи или ресурсами для получения оружия я должен буду победить боссов, и минус в том, что когда мне уже приходится фармить босса, и я убил его много раз, могу легко его пройти и моя прокачка позволяет без труда его одолеть, я все равно вынужден тратить много времени на это потому что у каждого босса в игре есть 3 куска здоровья, первые 33 процента я могу надамажить за 2 секунды, но потом я обязательно должен буду тратить несколько минут в ожидании того что он полетает покидает в меня фиолетовую ерунду, которую так как ты проходишь босса в 10 раз отразить не составляет проблем, потом снять ему щиты, только потом можно забрать ещё треть хп, потом опять щиты и фиолетовая ерунда на несколько минут, и только потом убить. Когда как в первой части при должной прокачки и умении я мог просто пробегать подземелья. 2)Прокачка оружия, не затрагивает дамаг напрямую, оно усиливает либо бонусы от остроты, либо ускоряет получение энергии для режима берсерка, но например если я прокачиваю меч, мне не могут просто дать там 10% к дамагу.(Для кого-то такая система может быть и плюсом, но мне не понравилось.) то же самое касается и брони, броня не дает просто сопротивление к дамагу. 3)Музыка, не понравилась, она не соответствует духу игры и тем более она далеко не такая красивая как в первой части. А с первой части мне больше всего запомнилась музыка, думал в этой части музыка тоже будет хорошая. 4) Переходы между комнатами в подземельях происходят очень странно, путем перемещения на какой-то канатной дороге, и каждый раз это сопровождается загрузкой по 3-7 сек. Главные плюсы: 1)Все что касается торговли. 2)То как можно комбинировать предметы и усиливать их в инвентаре, это сделано действительно очень интересно, в меру сложно. 3)Боевая система. Специально не читал никакие отзывы, чтобы мой отзыв на эту игру был основан исключительно на моем личном опыте.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun to play
Good is game. Game good. Me like game because good.
running well on my steamdeck:steamthumbsup:
Bon je suis obligée d'écrire quelque chose parce que le jeu est incroyablement sous-noté. Il a plein de contenu et d'excellentes idées, très bien mises en forme. La boucle de gameplay est hyper addictive et vraiment, vraiment amusante. La progression est palpable et équilibrée, faut du skill et un peu de chance, et bien réfléchir à comment agencer son sac et son parcours. Hyper satisfaisant et obsédant ! Une vraie réussite. J'espère qu'il y aura plein de DLC !
I think it's okay. I give it 7/10. I didn't play the first game. Graphic: 8/10 Good design. The art and the colours gave me a nice feeling. Sound: 6/10 Good feeling when I hit something :v Music: 5/10 Easy to listen to but nothing extraordinary. Gameplay: 7/10 A decent rogue-like game. A little repetitive after a while. The shop and anything relate to it, you can consider them mini games. They're good for someone who like "Maths" (not me though :( ). I bought the game because I like the art. But maybe they need to add more stuffs for people. Or else they sales will fall short I think.
Würdiger Nachfolger. Macht Laune und das Verkaufs Element ist ein schöner Zeitvertreib.
I've just begun playing after finishing Moonlighter 1. I'm loving the art style, camera movement, and overall game feel. I'm a bit tired of roguelites, but the mood of the hub, as well as the shopkeeping, really makes me want to dig my teeth into the game, as I did with the first one!
I like the game. I played the first moonlighter, this game is very different then the first. I like the following about the game. 1. Movement and gameplay are much faster and engaging. 2. Boss fights are cool mechanic, wish they have more bosses. 3. Collecting items are different then the first, items don't just drop from enemies, got to loot them from treasure chest and figure out how to make them more valuable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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