
This is an action game focused on combat, where a girl returns from the abyss to explore her own secrets and redemption, until the end of an eternal battle to see if she can break free from the shackles of fate.
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About
This is an action game focused on combat, where a girl returns from the abyss to explore her own secrets and redemption, until the end of an eternal battle to see if she can break free from the shackles of fate.

Challenge enemies with different combat styles, proficiently use your abilities, enhance attributes, match runes, and defeat enemies.

The selection of artifacts is crucial, as each artifact has unique performance.

Unlock runes and freely match them to create a suitable combat style
Various exciting bosses await your challenge
Unique gameplay style
Combination of melee, ranged, and artifact, with diverse attack methods
Genres
Stats
Languages: English*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Portuguese - Portugal*, Korean**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
免费 有成就 有中文
공격이 J, 대쉬가 K, 점프가 U인 기적의 조작법. 대체 개발자는 어떤 게임을 해왔길래 점프키를 저기 박아둘 생각을 했는가. 그리고 공격 하면 조금씩 대쉬해서 원하는 조작이 어려움. 즉, 조작감 개구림. 버그도 있음 ㅋㅋㅋ 몬스터 패턴이 거의 다 점프 몸통 박치기인데 가끔 맵 경계를 뚫고 사라짐 ㅋㅋㅋ 문제는 저 몬스터 못 잡으면 다음 진행이 안됨. 그 와중에 플레이어 캐릭터로 맵 경계에 몸 비비면 겜 멈춤. 에라이 뭔 똥겜이야.
Não consegui jogar com controle. Mas o teclado funcionou bem.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Particularmente não gostei da forma como a personagem anda, não condiz com a realidade dela, é como se fosse fazer um piquenique no parque, sendo que ela ta matando monstros, acho que poderia ser melhor trabalhado, fazendo com que ela tenha um movimento de corrida mesmo, ou mantendo a mesma animação só que em um velocidade maior, talvez. O combate não me prendeu muito, pelo menos nessa parte inicial até o boss slime. Ainda pretendo jogar em atualizações futuras para ver como que está o jogo, mas por agora, infelizmente não está compensando meu tempo.
Endless 2D-action battle arena where monsters spawn, you spam them with your attack button, collect leftover mana or souls or whatever the in-game currency is called, then go to the next arena that looks exactly like the one you just left. Repeat ad nauseam. Not sure why this got the metroidvania tag, this isn't even close at all, though the game description makes no allusion to it, so the dev is clearly not at fault for this. This is overall rather janky, has a nonsensical button layout, the gameplay is kinda pointless, and overall it's also not entertaining. Even for free, it's not worth your time.
калл
太难了,总是无意义的重复,蜘蛛看的我生理不适,玩法极其重复,无聊,而且难度极高,手感僵硬
Gráficos caprichados, e uma jogabilidade insana!
mucha chamba conseguir almas
👍
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.