
Betrayer: Curse of the Spine is an Action-Adventure Metroidvania. The game features decision making, crafting, fast-paced combat, multiple endings, intricate storytelling, an open world to explore, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Okay, let me start out by saying that i actually REALLY LIKE this game. I played through the demo multiple times since hearing about it a couple of months ago, and was excited when it came out 3 days ago and have been playing it as much as i can since. But with all of that being said...this game definitely has some bugs/issues & and is SO CLOSE to being absolutely great...that i hate having anything negative to say about it in this "review" for it. First things first: PLAY THE DEMO (which is actually pretty long) BEFORE BUYING THIS GAME. 2nd, Do i recommend buying this game? I wish there was a "maybe" option, because it has the potential to be a GREAT Indie Metroidvania in the sense of things like "Axiom Verge"...even with the issues. I did/I am clicking "Yes" because the game has a metric f**kton of potential to it, just be aware it's got some issues. ---------- Pros: - Lots of areas to explore - Good variance of skills to use - There's some crafting, but just of the few items you'll be using around the world & you're constantly finding materials to use...practically everywhere. Grass, enemies, boxes, etc etc - There's no "handholding" like one dumb user said in the discussion board. The most thing the game tells you, are the controls & makes you spend your 1st skill point in "Wall Climbing". After that, you're on your own, which is a good thing. Cons: - #1 on the list: there is NO OPTIONS MENU/SCREEN AT ALL. The game is definitely LOUD (especially the Dragon in the forest). Like, the most basic feature of ANY game ever created, and THIS one doesn't have it. There is a menu to change your button settings, but that's it. - The Day/Night cycle could definitely be a little bit longer. 5min is definitely a bit excessive. Especially since when it gets dark...it gets DARK. Like...maybe a 10min cycle would be a good balance? - There are definitely some Hitbox issues i've come across in this game. Especially with the 'Giant Hornet' & "Void Abberation" enemies. At least to me, it feels like they're hitting me from every angle no matter what i do. Unless i'm hitting them with something long range, the Hornets do crazy damage from every angle & the V.Abberation's shots just can't be avoided once you're within range. - At the time of writing this out, About 8 or so hours into the game i am currently "softlocked" in the game. I have been literally EVERYWHERE I can possibly go, and I have ZERO clue how to progress. I need the "Teleportation" skill now to go anywhere, and It's apparently missing/i cannot find it. And if not the Teleportation spell, then I am DEFINITELY missing a Key from...who-knows-where. I have jumped to every place i can, and climbed every wall that's possible to climb & been to every screen/section i have access to...and nothing. So i don't know if it's just me not being in the right spots, or if the items have actually disappeared from the game. I even reinstalled/booted up the demo to see if i could find the items there > then see if they're in the same places in the actual game...they aren't. - Speaking of spells/skills, there's a few that are currently bugged for me: "Ethereal Wrath" is a skill that is supposed to have a 10min cd since it is a screen clear, which is fair enough. Just on my end, i've used the spell exactly 3x and it hasn't came off of cd since, there's permanently been a big X over it so i can't use it at all. & There is this long hallway full of Orcs in the "Caves" area, that i would normally fire off a few "Ice Shards" down (since they cover the full screen/hallway once fired) to preemptively clear them out before going down it since it have the skill leveled up and the shards 1-shot them now...I did that a night ago and the Ice shards stopped firing and the spell is now "stuck" and wont fire off anything AT ALL. And there isn't a "X" over it like the other one, it just won't fire off anything, ever. - There have been a few cases of enemies getting stuck in the walls at some hilarious places, but until i killed the dragon, the Kobolds on the bridge above it in the tower, would 'pile up' until they were falling through the bridge and literally raining down upon me. I figured out that i had to reset the area & put down some Fear & Swamp (slow) Totems down, and seemed to stop it from happening long enough for me to kill the thing. - This is a personal one, but it might frustrate a few other people as well: The display for how many Arrows you are carrying in the upper corner is hard to read. I can never tell how many arrows i have, because the text is White and is in front of the parts of the arrows that are Light Blue, so it is VERY hard to read. If they were turned a different way, or if the text was outlined or a different color, it'd be much easier to see. Also, those 3 boxes up there could be just a teeny-tiny bit bigger as well. Like i said above, i DO like this game...but it needs some help/work in places. I'm a huge fan of 2D, side-scrolling Metroidvania-style games...and this one DEFINITELY could be one of the best out there...with a TINY BIT more in places. And yes, I do realize that (at the time of me typing this out) the game is in "Early Access", and bugs were to be expected... This game has a TON of potential though, for sure. And i can't wait to see what kind of strides it is going to make...but just wait a little bit before buying it. (PS: If they put out some (needed) patches/change some things in the game, ill totally write up a new review. I definitely want this cool game to succeed)
Betrayer Curse of the spine, at least in it's current state, is a bit hard to recommend. I did stream a few hours of the game when i first checked it out, and explained some thoughts... This game has a lot of fun ideas, and it feels ok to play so far, however it has the early access curse of there are some mechanics or aspects that feel like they need to be tweaked, like the fact that Melee felt nearly useless at times as some enemies hurt you at a range that feels longer than your melee range, so in that case use a bow or magic to weaken them right? Magic looks to be totally random also, after the initial spawn area, spells you collect seem to be mostly randomized on what you get, so you could get a really useful spell in the beginning and be carried or may take a bit to work through what you are given in the beginning. All and all, I like the ideas being presented however for sure I'd say keep an eye on it and if you wish to support early then please do so, though for sure keep in mind it is early access which will come with some odd behaviors or jankyness until fully fleshed out
The game has potential, but in the games current state, I can not recommend this game to anyone. There is no atmosphere, there isn't any music just quite ambiance which does nothing, it just feels empty. I'm not saying it's a bad game. It's a great concept, however without music or atmosphere the game is simply dull after an hour.
a game, it good
What a great surprise, most highly recommended ! As of now, absolutely lovely game, one of the best I've played ever of its type, so rich and varied. 90% of what you see is destructible, boxes (specially the ones by you at the start), armor, furniture, grass, etc. and they hide from gold to items, easy immediate abundant crafting -and usually I don't like crafting, but I do here, so well done !-. A huge map, story and objectives in scrolls in the map tab. Key remapping in inventory, gamepad icon. Suggestion to the devs: the music is lovely, but add a volume slider. Annnd ... back to the game I go. ------- As a 68 y.o., for users of Cheat Engine like me, of this delightful game : Everything is Value Type DOUBLE, rounded, Exact. Health, initial 10 hearts, Value 10.0000 (address changes in each new screen but useful against bosses), lose some hearts fighting, search again till found. Gold max 99,999, arrows 499, and inventory Items max 99, addresses change only if quitting game.
this game Fun af yo
日本語レビューが無かったので。 初回クリアに11時間、スピードランしてみて4時間でクリアしましたが、マルチエンディングと紹介されていますが、分岐点が分からず、2回通常クリアになりました。 英語の読解力なしでプレイしましたが、クリアは問題なくできます。 [h1]良い点[/h1] [list] [*]移動系スキル(2段ジャンプ等)がスキルポイントで獲得する、メトロイドヴァニアでは珍しい設計 [*]序盤に壁蹴りを覚えさせられる、斬新な設計 [*]序盤の被ダメの大きさが気になるが、最大HP上昇が割とポンポン拾えるため、難易度がそこまで感じない [*]アイテムやスキルの有効性を考えて攻略するため、アクションはそこそこ楽しめる [*]死亡時の復帰が特定位置へのロールバックのみで、デスペナが無いため、テンポが損なわれにくい。 [*]設置物は破壊しない限り、マップ移動で消えない [*]被ダメ時に更にぶつかることで、敵が大きくノックバックするため、嵌められるケースが起きにくい [*]即死トラップはあるが、スキルで一部は完全回避できる [/list] [h1]気になる点、気を付けたい点[/h1] [list] [*]英語の選択肢があるため、読解力が求められるが、スクロールが早い場面がある [*]Hollow Knightや他のメトロイドヴァニアに比べると、全体マップはやや狭い [*]スキルポイントの割り振りを間違えると、プレヤースキル次第で詰む可能性がある(下記ヒントに記載) [*]近接攻撃の射程が非常に短く、攻撃時の敵のノックバックが非常に小さいため、倒すまでの被弾が多くなりがち [*]被ダメ時の無敵時間はほぼ無い [*]敵の種類は少ない [*]セーブ時に回復しない(回復してくれた方がプレイのテンポが損なわれないと思う) [*]ワープはたぶん無い(ワープポイントっぽい背景物はあったが、アイテムは発見できなかった) [*]このゲーム、本当にマルチエンディング?(そもそも分岐と呼べるものがあるのか?) [*]クエスト数は4?(2周で発見できた数) [/list] [h1]悪い点[/h1] [list] [*][b]弓の存在(2回目プレイでは、弓未使用でクリアしました)[/b] 射出方向が8方向のみ、かつ構え時は移動不可のため、真上くらいしか使いどころがない。 射撃の減衰があるのはアリだが、スペルの射程と同程度であり、スペルは移動しながら撃てるため使い勝手や回避の観点から、水平方向に弓を使う選択肢がない。斜め上は減衰が割と強いため、当てるのが難しすぎる。 また、通過可能床は射出物を通さないため、下方向は意味がない 以上のことから、そもそもゲームに要らないのでは?という疑問がでてしまった。 [*][b]ボスが少なすぎる[/b] 大型ボスと呼べるのは正直ドラゴンくらいであとは中ボス程度にしか感じず、ボリューム不足が否めない。 [*][b]素材の集めやすさの偏り[/b] 「箱」のクラフトに「木材」が必要なのだが、ドロップが悪いため、時間がかかる(スキルの振り方次第で必要量が変わる) [*][b]ショップが機能しているかわからない[/b] バグなのか、クエストによる解放なのかわからないが、ショップが機能していないため、お金を拾う意味がない [*][b]即死トラップにヒット判定が分かりにくいものがある[/b] [*][b]敵を倒す度に、フラッシュがある[/b] 通常の雑魚を倒しても薄っすらフラッシュするが、ボス戦では強めにフラッシュすることがあり、目を酷使する。 人によっては、ポケモンフラッシュのように感じる人もいると思う。 [/list] [h1] 総評 [/h1] 難易度はそこまで高くないため、ライトプレイヤーでもクリア可能です。 熟練プレイヤーには物足りないかもしれません。 1000円という価格を考慮すると、まぁ十分楽しめたので、おすすめします。翻訳されたならば、割引なしでもお勧めできます。 悩むようでしたら、割引や日本語化を待ちましょう。 英語を得意ではない方、ゲームで行き詰った方へ、ヒントは以下に記載します。 [h1]攻略のヒント[/h1] 注意:レビュー当時の仕様でのヒントです。 [list] [*]アイテムの自動収集は取った方がプレイに支障が出ません、取りましょう [*]弓系スキルは、[b]絶対に[/b]取らないように、無駄です [*]移動系スキルを最速で取りましょう。順番は[spoiler] ハイジャンプ→2段ジャンプ→スパイク無効→3段ジャンプ [/spoiler]がお勧め [*]スキル「スパイク無効」が求められるタイミングは、割と早い。無しでプレイする場合、即死トラップによるストレスと、大量の移動系の設置物を求められるでしょう [*]移動系の設置物は、箱[spoiler]だけではありません。バネ、左右リフト、上下リフト[/spoiler]が存在します。また、箱[spoiler]と左右リフト[/spoiler]はゲーム進行に必須です。 [*]設置系アイテムで目玉の方はフィアー(雑魚キャラが一定時間攻撃不可で移動する)、トーテム(人形みたいなやつ)は低速を一定範囲にバラまきます。プレイヤーが破壊しない限り、壊れません。 [*]ドラゴン討伐に困った場合、[spoiler]正面からは倒せません。また、ドラゴンが吐く炎は、スキル「火レジスト」では防げません。下半身がある屋内へのルートを探しましょう。ルートは地下にあり、「箱」が必要です[/spoiler] [*]ドラゴン討伐で裏側に到着したものの、どうしても倒せない場合は、[spoiler]スペル「ウルフ変身」+スキル「ドレイン(近接攻撃でHP回復)」でひたすら殴[/spoiler]れば容易く倒せます [*]地下で3つの鍵を必要とする場面があり、[spoiler]その鍵は同じマップですべて手に入ります[/spoiler]そのうち、黄色の鍵は[spoiler]死体を破壊[/spoiler]すると出てきます [*]エレメントの解放に必要なアイテムは、[spoiler]とあるエリアの壁に隔離された魔導士6体を倒す[/spoiler]と入手できる。 そのアイテムを[spoiler]土と風のエレメントがいるマップにある台座に置き、風→水→火の順番に必要アイテムを渡した後、台座のあるマップに戻り、左下の石像に話しかける[/spoiler]と左の扉が開く [*]移動系スペルが存在します。[spoiler]壁抜けは3目のボス戦後に獲得でき、5つ目以降のオーブはそれが無いと進みません[/spoiler] [*]6つ目、7つ目のオーブの入手に、[spoiler]大屋敷の鍵→大屋敷で手に入る[/spoiler]アイテムが必要です。 [/list]
Criminally underrated gem. One of the coolest metroidvanias I ever played! The world is designed so well, that the game allows you to unlock your world traversal abilities as you see fit - those are all among your skills, which also include combat upgrades and few other interesting things. The other large part of the game is crafting - a system that fits it incredibly well, nothing complex: you click one of the recipes, and if you have enough specific ingredients in your inventory (usually it takes 3 ingredients per one item), you craft it. You select those items on a wheel and then activate with a button, and vast majority are traversal helpers - boxes you can stack, trampolines, even magic movable platforms. The last piece are your spells, mainly combative but their elements interact with environment (eg. fire can set things alight, and will spread over grass, while ice aura will extinguish them). You have a sword and a bow, and while you can upgrade the attacks via skill tree, you also can find different swords and bows. I found 3 swords and 2 bows so far. If there's anything that I could overall critique, if I'd really try - its just how open the world is. Game doesn't hold your hand whatsoever, and when it happens that you're in the middle of 3 quests and you get stuck - you can't really figure out which one of these should be the 'first' so that it gives you something to progress in the other two. Finally, the last very specific critique - its a mild spoiler, but trust me you're gonna thank me - one of the crucial key items is found in a place you'd never think to look. Its a Yellow Drake Key, its a third part of a set of three. The previous two come as a result of a puzzle. The last one? In one room with unusually high amount of dead bodies on the floor, you have to hack up the bodies until you get it as a drop. I was running around for about 2 hours, double checking every room and place, and I started hacking the bodies just out of boredom and hope to get some materials - so I uncovered this key by sheer accident. I am not at the end yet, so I can't tell you whether its possible to finish the quests that are in game - I hope it is, as I'm 5/7 along the way, but I am stuck again :D Either way - the price is really, really, really low, and even if the game never gets finished, this is a really well done experience that you should absolutely try if you're a fan of metroidvanias.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 游戏类型是介于《泰拉瑞亚》与银河城类型之间的产物,本来创意与玩法上来说不错的,画面像素细节做的很棒,大型怪物美术设计让人印象深刻,本应该是很好的一次游戏体验,但是UI设计的实在是太迷了,拾取个道具去物品栏居然是全开的,你获得的物品是数量1,其他是0,天赋也是全开的但是没学,技能学没学,道具有没有,辨识度不高,显示逻辑很混乱,实在太可惜了,另外本作暂无官中,如果你能接受UI,可以试试。
ok thanks to some videos on yt https://www.youtube.com/@dasthebird8597 did a plat through it needs to be used to make a stratigy guide im considering dong it myself well see 1 get umberal from early on 2get money increase 3 get wings prey for patence
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