
An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master 7 elements and merge 120 unique spells in any order to create endless possibilities. Choose from 250+ perks and 200 artifacts. Collect your lost memories and reclaim true name!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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A The prophesied child is born once in a millennium among the wizards: Although born in the Wizard Village, he is the only one who cannot cast any magic. Instead, a mysterious Magic Hands casts spells at will on his behalf. Someone has stolen your memories and forced you into this ever-changing world. Reclaim your memories, learn the whole truth about your power, and free yourself from this world!
Myriad of builds to have! Choose from 7 unique elements, mix 100+ spells with 200+ enchantments! 200+ Artifacts and Perks will add unexpected twists to your run. Be a SUMMONER, MELEE BRAWLER, or THROW FIREBALLS with a boomerang effect.
Each biome has distinctive mobs and elites. To get to the next level, you need to defeat the boss of the world. Beware, with each next iteration dimension upgrades itself and enemies learn new tricks, become faster and stronger.
What? You say the boss muttered something strange before dying? Oh, don’t mind that at all, it’s probably nothing.
Explore 5 worlds, with each next one being distorted by Chaos more and more. Look for hidden rooms, complete challenges, fall into trap caves, and unlock more elements to help you on your journey. Psst. Don't bully the Shopkeeper.

PROCEDURALLY GENERATED WORLD - Explore a unique world every time you play.
ACTION ROGUEVANIA - This means permanent deaths where you lose everything you have found, but there are lots of permanent upgrades available.
200+ PERMANENT UPGRADES - Upgrade your starting items or statistics, add more elements to the world, increase your chances of finding better items and many more!
7 PLAYABLE ELEMENT WIZARD – Wheel the power of seven unique elements, each offering distinct abilities and combinations to match your playstyle.
ENCHANT YOUR SPELLS - Search for Astral Forges to add enchantments to all your Spells and Magic Weapons to add some special effects to them!
200+ UNIQUE ARTIFACTS - Every artifact has it's own special use. A lot of them change your Basic Spell behavior or add special abilities. Literally countless combinations.
120+ POWERFUL SPELLS - Cast Fire Balls or Tornados, Summon Creatures, Slow Time, Create Gravity Zones and many, many more...
DOZENS OF MAGIC WEAPONS - Use one of many Magic Weapons to help you survive!
50+ CHALLENGES - Test your skills by completing the trials of the Goddess of Death!
5 NONLINEAR LEVELS - Only 5 levels? Yes, but each time you die you will respawn in one of the four nature-inspired worlds and face other enemies based on the current biome. Levels order is never the same!
FEW DIFFICULTY LEVELS - Every time you kill the end boss, you will gain the possibility to change the difficulty level and face stronger foes.
MANY BOSSES - After every level you will have to face a merciless boss.
LEVEL UP YOUR CHARACTER - Gain Experience Points for killing enemies. Select one of dozens of perks after leveling up to make you even stronger!
A LOT OF SECRETS AND MYSTERIES TO DISCOVER - No spoilers!
HOURS OF FUN - This one depends on your skill. Something about 50 - 80 hours or even more!
MULTIPLE SAVE SLOTS
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 153reviews | 85% | — | $30.4K |
| $11.99 | 2ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dead spells
Having a grand old time so far in this game. Pros +Get truly busted builds. It can take a while to master the 'merge spell' mechanic, but once you do you'll melt enemies +Pretty solid meta progression, not for grind, but to slowly ease new spells and mechanics onto you without overwhelming +Very nice pixel art. +New challenges and unlocks add variety to runs +Familiar bosses and enemies will change tactics between levels and difficulty options, not just become bullet sponges +Game respects your time. Save and quit anywhere. Levels are large, but contain warp portals all over +Beat an enemy up too much and they'll run away like a coward. Made me laugh +Charm and summons spells are a lot of fun. Sit back and relax as you watch enemies destroy each other Cons -I kind of wish the merge spell and the inventory system was a bit easier to use. Feels a little clunky with controller -As others have mentioned, the text dialogue does feel a little off. Ideally a rethink in the way lore is portrayed and full voice-over, but that might be a bit much for this small indie team -So I love to use controller, but there's a melee attack, basic attack and 3 extra spells you can assign. I've only got 4 trigger buttons and technically need 5 with this game. Having the extra spell as 'X' feels clunky in conjunction with the right analogue stick. I tend to assign 'summon' spells to this button -Got a nice intro, but no outro on game completion (normal anyway). Maybe work in progress? (This is an EA review) -Whilst the game randomly generates levels, there are only a few types. I would love a bit more variety and possibly branching paths (as per Dead Cells), but can understand this is a mammoth task Looking forward to seeing what's next with this title. A very skilled dev team and wish them success Other similar(ish) recommendations: Dead Cells A Robot Named Fight Noita Neon Abyss 1&2 Revita Trinity Fusion
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Traditional Chinese, French, German, Portuguese - Portugal, Russian, Spanish - Latin America +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It needs a lot more time in the oven. The game play feels very floaty, there is no weight to any of the attacks, the monsters just charge at you, there is no real mechanics to them. The crafting system feels okay. It feels like there is a dozen different ideas smashed together with no synergy to tie them together.
this game uses ai.
“Yer a Wizard..and destruction incarnate!” The game is a multifaceted marvel of a roguelite. There are a plethora builds to approach the game with: Want to be a necromancer with an army of undead fairies and otherworldly beings? You can. Want to surround yourself with an orbiting deadly whirlwind of electrical and icy chaos with a sword that creates gravity vortexes when you hit things with it, go for it! The spell crafting involves planning for chaos (though it can get overpowered mid-late game), with rules for triggering new spells on collision/destruction/initial cast and their respective mana costs. One of my favorite combinations is surrounding a boomerang with orbiting leaves that each cast explosions every time they hit something. Add to this a system of perks, artifacts, starter classes altars for blessing items, and enchanting melee weapons, and you have a lot to work with. I've unlocked most items in the game and counted 100s of relics & spells. You’ll need to cycle through them as your adversaries have strengths/weaknesses to the various elements. The game also features hundreds of fantasy creatures, along with a good variety of minibosses and bosses. At the time of writing, the game has at least 9 bosses, all of which evolve with each difficulty, with the final boss being a different character on each mode. Combat is fluid and emergent, though it can occasionally be tricky to see enemy attacks when you raise a lot of minions scattered across the stage. The foreground artwork could also be simplified further. Metaprogression can feel a bit grindy at the start, though you do progress quickly and can toggle things off at will. NPCs, challenges, gauntlets, and arenas add additional variety to the game. You can see from the updates that the developer has been super responsive to feedback and consistently improving the game.
It's a cluttered mess. An utter mess. It was hard to play very much at all. The visuals are a disaster. Your character does not stand out well from the background. You lack animations for actions beyond running/jumping. Your attacks happen in clutter around you. Shots come from behind you to make the situation worse. Enemies had symbols all over them. Ladders don't look like ladders and appear and disappear. Blobs that look like enemies are trampolines (and stand out better than anything important). There are three aiming modes and none of them are right. The game has a crosshair as though it was a mouse aim game, which is a pretty bad idea for a dual sick shooter. I want only the arrow on the character for aiming, or even better an arm with a wand on the character to aim like a gun. There are symbols everywhere. I stand on a place I can climb down and there's a character to talk to and a text prompt covering him, and then I'm covering that character, and then my own prompt is covering me, and then the crosshair is covering my prompt so I can't read it. Text is very "default font", and is not on a fully opaque background, if any background at all. Combat has a terrible feel where I fire a lot and don't do much damage, but also I fire slow, and also the enemies do very little to me. It makes the firing feel limp and slow. Jumping doesn't feel tight. Walking doesn't feel good. Dash doesn't feel good. A door tells me I need to kill all the enemies to unlock it, but then I can't get the treasure behind it. So why have it like this? There's a terrible flow in general. The sound in in the cut scenes was very odd; as though there was a song playing that shouldn't be there. There are at least 3 different art styles going on in this game and 2 of them are bad. I struggled to invest the time I did to give the game a chance. It is hard to look at. It feels bad to play. This game needs a complete graphical and control makeover.
不是 咱就说为啥连个最基础的替换和解构都不行 一旦走错一步就满盘皆输 非常不鼓励探索和创造 这个设定不但是便利性和体验问题 直接否定了这游戏的核心
я создал франкенштейна
There's good & bad here. The good first: - Beautiful pixel art - Engaging + fun game loop - Fun upgrade tree - Cute & unique character art - Spell combining system is GOOD The bad: - Other reviewers have pointed this out, but it's easy to lose your wizard amongst all the magic and enemies on the screen. Even just standing still, they can be lost in the bg. - Cringe dialogue. I just skipped past it. To be more specific, too many attempts at quipping and humour when 1) it's not hitting and 2) there's no reason for it. I believe this game has potential. I'll be keeping a close eye on it, and likely be playing more of it in the meantime. I hope to see it grow into itself :)
This game feels like they know what they want to make but they have no idea how to make it. I don't know if the term animation lag is a thing but that is what best describes my main gripe with the game. Like input lag but with animations (maple story had the same thing back in the day)... not that I would really call this animated, it's sprite based. The maps feel very over functional, just blocks linked together to make a platformer but it doesn't play like a platformer, there isn't really any momentum or smoothness to the motion, it's all so... binary. I am a huge noita fan so when this game said combing spells I was sold but unfortunately the bar is set pretty high and this does not deliver at all. Spell interactions feel either non existent or complimentary but uninspiring. The descriptions do not help you understand how the spells work and there is no real way to test spells to see if they can combine well so I can't intuit the mechanics and learn what works. To sum it up this would be a really impressive Newgrounds game but it is awful for a professional steam release.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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